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authorCampbell Barton <ideasman42@gmail.com>2021-10-08 05:23:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-08 05:23:19 +0300
commitde07bf2b13e8239b5175e9c4b79fc09f096b1b86 (patch)
tree0ff2bd3d0a17433535f04b732f23256a7e26306b /intern/cycles/render
parent8f4697e570d1e74e5121534051ebbfa7a3c3f27a (diff)
Cleanup: spelling
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 84e2dfffebb..6920f2c1f1c 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -112,7 +112,7 @@ class Object : public Node {
/* Check whether this object requires volume sampling (and hence might require space in the
* volume stack).
*
- * Note that this is a naive iteration over sharders, which allows to access information prior
+ * Note that this is a naive iteration over shaders, which allows to access information prior
* to `scene_update()`. */
bool check_is_volume() const;