diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 06:53:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 07:02:41 +0300 |
commit | 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch) | |
tree | 09d4f8ddc29c475377c155532c89a8cb6fb0315e /intern/cycles/render | |
parent | 135413e324b8f3f14307dc47aeadf97e6fd446ad (diff) |
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/graph.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/osl.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index a56871779cf..501d1e33a9b 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -978,7 +978,7 @@ void ShaderGraph::bump_from_displacement(bool use_object_space) foreach (NodePair &pair, nodes_dy) pair.second->bump = SHADER_BUMP_DY; - /* add set normal node and connect the bump normal ouput to the set normal + /* add set normal node and connect the bump normal output to the set normal * output, so it can finally set the shader normal, note we are only doing * this for bump from displacement, this will be the only bump allowed to * overwrite the shader normal */ diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 6f927bd5c42..19d27a7ef46 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -152,7 +152,7 @@ void OSLShaderManager::device_update(Device *device, { /* Perform greedyjit optimization. * - * This might waste time on optimizing gorups which are never actually + * This might waste time on optimizing groups which are never actually * used, but this prevents OSL from allocating data on TLS at render * time. * |