Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Stockner <lukas.stockner@freenet.de>2016-11-26 06:22:34 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-12-03 07:02:21 +0300
commita2ebc5268f2b98ee7335e0054c177c849a45cfba (patch)
treef1c08ab691cc93b08df0a387b037d1e0a45e9a53 /intern/cycles/render/tile.h
parent35d490b3f13c75e9a62cb30f3842ed38a27f6dbc (diff)
Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far: - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image. - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased. This patch fixes both problems: First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time. The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels. Along with that, some unused variables were removed from the Progress and Session classes. Reviewers: brecht, sergey, #cycles Subscribers: brecht, candreacchio, sergey Differential Revision: https://developer.blender.org/D2214
Diffstat (limited to 'intern/cycles/render/tile.h')
-rw-r--r--intern/cycles/render/tile.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index af1b1ed8b0f..5d92ebac355 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -64,6 +64,10 @@ public:
int resolution_divider;
int num_tiles;
int num_rendered_tiles;
+
+ /* Total samples over all pixels: Generally num_samples*num_pixels,
+ * but can be higher due to the initial resolution division for previews. */
+ uint64_t total_pixel_samples;
/* This vector contains a list of tiles for every logical device in the session.
* In each list, the tiles are sorted according to the tile order setting. */
vector<list<Tile> > tiles;
@@ -91,7 +95,7 @@ public:
/* Number to samples in the rendering range. */
int range_num_samples;
- /* get number of actual samples to render. */
+ /* Get number of actual samples to render. */
int get_num_effective_samples();
protected: