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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 11:07:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 11:07:32 +0300
commit443b159f023a872472d8e61c7270dab472a3d8ee (patch)
tree011015dbde30f6adc8b95c2710e2e5a5f13ca528 /intern/cycles/render/svm.cpp
parentde35827612f85511aed50b9f05953ad857fe7e1c (diff)
Cycles: Ensure order of shader nodes in the dependnecies set
The issue was than nodes dependencies were stored as set<ShaderNode*> which is actually a so called "strict weak ordered", meaning order of nodes in the set is strictly defined, but based on the ShaderNode pointer. This means that between different render invokations order of original nodes could be different due to different pointers allocated for ShaderNode. This commit makes it so dependencies and maps used for ShaderNodes are based on the node->id which has much more predictable order. It's still possible to trick the system by doing some crazy edits during viewport rendfer and cause difference between viewport and final render stacks. Reviewers: brecht Reviewed By: brecht Subscribers: LazyDodo Differential Revision: https://developer.blender.org/D1630
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index ad0ef959d22..fa22287d342 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -180,7 +180,7 @@ void SVMCompiler::stack_clear_offset(ShaderSocketType type, int offset)
active_stack.users[offset + i]--;
}
-void SVMCompiler::stack_backup(StackBackup& backup, set<ShaderNode*>& done)
+void SVMCompiler::stack_backup(StackBackup& backup, ShaderNodeSet& done)
{
backup.done = done;
backup.stack = active_stack;
@@ -193,7 +193,7 @@ void SVMCompiler::stack_backup(StackBackup& backup, set<ShaderNode*>& done)
}
}
-void SVMCompiler::stack_restore(StackBackup& backup, set<ShaderNode*>& done)
+void SVMCompiler::stack_restore(StackBackup& backup, ShaderNodeSet& done)
{
int i = 0;
@@ -263,7 +263,7 @@ void SVMCompiler::stack_link(ShaderInput *input, ShaderOutput *output)
}
}
-void SVMCompiler::stack_clear_users(ShaderNode *node, set<ShaderNode*>& done)
+void SVMCompiler::stack_clear_users(ShaderNode *node, ShaderNodeSet& done)
{
/* optimization we should add:
* find and lower user counts for outputs for which all inputs are done.
@@ -366,8 +366,8 @@ bool SVMCompiler::node_skip_input(ShaderNode * /*node*/, ShaderInput *input)
return false;
}
-void SVMCompiler::find_dependencies(set<ShaderNode*>& dependencies,
- const set<ShaderNode*>& done,
+void SVMCompiler::find_dependencies(ShaderNodeSet& dependencies,
+ const ShaderNodeSet& done,
ShaderInput *input,
ShaderNode *skip_node)
{
@@ -382,7 +382,7 @@ void SVMCompiler::find_dependencies(set<ShaderNode*>& dependencies,
}
}
-void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done)
+void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet& done)
{
node->compile(*this);
stack_clear_users(node, done);
@@ -402,7 +402,7 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done)
}
}
-void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done)
+void SVMCompiler::generate_svm_nodes(const ShaderNodeSet& nodes, ShaderNodeSet& done)
{
bool nodes_done;
@@ -429,12 +429,12 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
} while(!nodes_done);
}
-void SVMCompiler::generate_closure_node(ShaderNode *node, set<ShaderNode*>& done)
+void SVMCompiler::generate_closure_node(ShaderNode *node, ShaderNodeSet& done)
{
/* execute dependencies for closure */
foreach(ShaderInput *in, node->inputs) {
if(!node_skip_input(node, in) && in->link) {
- set<ShaderNode*> dependencies;
+ ShaderNodeSet dependencies;
find_dependencies(dependencies, done, in);
generate_svm_nodes(dependencies, done);
}
@@ -471,9 +471,9 @@ void SVMCompiler::generate_closure_node(ShaderNode *node, set<ShaderNode*>& done
void SVMCompiler::generated_shared_closure_nodes(ShaderNode *root_node,
ShaderNode *node,
- set<ShaderNode*>& done,
- set<ShaderNode*>& closure_done,
- const set<ShaderNode*>& shared)
+ ShaderNodeSet& done,
+ ShaderNodeSet& closure_done,
+ const ShaderNodeSet& shared)
{
if(shared.find(node) != shared.end()) {
generate_multi_closure(root_node, node, done, closure_done);
@@ -489,8 +489,8 @@ void SVMCompiler::generated_shared_closure_nodes(ShaderNode *root_node,
void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
ShaderNode *node,
- set<ShaderNode*>& done,
- set<ShaderNode*>& closure_done)
+ ShaderNodeSet& done,
+ ShaderNodeSet& closure_done)
{
/* only generate once */
if(closure_done.find(node) != closure_done.end())
@@ -510,7 +510,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
if(facin && facin->link) {
/* mix closure: generate instructions to compute mix weight */
- set<ShaderNode*> dependencies;
+ ShaderNodeSet dependencies;
find_dependencies(dependencies, done, facin);
generate_svm_nodes(dependencies, done);
@@ -519,7 +519,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
/* execute shared dependencies. this is needed to allow skipping
* of zero weight closures and their dependencies later, so we
* ensure that they only skip dependencies that are unique to them */
- set<ShaderNode*> cl1deps, cl2deps, shareddeps;
+ ShaderNodeSet cl1deps, cl2deps, shareddeps;
find_dependencies(cl1deps, done, cl1in);
find_dependencies(cl2deps, done, cl2in);
@@ -534,7 +534,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
* node or so */
if(root_node != node) {
foreach(ShaderInput *in, root_node->inputs) {
- set<ShaderNode*> rootdeps;
+ ShaderNodeSet rootdeps;
find_dependencies(rootdeps, done, in, node);
set_intersection(rootdeps.begin(), rootdeps.end(),
cl1deps.begin(), cl1deps.end(),
@@ -676,7 +676,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
}
if(generate) {
- set<ShaderNode*> done, closure_done;
+ ShaderNodeSet done, closure_done;
generate_multi_closure(clin->link->parent, clin->link->parent,
done, closure_done);
}