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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-04 00:04:39 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-04 00:13:05 +0400 |
commit | bd03e4cfe8f1d8e4d706e126f59e6b8ddf3688c5 (patch) | |
tree | 20c6ec373567a0c98497e486f1a8f87b2b06cf75 /intern/cycles/render/svm.h | |
parent | ab32a1807dd153723d26a7d53895ed071233dafc (diff) |
Cycles volume: detect homogeneous volume automatically in common cases.
In practice this means that if you don't connect a texture to your volume nodes
it will figure that out and render the node faster, rather than you having to
specify it manually.
Main weakness is custom OSL nodes where we have to assume it is heterogeneous
because we don't know what kind of data the node accesses.
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r-- | intern/cycles/render/svm.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index 3d84a67e173..069ba5247a2 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -124,6 +124,7 @@ protected: /* single closure */ void find_dependencies(set<ShaderNode*>& dependencies, const set<ShaderNode*>& done, ShaderInput *input); + void generate_node(ShaderNode *node, set<ShaderNode*>& done); void generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done); void generate_closure(ShaderNode *node, set<ShaderNode*>& done); |