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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-30 15:51:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-30 15:51:17 +0400
commit0c3d3e5562770586eaa95d6087d190240de5b8f2 (patch)
treecf72e859a15a12d2bbf5c6129dc7d5f91f384e6e /intern/cycles/render/svm.cpp
parente09a1bc7cff068484ec43bb3383d4981e998c0cf (diff)
Cycles: optimization to not compile shaders and load images that are not
used by any mesh/lamp/world.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp57
1 files changed, 31 insertions, 26 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index c41d503b217..dc249984499 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -48,6 +48,9 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
/* test if we need to update */
device_free(device, dscene);
+ /* determine which shaders are in use */
+ device_update_shaders_used(scene);
+
/* svm_nodes */
vector<int4> svm_nodes;
size_t i;
@@ -609,36 +612,38 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
output->stack_offset = SVM_STACK_INVALID;
}
- if(clin->link) {
- bool generate = false;
- if(type == SHADER_TYPE_SURFACE) {
- /* generate surface shader */
- generate = true;
- shader->has_surface = true;
- }
- else if(type == SHADER_TYPE_VOLUME) {
- /* generate volume shader */
- generate = true;
- shader->has_volume = true;
- }
- else if(type == SHADER_TYPE_DISPLACEMENT) {
- /* generate displacement shader */
- generate = true;
- shader->has_displacement = true;
- }
+ if(shader->used) {
+ if(clin->link) {
+ bool generate = false;
+ if(type == SHADER_TYPE_SURFACE) {
+ /* generate surface shader */
+ generate = true;
+ shader->has_surface = true;
+ }
+ else if(type == SHADER_TYPE_VOLUME) {
+ /* generate volume shader */
+ generate = true;
+ shader->has_volume = true;
+ }
+ else if(type == SHADER_TYPE_DISPLACEMENT) {
+ /* generate displacement shader */
+ generate = true;
+ shader->has_displacement = true;
+ }
- if(generate) {
- set<ShaderNode*> done;
+ if(generate) {
+ set<ShaderNode*> done;
- if(use_multi_closure)
- generate_multi_closure(clin->link->parent, done, SVM_STACK_INVALID);
- else
- generate_closure(clin->link->parent, done);
+ if(use_multi_closure)
+ generate_multi_closure(clin->link->parent, done, SVM_STACK_INVALID);
+ else
+ generate_closure(clin->link->parent, done);
+ }
}
- }
- /* compile output node */
- node->compile(*this);
+ /* compile output node */
+ node->compile(*this);
+ }
add_node(NODE_END, 0, 0, 0);
}