diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-08 02:32:09 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-28 16:49:15 +0300 |
commit | b94bfe4cd8362abc4e8d256a081dc364c28a3117 (patch) | |
tree | ab45f201ece543ef69bd30eea897dee7df234ab4 /intern/cycles/render/svm.h | |
parent | a9f7bbc9f8f745d65ebf612a6b880782320831f7 (diff) |
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r-- | intern/cycles/render/svm.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index dbf1b1de947..e14d57d7601 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -99,8 +99,8 @@ public: int stack_assign(ShaderInput *input); int stack_assign_if_linked(ShaderInput *input); int stack_assign_if_linked(ShaderOutput *output); - int stack_find_offset(ShaderSocketType type); - void stack_clear_offset(ShaderSocketType type, int offset); + int stack_find_offset(SocketType::Type type); + void stack_clear_offset(SocketType::Type type, int offset); void stack_link(ShaderInput *input, ShaderOutput *output); void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0); @@ -172,7 +172,7 @@ protected: }; void stack_clear_temporary(ShaderNode *node); - int stack_size(ShaderSocketType type); + int stack_size(SocketType::Type type); void stack_clear_users(ShaderNode *node, ShaderNodeSet& done); bool node_skip_input(ShaderNode *node, ShaderInput *input); |