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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-10 17:53:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-10 17:53:01 +0300
commitc8e764ccbf3a19df143601fb2391fea2f9839581 (patch)
tree798d4abe4b733e745dcb7f19e8af7020e6a4cdd1 /intern/cycles/render/svm.cpp
parentfd203a09330ce88725e8c5c8d9b1f9ce7b2f3c10 (diff)
Cycles: Fix race condition in shader attribute for real now
Ended up moving lock in the more centralized space since multiple shaders can access this map.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 9cf3f4cb0b2..48287d872d4 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -393,13 +393,11 @@ void SVMCompiler::add_node(const float4& f)
uint SVMCompiler::attribute(ustring name)
{
- thread_scoped_spin_lock lock(attribute_lock_);
return shader_manager->get_attribute_id(name);
}
uint SVMCompiler::attribute(AttributeStandard std)
{
- thread_scoped_spin_lock lock(attribute_lock_);
return shader_manager->get_attribute_id(std);
}