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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-08 02:54:35 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-17 22:39:16 +0300
commit08670d3b8117cda608c178688f261e1204794a0d (patch)
tree4a82f0e7d2212bfc956619880d6b7cc168a2e7df /intern/cycles/render/svm.cpp
parent93e4ae84ad31dc6a56fd249592b24007ea286ddc (diff)
Code refactor: use dynamic shader node array lengths now that OSL supports them.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 8f23a1f5ac9..1d00a5f764e 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -338,12 +338,6 @@ void SVMCompiler::add_node(const float4& f)
__float_as_int(f.w)));
}
-void SVMCompiler::add_array(float4 *f, int num)
-{
- for(int i = 0; i < num; i++)
- add_node(f[i]);
-}
-
uint SVMCompiler::attribute(ustring name)
{
return shader_manager->get_attribute_id(name);