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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-01-20 15:42:26 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-01-20 16:03:14 +0300
commit1613c994b069ddab170dd5af9b8f23a31541dec3 (patch)
tree9016b299c9ba808d3bb6cd7defc466275a963461 /intern/cycles/render/svm.cpp
parentbb692a2d0f78cc5702aee9fceda4fa500ec5d7e8 (diff)
Fix Cycles not correctly using Background.shader if specified
Based on patch by Alex Fuller. Differential Revision: https://developer.blender.org/D6627
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index f42a2ea818d..7c33f6c04ae 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -15,6 +15,8 @@
*/
#include "device/device.h"
+
+#include "render/background.h"
#include "render/graph.h"
#include "render/light.h"
#include "render/mesh.h"
@@ -58,7 +60,7 @@ void SVMShaderManager::device_update_shader(Scene *scene,
SVMCompiler::Summary summary;
SVMCompiler compiler(scene);
- compiler.background = (shader == scene->default_background);
+ compiler.background = (shader == scene->background->get_shader(scene));
compiler.compile(shader, *svm_nodes, 0, &summary);
VLOG(2) << "Compilation summary:\n"