diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/render/tile.cpp | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/render/tile.cpp')
-rw-r--r-- | intern/cycles/render/tile.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp index 28ea39e70ed..450090c42f8 100644 --- a/intern/cycles/render/tile.cpp +++ b/intern/cycles/render/tile.cpp @@ -25,18 +25,17 @@ CCL_NAMESPACE_BEGIN TileManager::TileManager(bool progressive_, int passes_, int tile_size_, int min_size_) { progressive = progressive_; - passes = passes_; tile_size = tile_size_; min_size = min_size_; - reset(0, 0); + reset(0, 0, 0); } TileManager::~TileManager() { } -void TileManager::reset(int width_, int height_) +void TileManager::reset(int width_, int height_, int passes_) { full_width = width_; full_height = height_; @@ -54,6 +53,8 @@ void TileManager::reset(int width_, int height_) } } + passes = passes_; + state.width = 0; state.height = 0; state.pass = -1; @@ -61,6 +62,11 @@ void TileManager::reset(int width_, int height_) state.tiles.clear(); } +void TileManager::set_passes(int passes_) +{ + passes = passes_; +} + void TileManager::set_tiles() { int resolution = state.resolution; |