diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-03-11 19:49:00 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-03-11 22:35:38 +0300 |
commit | ec3eeee46b4885b9167b0dc28d273993d77b8ce6 (patch) | |
tree | 9177fb4e62877f7cef35c528f10a0881db6f1316 /intern/cycles/render/svm.cpp | |
parent | 5a169ae2f327f366137b6cefd2da75287f761a4f (diff) |
Cycles: add internal default volume shader, to be used for new volume object
This is mostly straightforward, but required some refactoring to ensure that
the default volume material does not always turn on the volume feature for GPU
rendering.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 7c33f6c04ae..2946614a3b7 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -85,9 +85,6 @@ void SVMShaderManager::device_update(Device *device, /* test if we need to update */ device_free(device, dscene, scene); - /* determine which shaders are in use */ - device_update_shaders_used(scene); - /* Build all shaders. */ TaskPool task_pool; vector<array<int4>> shader_svm_nodes(num_shaders); |