diff options
author | Brecht Van Lommel <brecht> | 2020-03-07 16:38:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-18 13:23:05 +0300 |
commit | 1162ba206dd7792414d3ae716877ba1383de8dab (patch) | |
tree | 3b243a7c33dfbbc6414e96a4df6b37ddc47531cd /intern/cycles/render/shader.h | |
parent | 9d20f170c7c07ac38e86130de591ae98e9c0cf80 (diff) |
Cycles: change volume step size controls, auto adjust based on voxel size
By default it will now set the step size to the voxel size for smoke and
volume objects, and 1/10th the bounding box for procedural volume shaders.
New settings are:
* Scene render/preview step rate: to globally adjust detail and performance
* Material step rate: multiplied with auto detected per-object step size
* World step size: distance to steo for world shader
Differential Revision: https://developer.blender.org/D1777
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 5a5b42de994..1509150228f 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -92,6 +92,8 @@ class Shader : public Node { bool heterogeneous_volume; VolumeSampling volume_sampling_method; int volume_interpolation_method; + float volume_step_rate; + float prev_volume_step_rate; /* synchronization */ bool need_update; @@ -118,8 +120,8 @@ class Shader : public Node { bool has_bssrdf_bump; bool has_surface_spatial_varying; bool has_volume_spatial_varying; + bool has_volume_attribute_dependency; bool has_object_dependency; - bool has_attribute_dependency; bool has_integrator_dependency; /* displacement */ |