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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/render/stats.cpp
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/render/stats.cpp')
-rw-r--r--intern/cycles/render/stats.cpp73
1 files changed, 27 insertions, 46 deletions
diff --git a/intern/cycles/render/stats.cpp b/intern/cycles/render/stats.cpp
index 2c6273842e2..73eb7e21ff9 100644
--- a/intern/cycles/render/stats.cpp
+++ b/intern/cycles/render/stats.cpp
@@ -264,53 +264,34 @@ void RenderStats::collect_profiling(Scene *scene, Profiler &prof)
has_profiling = true;
kernel = NamedNestedSampleStats("Total render time", prof.get_event(PROFILING_UNKNOWN));
-
kernel.add_entry("Ray setup", prof.get_event(PROFILING_RAY_SETUP));
- kernel.add_entry("Result writing", prof.get_event(PROFILING_WRITE_RESULT));
-
- NamedNestedSampleStats &integrator = kernel.add_entry("Path integration",
- prof.get_event(PROFILING_PATH_INTEGRATE));
- integrator.add_entry("Scene intersection", prof.get_event(PROFILING_SCENE_INTERSECT));
- integrator.add_entry("Indirect emission", prof.get_event(PROFILING_INDIRECT_EMISSION));
- integrator.add_entry("Volumes", prof.get_event(PROFILING_VOLUME));
-
- NamedNestedSampleStats &shading = integrator.add_entry("Shading", 0);
- shading.add_entry("Shader Setup", prof.get_event(PROFILING_SHADER_SETUP));
- shading.add_entry("Shader Eval", prof.get_event(PROFILING_SHADER_EVAL));
- shading.add_entry("Shader Apply", prof.get_event(PROFILING_SHADER_APPLY));
- shading.add_entry("Ambient Occlusion", prof.get_event(PROFILING_AO));
- shading.add_entry("Subsurface", prof.get_event(PROFILING_SUBSURFACE));
-
- integrator.add_entry("Connect Light", prof.get_event(PROFILING_CONNECT_LIGHT));
- integrator.add_entry("Surface Bounce", prof.get_event(PROFILING_SURFACE_BOUNCE));
-
- NamedNestedSampleStats &intersection = kernel.add_entry("Intersection", 0);
- intersection.add_entry("Full Intersection", prof.get_event(PROFILING_INTERSECT));
- intersection.add_entry("Local Intersection", prof.get_event(PROFILING_INTERSECT_LOCAL));
- intersection.add_entry("Shadow All Intersection",
- prof.get_event(PROFILING_INTERSECT_SHADOW_ALL));
- intersection.add_entry("Volume Intersection", prof.get_event(PROFILING_INTERSECT_VOLUME));
- intersection.add_entry("Volume All Intersection",
- prof.get_event(PROFILING_INTERSECT_VOLUME_ALL));
-
- NamedNestedSampleStats &closure = kernel.add_entry("Closures", 0);
- closure.add_entry("Surface Closure Evaluation", prof.get_event(PROFILING_CLOSURE_EVAL));
- closure.add_entry("Surface Closure Sampling", prof.get_event(PROFILING_CLOSURE_SAMPLE));
- closure.add_entry("Volume Closure Evaluation", prof.get_event(PROFILING_CLOSURE_VOLUME_EVAL));
- closure.add_entry("Volume Closure Sampling", prof.get_event(PROFILING_CLOSURE_VOLUME_SAMPLE));
-
- NamedNestedSampleStats &denoising = kernel.add_entry("Denoising",
- prof.get_event(PROFILING_DENOISING));
- denoising.add_entry("Construct Transform",
- prof.get_event(PROFILING_DENOISING_CONSTRUCT_TRANSFORM));
- denoising.add_entry("Reconstruct", prof.get_event(PROFILING_DENOISING_RECONSTRUCT));
-
- NamedNestedSampleStats &prefilter = denoising.add_entry("Prefiltering", 0);
- prefilter.add_entry("Divide Shadow", prof.get_event(PROFILING_DENOISING_DIVIDE_SHADOW));
- prefilter.add_entry("Non-Local means", prof.get_event(PROFILING_DENOISING_NON_LOCAL_MEANS));
- prefilter.add_entry("Get Feature", prof.get_event(PROFILING_DENOISING_GET_FEATURE));
- prefilter.add_entry("Detect Outliers", prof.get_event(PROFILING_DENOISING_DETECT_OUTLIERS));
- prefilter.add_entry("Combine Halves", prof.get_event(PROFILING_DENOISING_COMBINE_HALVES));
+ kernel.add_entry("Intersect Closest", prof.get_event(PROFILING_INTERSECT_CLOSEST));
+ kernel.add_entry("Intersect Shadow", prof.get_event(PROFILING_INTERSECT_SHADOW));
+ kernel.add_entry("Intersect Subsurface", prof.get_event(PROFILING_INTERSECT_SUBSURFACE));
+ kernel.add_entry("Intersect Volume Stack", prof.get_event(PROFILING_INTERSECT_VOLUME_STACK));
+
+ NamedNestedSampleStats &surface = kernel.add_entry("Shade Surface", 0);
+ surface.add_entry("Setup", prof.get_event(PROFILING_SHADE_SURFACE_SETUP));
+ surface.add_entry("Shader Evaluation", prof.get_event(PROFILING_SHADE_SURFACE_EVAL));
+ surface.add_entry("Render Passes", prof.get_event(PROFILING_SHADE_SURFACE_PASSES));
+ surface.add_entry("Direct Light", prof.get_event(PROFILING_SHADE_SURFACE_DIRECT_LIGHT));
+ surface.add_entry("Indirect Light", prof.get_event(PROFILING_SHADE_SURFACE_INDIRECT_LIGHT));
+ surface.add_entry("Ambient Occlusion", prof.get_event(PROFILING_SHADE_SURFACE_AO));
+
+ NamedNestedSampleStats &volume = kernel.add_entry("Shade Volume", 0);
+ volume.add_entry("Setup", prof.get_event(PROFILING_SHADE_VOLUME_SETUP));
+ volume.add_entry("Integrate", prof.get_event(PROFILING_SHADE_VOLUME_INTEGRATE));
+ volume.add_entry("Direct Light", prof.get_event(PROFILING_SHADE_VOLUME_DIRECT_LIGHT));
+ volume.add_entry("Indirect Light", prof.get_event(PROFILING_SHADE_VOLUME_INDIRECT_LIGHT));
+
+ NamedNestedSampleStats &shadow = kernel.add_entry("Shade Shadow", 0);
+ shadow.add_entry("Setup", prof.get_event(PROFILING_SHADE_SHADOW_SETUP));
+ shadow.add_entry("Surface", prof.get_event(PROFILING_SHADE_SHADOW_SURFACE));
+ shadow.add_entry("Volume", prof.get_event(PROFILING_SHADE_SHADOW_VOLUME));
+
+ NamedNestedSampleStats &light = kernel.add_entry("Shade Light", 0);
+ light.add_entry("Setup", prof.get_event(PROFILING_SHADE_LIGHT_SETUP));
+ light.add_entry("Shader Evaluation", prof.get_event(PROFILING_SHADE_LIGHT_EVAL));
shaders.entries.clear();
foreach (Shader *shader, scene->shaders) {