diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-30 16:49:26 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-30 16:49:26 +0400 |
commit | 1d8c79818870b92df46c443d7778438aa67d019c (patch) | |
tree | ba3fc305671261e40851d8a230a33ebe19396e95 /intern/cycles/render/shader.h | |
parent | 796dd8a321108df26757fb9df5c2aa6eb42c9633 (diff) |
Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.
Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 35f3cfe27f5..48d517ce21a 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -103,7 +103,7 @@ public: /* get globally unique id for a type of attribute */ uint get_attribute_id(ustring name); - uint get_attribute_id(Attribute::Standard std); + uint get_attribute_id(AttributeStandard std); /* get shader id for mesh faces */ int get_shader_id(uint shader, Mesh *mesh = NULL, bool smooth = false); |