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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-23 20:36:53 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-23 20:36:53 +0400
commit933864da1886f3e61a7233949de8f1dbbc89e1c5 (patch)
tree53919ee0966d8b571ff5310ef9300cb7b9a9a14f /intern/cycles/render/tile.cpp
parente038a1c613009d81adda0662dbb1e4a38228909a (diff)
Fix #32951: Progressive refine crashing Blender when used with multiple cuda
Issue was caused by offline rendering could have been allocated the same tile to different devices and in this case buffers would become invalid. Made it more clear in the code, so now it's flag for tile manager to indicate whether tiles should always be allocated for the same device or not. Also cleaned a way how tile index for progressive refine is calculating, which is now avoids tricky computation based on tile coordinate and it's dimensions.
Diffstat (limited to 'intern/cycles/render/tile.cpp')
-rw-r--r--intern/cycles/render/tile.cpp26
1 files changed, 16 insertions, 10 deletions
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp
index 02c0ee640a3..a737f47457d 100644
--- a/intern/cycles/render/tile.cpp
+++ b/intern/cycles/render/tile.cpp
@@ -23,12 +23,14 @@
CCL_NAMESPACE_BEGIN
-TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_, int num_devices_)
+TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
+ int preserve_tile_device_, int num_devices_)
{
progressive = progressive_;
tile_size = tile_size_;
start_resolution = start_resolution_;
num_devices = num_devices_;
+ preserve_tile_device = preserve_tile_device_;
BufferParams buffer_params;
reset(buffer_params, 0);
@@ -75,10 +77,13 @@ void TileManager::set_tiles()
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
+ int tile_index = 0;
state.tiles.clear();
- int num = min(image_h, num_devices);
+ int num_logical_devices = preserve_tile_device? num_devices: 1;
+
+ int num = min(image_h, num_logical_devices);
for(int device = 0; device < num; device++) {
int device_y = (image_h/num)*device;
@@ -90,20 +95,18 @@ void TileManager::set_tiles()
int sub_h = (device_h + tile_h - 1)/tile_h;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
- for(int tile_x = 0; tile_x < tile_w; tile_x++) {
+ for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
int x = tile_x * sub_w;
int y = tile_y * sub_h;
int w = (tile_x == tile_w-1)? image_w - x: sub_w;
int h = (tile_y == tile_h-1)? device_h - y: sub_h;
- state.tiles.push_back(Tile(x, y + device_y, w, h, device));
+ state.tiles.push_back(Tile(tile_index, x, y + device_y, w, h, device));
}
}
}
state.num_tiles = state.tiles.size();
- state.tile_w = (tile_size.x >= image_w) ? 1 : (image_w + tile_size.x - 1) / tile_size.x;
- state.tile_h = (tile_size.y >= image_h) ? 1 : (image_h + tile_size.y - 1) / tile_size.y;
state.buffer.width = image_w;
state.buffer.height = image_h;
@@ -122,10 +125,13 @@ list<Tile>::iterator TileManager::next_center_tile(int device)
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
- int num = min(image_h, num_devices);
+ int logical_device = preserve_tile_device? device: 0;
+ int num_logical_devices = preserve_tile_device? num_devices: 1;
+
+ int num = min(image_h, num_logical_devices);
- int device_y = (image_h / num) * device;
- int device_h = (device == num - 1) ? image_h - device * (image_h / num) : image_h / num;
+ int device_y = (image_h / num) * logical_device;
+ int device_h = (logical_device == num - 1) ? image_h - device * (image_h / num) : image_h / num;
int64_t centx = image_w / 2, centy = device_y + device_h / 2, tot = 1;
int64_t mindist = (int64_t) image_w * (int64_t) device_h;
@@ -145,7 +151,7 @@ list<Tile>::iterator TileManager::next_center_tile(int device)
/* closest of the non-rendering tiles */
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
- if(iter->device == device && iter->rendering == false) {
+ if(iter->device == logical_device && iter->rendering == false) {
Tile &cur_tile = *iter;
int64_t distx = centx - (cur_tile.x + cur_tile.w / 2);