diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-22 17:23:45 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-22 17:53:06 +0400 |
commit | d2d1b19170c5790b2ef971f5d825d3c36e008513 (patch) | |
tree | 6f72ebf7152740c2bf3390418d2762fa6655c745 /intern/cycles/render/shader.h | |
parent | c24698a37e1382c6f2ee3c8da935a3399a7836b4 (diff) |
Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings
in the material and world context buttons.
There could still be some code-wise improvements, like using variable-size
macro for interp3d instead of having interp3d_ex to which you can pass the
interpolation method.
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 368496fd188..0eef62a1c61 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -69,6 +69,7 @@ public: bool use_transparent_shadow; bool heterogeneous_volume; int volume_sampling_method; + int volume_interpolation_method; /* synchronization */ bool need_update; |