diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-10-31 19:21:07 +0300 |
---|---|---|
committer | Alexander Gavrilov <angavrilov@gmail.com> | 2020-11-03 16:35:43 +0300 |
commit | 91d320edc3cfb30443af4adbcb09bc3d7a609e1d (patch) | |
tree | 5fa112217c986e516ff30e3ba95556bc2b94d7ce /intern/cycles/render | |
parent | 9bc177d8ded4ba498762813a0d5106005fef0e67 (diff) |
Cycles: immediately store the used_shader list in Blender interface.
Uniform attributes require immediate access to the shader list
in object update code, so setting the field can't be deferred
to a background task. This required adding a parameter to the
clear method of Geometry.
Ref D2057
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/geometry.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/render/geometry.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/hair.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/render/hair.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/mesh.cpp | 8 | ||||
-rw-r--r-- | intern/cycles/render/mesh.h | 6 | ||||
-rw-r--r-- | intern/cycles/render/volume.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/render/volume.h | 2 |
8 files changed, 19 insertions, 15 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp index 9457d5e0205..7b410a0c5ea 100644 --- a/intern/cycles/render/geometry.cpp +++ b/intern/cycles/render/geometry.cpp @@ -81,9 +81,11 @@ Geometry::~Geometry() delete bvh; } -void Geometry::clear() +void Geometry::clear(bool preserve_shaders) { - used_shaders.clear(); + if (!preserve_shaders) + used_shaders.clear(); + transform_applied = false; transform_negative_scaled = false; transform_normal = transform_identity(); diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h index 9367c4a9de7..6d4364a6454 100644 --- a/intern/cycles/render/geometry.h +++ b/intern/cycles/render/geometry.h @@ -99,7 +99,7 @@ class Geometry : public Node { virtual ~Geometry(); /* Geometry */ - virtual void clear(); + virtual void clear(bool preserve_shaders = false); virtual void compute_bounds() = 0; virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0; diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp index 816c15cf4ef..3853604f78a 100644 --- a/intern/cycles/render/hair.cpp +++ b/intern/cycles/render/hair.cpp @@ -321,9 +321,9 @@ void Hair::reserve_curves(int numcurves, int numkeys) attributes.resize(true); } -void Hair::clear() +void Hair::clear(bool preserve_shaders) { - Geometry::clear(); + Geometry::clear(preserve_shaders); curve_keys.clear(); curve_radius.clear(); diff --git a/intern/cycles/render/hair.h b/intern/cycles/render/hair.h index 39d6a34d799..bb6fa7fa4d8 100644 --- a/intern/cycles/render/hair.h +++ b/intern/cycles/render/hair.h @@ -103,7 +103,7 @@ class Hair : public Geometry { ~Hair(); /* Geometry */ - void clear() override; + void clear(bool preserve_shaders = false) override; void resize_curves(int numcurves, int numkeys); void reserve_curves(int numcurves, int numkeys); diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 3015ac5e569..49a737f5b1f 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -213,9 +213,9 @@ void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners) subd_attributes.resize(true); } -void Mesh::clear(bool preserve_voxel_data) +void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data) { - Geometry::clear(); + Geometry::clear(preserve_shaders); /* clear all verts and triangles */ verts.clear(); @@ -243,9 +243,9 @@ void Mesh::clear(bool preserve_voxel_data) patch_table = NULL; } -void Mesh::clear() +void Mesh::clear(bool preserve_shaders) { - clear(false); + clear(preserve_shaders, false); } void Mesh::add_vertex(float3 P) diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h index c8286a01e2c..b03b826cd9f 100644 --- a/intern/cycles/render/mesh.h +++ b/intern/cycles/render/mesh.h @@ -174,8 +174,7 @@ class Mesh : public Geometry { void reserve_mesh(int numverts, int numfaces); void resize_subd_faces(int numfaces, int num_ngons, int numcorners); void reserve_subd_faces(int numfaces, int num_ngons, int numcorners); - void clear(bool preserve_voxel_data); - void clear() override; + void clear(bool preserve_shaders = false) override; void add_vertex(float3 P); void add_vertex_slow(float3 P); void add_triangle(int v0, int v1, int v2, int shader, bool smooth); @@ -202,6 +201,9 @@ class Mesh : public Geometry { void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset); void tessellate(DiagSplit *split); + + protected: + void clear(bool preserve_shaders, bool preserve_voxel_data); }; CCL_NAMESPACE_END diff --git a/intern/cycles/render/volume.cpp b/intern/cycles/render/volume.cpp index a8edc04f8a9..6d5e9126955 100644 --- a/intern/cycles/render/volume.cpp +++ b/intern/cycles/render/volume.cpp @@ -56,9 +56,9 @@ Volume::Volume() : Mesh(node_type, Geometry::VOLUME) object_space = false; } -void Volume::clear() +void Volume::clear(bool preserve_shaders) { - Mesh::clear(true); + Mesh::clear(preserve_shaders, true); } struct QuadData { diff --git a/intern/cycles/render/volume.h b/intern/cycles/render/volume.h index 05157eb948f..21568e8e852 100644 --- a/intern/cycles/render/volume.h +++ b/intern/cycles/render/volume.h @@ -32,7 +32,7 @@ class Volume : public Mesh { float step_size; bool object_space; - virtual void clear() override; + virtual void clear(bool preserve_shaders = false) override; }; CCL_NAMESPACE_END |