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authorLukas Stockner <lukas.stockner@freenet.de>2016-11-26 06:22:34 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-12-03 07:02:21 +0300
commita2ebc5268f2b98ee7335e0054c177c849a45cfba (patch)
treef1c08ab691cc93b08df0a387b037d1e0a45e9a53 /intern/cycles/render/tile.cpp
parent35d490b3f13c75e9a62cb30f3842ed38a27f6dbc (diff)
Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far: - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image. - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased. This patch fixes both problems: First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time. The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels. Along with that, some unused variables were removed from the Progress and Session classes. Reviewers: brecht, sergey, #cycles Subscribers: brecht, candreacchio, sergey Differential Revision: https://developer.blender.org/D2214
Diffstat (limited to 'intern/cycles/render/tile.cpp')
-rw-r--r--intern/cycles/render/tile.cpp37
1 files changed, 29 insertions, 8 deletions
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp
index 3a6dfea11a7..e59d0c843a3 100644
--- a/intern/cycles/render/tile.cpp
+++ b/intern/cycles/render/tile.cpp
@@ -108,36 +108,57 @@ TileManager::~TileManager()
{
}
-void TileManager::reset(BufferParams& params_, int num_samples_)
+static int get_divider(int w, int h, int start_resolution)
{
- params = params_;
-
int divider = 1;
- int w = params.width, h = params.height;
-
if(start_resolution != INT_MAX) {
while(w*h > start_resolution*start_resolution) {
w = max(1, w/2);
h = max(1, h/2);
- divider *= 2;
+ divider <<= 1;
}
}
+ return divider;
+}
- num_samples = num_samples_;
+void TileManager::reset(BufferParams& params_, int num_samples_)
+{
+ params = params_;
+
+ set_samples(num_samples_);
state.buffer = BufferParams();
state.sample = range_start_sample - 1;
state.num_tiles = 0;
state.num_rendered_tiles = 0;
state.num_samples = 0;
- state.resolution_divider = divider;
+ state.resolution_divider = get_divider(params.width, params.height, start_resolution);
state.tiles.clear();
}
void TileManager::set_samples(int num_samples_)
{
num_samples = num_samples_;
+
+ /* No real progress indication is possible when using unlimited samples. */
+ if(num_samples == INT_MAX) {
+ state.total_pixel_samples = 0;
+ }
+ else {
+ uint64_t pixel_samples = 0;
+ /* While rendering in the viewport, the initial preview resolution is increased to the native resolution
+ * before the actual rendering begins. Therefore, additional pixel samples will be rendered. */
+ int divider = get_divider(params.width, params.height, start_resolution) / 2;
+ while(divider > 1) {
+ int image_w = max(1, params.width/divider);
+ int image_h = max(1, params.height/divider);
+ pixel_samples += image_w * image_h;
+ divider >>= 1;
+ }
+
+ state.total_pixel_samples = pixel_samples + get_num_effective_samples() * params.width*params.height;
+ }
}
/* If sliced is false, splits image into tiles and assigns equal amount of tiles to every render device.