Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
commit5ff132182dbb089111cba3a80fa3a8eeb6009ec3 (patch)
tree016387c6917ce51dbe405489f7f5846b19faab1f /intern/cycles/render
parent6f43e1dfef3e5632976529a6f678292b15bd5a0c (diff)
Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/attribute.cpp2
-rw-r--r--intern/cycles/render/blackbody.cpp4
-rw-r--r--intern/cycles/render/camera.cpp4
-rw-r--r--intern/cycles/render/mesh.cpp14
-rw-r--r--intern/cycles/render/nodes.cpp16
-rw-r--r--intern/cycles/render/object.cpp10
-rw-r--r--intern/cycles/render/osl.cpp4
-rw-r--r--intern/cycles/render/session.cpp4
-rw-r--r--intern/cycles/render/sky_model.cpp6
-rw-r--r--intern/cycles/render/tile.cpp2
10 files changed, 33 insertions, 33 deletions
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 656420f5dbc..6e94459da55 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -52,7 +52,7 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
void Attribute::reserve(int numverts, int numtris, int numsteps, int numcurves, int numkeys, bool resize)
{
- if (resize) {
+ if(resize) {
buffer.resize(buffer_size(numverts, numtris, numsteps, numcurves, numkeys), 0);
}
else {
diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp
index 04e6eaf5373..9f77f69a964 100644
--- a/intern/cycles/render/blackbody.cpp
+++ b/intern/cycles/render/blackbody.cpp
@@ -99,14 +99,14 @@ vector<float> blackbody_table_build()
float X, Y, Z;
/* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
- for (int i = 0; i <= 317; ++i) {
+ for(int i = 0; i <= 317; ++i) {
double Temperature = pow((double)i, (double)BB_TABLE_XPOWER) * (double)BB_TABLE_SPACING + (double)BB_DRAPER;
X = 0;
Y = 0;
Z = 0;
/* from OSL "spectrum_to_XYZ" */
- for (int n = 0; n < 81; ++n) {
+ for(int n = 0; n < 81; ++n) {
float lambda = 380.0f + 5.0f * n;
double wlm = lambda * 1e-9f; // Wavelength in meters
// N.B. spec_intens returns result in W/m^2 but it's a differential,
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 74648a71fe0..80101a81bfd 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -179,7 +179,7 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
update();
- if (previous_need_motion != need_motion) {
+ if(previous_need_motion != need_motion) {
/* scene's motion model could have been changed since previous device
* camera update this could happen for example in case when one render
* layer has got motion pass and another not */
@@ -368,7 +368,7 @@ float3 Camera::transform_raster_to_world(float raster_x, float raster_y)
*/
P += nearclip * D / Pclip.z;
}
- else if (type == CAMERA_ORTHOGRAPHIC) {
+ else if(type == CAMERA_ORTHOGRAPHIC) {
D = make_float3(0.0f, 0.0f, 1.0f);
/* TODO(sergey): Aperture support? */
P = transform_perspective(&rastertocamera,
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index c220a126f1a..1d453164aa8 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -210,11 +210,11 @@ void Mesh::compute_bounds()
bnds.grow(float4_to_float3(curve_keys[i]), curve_keys[i].w);
Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (use_motion_blur && attr) {
+ if(use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
float3 *vert_steps = attr->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
bnds.grow(vert_steps[i]);
}
@@ -223,7 +223,7 @@ void Mesh::compute_bounds()
size_t steps_size = curve_keys.size() * (motion_steps - 1);
float3 *key_steps = curve_attr->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
bnds.grow(key_steps[i]);
}
@@ -237,19 +237,19 @@ void Mesh::compute_bounds()
for(size_t i = 0; i < curve_keys_size; i++)
bnds.grow_safe(float4_to_float3(curve_keys[i]), curve_keys[i].w);
- if (use_motion_blur && attr) {
+ if(use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
float3 *vert_steps = attr->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
bnds.grow_safe(vert_steps[i]);
}
- if (use_motion_blur && curve_attr) {
+ if(use_motion_blur && curve_attr) {
size_t steps_size = curve_keys.size() * (motion_steps - 1);
float3 *key_steps = curve_attr->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
bnds.grow_safe(key_steps[i]);
}
}
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index b41f4b511b3..a62634efa42 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -227,7 +227,7 @@ void ImageTextureNode::attributes(Shader *shader, AttributeRequestSet *attribute
#ifdef WITH_PTEX
/* todo: avoid loading other texture coordinates when using ptex,
* and hide texture coordinate socket in the UI */
- if (shader->has_surface && string_endswith(filename, ".ptx")) {
+ if(shader->has_surface && string_endswith(filename, ".ptx")) {
/* ptex */
attributes->add(ATTR_STD_PTEX_FACE_ID);
attributes->add(ATTR_STD_PTEX_UV);
@@ -417,7 +417,7 @@ ShaderNode *EnvironmentTextureNode::clone() const
void EnvironmentTextureNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
#ifdef WITH_PTEX
- if (shader->has_surface && string_endswith(filename, ".ptx")) {
+ if(shader->has_surface && string_endswith(filename, ".ptx")) {
/* ptex */
attributes->add(ATTR_STD_PTEX_FACE_ID);
attributes->add(ATTR_STD_PTEX_UV);
@@ -632,7 +632,7 @@ static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidi
sky_state = arhosek_xyz_skymodelstate_alloc_init(turbidity, ground_albedo, solarElevation);
/* Copy values from sky_state to SunSky */
- for (int i = 0; i < 9; ++i) {
+ for(int i = 0; i < 9; ++i) {
sunsky->config_x[i] = (float)sky_state->configs[0][i];
sunsky->config_y[i] = (float)sky_state->configs[1][i];
sunsky->config_z[i] = (float)sky_state->configs[2][i];
@@ -2442,7 +2442,7 @@ void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes)
if(shader->has_surface) {
if(!from_dupli) {
if(!output("UV")->links.empty()) {
- if (attribute != "")
+ if(attribute != "")
attributes->add(attribute);
else
attributes->add(ATTR_STD_UV);
@@ -2475,7 +2475,7 @@ void UVMapNode::compile(SVMCompiler& compiler)
compiler.add_node(texco_node, NODE_TEXCO_DUPLI_UV, out->stack_offset);
}
else {
- if (attribute != "")
+ if(attribute != "")
attr = compiler.attribute(attribute);
else
attr = compiler.attribute(ATTR_STD_UV);
@@ -3987,7 +3987,7 @@ void RGBCurvesNode::compile(OSLCompiler& compiler)
{
float ramp[RAMP_TABLE_SIZE][3];
- for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+ for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
ramp[i][0] = curves[i].x;
ramp[i][1] = curves[i].y;
ramp[i][2] = curves[i].z;
@@ -4025,7 +4025,7 @@ void VectorCurvesNode::compile(OSLCompiler& compiler)
{
float ramp[RAMP_TABLE_SIZE][3];
- for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+ for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
ramp[i][0] = curves[i].x;
ramp[i][1] = curves[i].y;
ramp[i][2] = curves[i].z;
@@ -4075,7 +4075,7 @@ void RGBRampNode::compile(OSLCompiler& compiler)
float ramp_color[RAMP_TABLE_SIZE][3];
float ramp_alpha[RAMP_TABLE_SIZE];
- for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+ for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
ramp_color[i][0] = ramp[i].x;
ramp_color[i][1] = ramp[i].y;
ramp_color[i][2] = ramp[i].z;
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 840f706f23b..a1d0439c0d7 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -104,11 +104,11 @@ void Object::apply_transform(bool apply_to_motion)
if(apply_to_motion) {
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (attr) {
+ if(attr) {
size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
float3 *vert_steps = attr->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
vert_steps[i] = transform_point(&tfm, vert_steps[i]);
}
@@ -119,7 +119,7 @@ void Object::apply_transform(bool apply_to_motion)
size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
float3 *normal_steps = attr_N->data_float3();
- for (size_t i = 0; i < steps_size; i++)
+ for(size_t i = 0; i < steps_size; i++)
normal_steps[i] = normalize(transform_direction(&ntfm, normal_steps[i]));
}
}
@@ -146,12 +146,12 @@ void Object::apply_transform(bool apply_to_motion)
if(apply_to_motion) {
Attribute *curve_attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (curve_attr) {
+ if(curve_attr) {
/* apply transform to motion curve keys */
size_t steps_size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
float4 *key_steps = curve_attr->data_float4();
- for (size_t i = 0; i < steps_size; i++) {
+ for(size_t i = 0; i < steps_size; i++) {
float3 co = transform_point(&tfm, float4_to_float3(key_steps[i]));
float radius = key_steps[i].w * scalar;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 41844ae219f..679d54d1d1e 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -414,7 +414,7 @@ string OSLCompiler::compatible_name(ShaderNode *node, ShaderInput *input)
/* if output exists with the same name, add "In" suffix */
foreach(ShaderOutput *output, node->outputs) {
- if (strcmp(input->name, output->name)==0) {
+ if(strcmp(input->name, output->name)==0) {
sname += "In";
break;
}
@@ -434,7 +434,7 @@ string OSLCompiler::compatible_name(ShaderNode *node, ShaderOutput *output)
/* if input exists with the same name, add "Out" suffix */
foreach(ShaderInput *input, node->inputs) {
- if (strcmp(input->name, output->name)==0) {
+ if(strcmp(input->name, output->name)==0) {
sname += "Out";
break;
}
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 99826aa4349..65b73eb2ad3 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -889,9 +889,9 @@ bool Session::update_progressive_refine(bool cancel)
double current_time = time_dt();
- if (current_time - last_update_time < params.progressive_update_timeout) {
+ if(current_time - last_update_time < params.progressive_update_timeout) {
/* if last sample was processed, we need to write buffers anyway */
- if (!write)
+ if(!write)
return false;
}
diff --git a/intern/cycles/render/sky_model.cpp b/intern/cycles/render/sky_model.cpp
index adb07d9e288..f5fac6be3ed 100644
--- a/intern/cycles/render/sky_model.cpp
+++ b/intern/cycles/render/sky_model.cpp
@@ -312,7 +312,7 @@ double arhosekskymodel_radiance(
{
int low_wl = (int)((wavelength - 320.0) / 40.0);
- if ( low_wl < 0 || low_wl >= 11 )
+ if( low_wl < 0 || low_wl >= 11 )
return 0.0f;
double interp = fmod((wavelength - 320.0 ) / 40.0, 1.0);
@@ -326,12 +326,12 @@ double arhosekskymodel_radiance(
* state->radiances[low_wl]
* state->emission_correction_factor_sky[low_wl];
- if ( interp < 1e-6 )
+ if( interp < 1e-6 )
return val_low;
double result = ( 1.0 - interp ) * val_low;
- if ( low_wl+1 < 11 )
+ if( low_wl+1 < 11 )
{
result +=
interp
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp
index b1cad98a852..7e68ce84d94 100644
--- a/intern/cycles/render/tile.cpp
+++ b/intern/cycles/render/tile.cpp
@@ -235,7 +235,7 @@ bool TileManager::next_tile(Tile& tile, int device)
{
list<Tile>::iterator tile_it;
- if (background)
+ if(background)
tile_it = next_background_tile(device, tile_order);
else
tile_it = next_viewport_tile(device);