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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-25 14:25:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-25 14:28:06 +0300 |
commit | 8cecf88dcaa82560d6849e2532a3e84b459ef19f (patch) | |
tree | a807dad21cd3925b0a57a46918a5e242ccc4ed6e /intern/cycles/render | |
parent | 61bb70e0c7a2099639ebe3b87d770cc4d4023001 (diff) |
Cleanup: clang-tidy, spelling
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index fd19ab2efda..7c5e1a86f5e 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -667,7 +667,7 @@ int Scene::get_volume_stack_size() const if (object->intersects_volume) { /* Object intersects another volume, assume it's possible to go deeper in the stack. */ /* TODO(sergey): This might count nesting twice (A intersects B and B intersects A), but - * can't think of a computantially cheap algorithm. Dividing my 2 doesn't work because of + * can't think of a computationally cheap algorithm. Dividing my 2 doesn't work because of * Venn diagram example with 3 circles. */ ++volume_stack_size; } |