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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-10 13:36:56 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-10 13:37:49 +0300 |
commit | 2f5dd83759d2db8480706c3a472bdf0f7db4f725 (patch) | |
tree | 89b0efa8979e5e372a57ce534fb95dd1662a5cf4 /intern/cycles/render/svm.cpp | |
parent | 1e71270f77a4e1c7c84b871e5378c659d61edb3e (diff) |
Cycles: Add some statistics logging
Covers number of entities in the scene (objects, meshes etc), also reports
sizes of textures being allocated.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index f5264debd8b..6f7cffa320f 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -24,6 +24,7 @@ #include "svm.h" #include "util_debug.h" +#include "util_logging.h" #include "util_foreach.h" #include "util_progress.h" @@ -45,6 +46,8 @@ void SVMShaderManager::reset(Scene * /*scene*/) void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { + VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + if(!need_update) return; |