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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-07 20:47:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-22 18:29:24 +0300
commitec51175f1fd6c91d53b0d24daccfd5cc9bddf59d (patch)
tree1ad5b06b2318998cc4f03d78a8e7b1ce38e7cbf3 /intern/cycles/render/svm.h
parent841d008b98de5d0fa106ff3fa4731be63fc29f9a (diff)
Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r--intern/cycles/render/svm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index c85c866ddbd..dbf1b1de947 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -103,9 +103,9 @@ public:
void stack_clear_offset(ShaderSocketType type, int offset);
void stack_link(ShaderInput *input, ShaderOutput *output);
- void add_node(NodeType type, int a = 0, int b = 0, int c = 0);
+ void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0);
void add_node(int a = 0, int b = 0, int c = 0, int d = 0);
- void add_node(NodeType type, const float3& f);
+ void add_node(ShaderNodeType type, const float3& f);
void add_node(const float4& f);
uint attribute(ustring name);
uint attribute(AttributeStandard std);