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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/render/tile.h
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/render/tile.h')
-rw-r--r--intern/cycles/render/tile.h28
1 files changed, 20 insertions, 8 deletions
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index b6e610c8d90..29f2b1ef9f9 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -31,9 +31,14 @@ CCL_NAMESPACE_BEGIN
class Tile {
public:
int x, y, w, h;
+ int device;
+ bool rendering;
- Tile(int x_, int y_, int w_, int h_)
- : x(x_), y(y_), w(w_), h(h_) {}
+ Tile()
+ {}
+
+ Tile(int x_, int y_, int w_, int h_, int device_)
+ : x(x_), y(y_), w(w_), h(h_), device(device_), rendering(false) {}
};
/* Tile Manager */
@@ -45,27 +50,34 @@ public:
struct State {
BufferParams buffer;
int sample;
+ int num_samples;
int resolution;
+ int num_tiles;
+ int num_rendered_tiles;
list<Tile> tiles;
} state;
- TileManager(bool progressive, int samples, int tile_size, int min_size);
+ TileManager(bool progressive, int num_samples, int2 tile_size, int resolution, int num_devices = 1);
~TileManager();
- void reset(BufferParams& params, int samples);
- void set_samples(int samples);
+ void reset(BufferParams& params, int num_samples);
+ void set_samples(int num_samples);
bool next();
+ bool next_tile(Tile& tile, int device = 0);
bool done();
protected:
void set_tiles();
bool progressive;
- int samples;
- int tile_size;
- int min_size;
+ int num_samples;
+ int2 tile_size;
+ int resolution;
+ int num_devices;
int start_resolution;
+
+ list<Tile>::iterator next_center_tile(int device = 0);
};
CCL_NAMESPACE_END