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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-07 20:47:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-22 18:29:24 +0300
commitec51175f1fd6c91d53b0d24daccfd5cc9bddf59d (patch)
tree1ad5b06b2318998cc4f03d78a8e7b1ce38e7cbf3 /intern/cycles/render/svm.cpp
parent841d008b98de5d0fa106ff3fa4731be63fc29f9a (diff)
Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index ab4fe4193db..4c97a5ad792 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -314,12 +314,12 @@ void SVMCompiler::add_node(int a, int b, int c, int d)
svm_nodes.push_back(make_int4(a, b, c, d));
}
-void SVMCompiler::add_node(NodeType type, int a, int b, int c)
+void SVMCompiler::add_node(ShaderNodeType type, int a, int b, int c)
{
svm_nodes.push_back(make_int4(type, a, b, c));
}
-void SVMCompiler::add_node(NodeType type, const float3& f)
+void SVMCompiler::add_node(ShaderNodeType type, const float3& f)
{
svm_nodes.push_back(make_int4(type,
__float_as_int(f.x),