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authorSv. Lockal <lockalsash@gmail.com>2015-05-05 09:11:54 +0300
committerSv. Lockal <lockalsash@gmail.com>2015-05-05 09:11:54 +0300
commit7201f6d14c0161ad9a0d4143d1c5caf872e0d93e (patch)
treecf3d0b69ed4a1ad54a42c4c9322df396ab3e2a0e /intern/cycles/render
parent22bbd1c51219aafb40adb3e9a206f660a621fd70 (diff)
Cycles: Use curve approximation for blackbody instead of lookup table
Now we calculate color in range 800..12000 using an approximation a/x+bx+c for R and G and ((at + b)t + c)t + d) for B. Max absolute error for RGB for non-lut function is less than 0.0001, which is enough to get the same 8 bit/channel color as for OSL with a noticeable performance difference. However there is a slight visible difference between previous non-OSL implementation because of lookup table interpolation and offset-by-one mistake. The previous implementation gave black color outside of soft range (t > 12000), now it gives the same color as for 12000. Also blackbody node without input connected is being converted to value input at shader compile time. Reviewers: dingto, sergey Reviewed By: dingto Subscribers: nutel, brecht, juicyfruit Differential Revision: https://developer.blender.org/D1280
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/CMakeLists.txt2
-rw-r--r--intern/cycles/render/blackbody.cpp140
-rw-r--r--intern/cycles/render/blackbody.h28
-rw-r--r--intern/cycles/render/graph.h1
-rw-r--r--intern/cycles/render/nodes.cpp12
-rw-r--r--intern/cycles/render/nodes.h2
-rw-r--r--intern/cycles/render/shader.cpp29
-rw-r--r--intern/cycles/render/shader.h3
-rw-r--r--intern/cycles/render/svm.cpp5
9 files changed, 10 insertions, 212 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 2dc6962633d..4e8a1794813 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -18,7 +18,6 @@ set(SRC
attribute.cpp
background.cpp
bake.cpp
- blackbody.cpp
buffers.cpp
camera.cpp
film.cpp
@@ -47,7 +46,6 @@ set(SRC_HEADERS
attribute.h
bake.h
background.h
- blackbody.h
buffers.h
camera.h
film.h
diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp
deleted file mode 100644
index 9f77f69a964..00000000000
--- a/intern/cycles/render/blackbody.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2013, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "blackbody.h"
-#include "util_color.h"
-#include "util_math.h"
-
-#include "kernel_types.h"
-
-CCL_NAMESPACE_BEGIN
-
-vector<float> blackbody_table_build()
-{
- /* quoted from OSLs opcolor.cpp
- In order to speed up the blackbody computation, we have a table
- storing the precomputed BB values for a range of temperatures. Less
- than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
- does the full computation, we think it'll be rare to inquire higher
- temperatures.
-
- Since the bb function is so nonlinear, we actually space the table
- entries nonlinearly, with the relationship between the table index i
- and the temperature T as follows:
- i = ((T-Draper)/spacing)^(1/xpower)
- T = pow(i, xpower) * spacing + Draper
- And furthermore, we store in the table the true value raised ^(1/5).
- I tuned this a bit, and with the current values we can have all
- blackbody results accurate to within 0.1% with a table size of 317
- (about 5 KB of data).
- */
-
- const float cie_colour_match[81][3] = {
- {0.0014f,0.0000f,0.0065f}, {0.0022f,0.0001f,0.0105f}, {0.0042f,0.0001f,0.0201f},
- {0.0076f,0.0002f,0.0362f}, {0.0143f,0.0004f,0.0679f}, {0.0232f,0.0006f,0.1102f},
- {0.0435f,0.0012f,0.2074f}, {0.0776f,0.0022f,0.3713f}, {0.1344f,0.0040f,0.6456f},
- {0.2148f,0.0073f,1.0391f}, {0.2839f,0.0116f,1.3856f}, {0.3285f,0.0168f,1.6230f},
- {0.3483f,0.0230f,1.7471f}, {0.3481f,0.0298f,1.7826f}, {0.3362f,0.0380f,1.7721f},
- {0.3187f,0.0480f,1.7441f}, {0.2908f,0.0600f,1.6692f}, {0.2511f,0.0739f,1.5281f},
- {0.1954f,0.0910f,1.2876f}, {0.1421f,0.1126f,1.0419f}, {0.0956f,0.1390f,0.8130f},
- {0.0580f,0.1693f,0.6162f}, {0.0320f,0.2080f,0.4652f}, {0.0147f,0.2586f,0.3533f},
- {0.0049f,0.3230f,0.2720f}, {0.0024f,0.4073f,0.2123f}, {0.0093f,0.5030f,0.1582f},
- {0.0291f,0.6082f,0.1117f}, {0.0633f,0.7100f,0.0782f}, {0.1096f,0.7932f,0.0573f},
- {0.1655f,0.8620f,0.0422f}, {0.2257f,0.9149f,0.0298f}, {0.2904f,0.9540f,0.0203f},
- {0.3597f,0.9803f,0.0134f}, {0.4334f,0.9950f,0.0087f}, {0.5121f,1.0000f,0.0057f},
- {0.5945f,0.9950f,0.0039f}, {0.6784f,0.9786f,0.0027f}, {0.7621f,0.9520f,0.0021f},
- {0.8425f,0.9154f,0.0018f}, {0.9163f,0.8700f,0.0017f}, {0.9786f,0.8163f,0.0014f},
- {1.0263f,0.7570f,0.0011f}, {1.0567f,0.6949f,0.0010f}, {1.0622f,0.6310f,0.0008f},
- {1.0456f,0.5668f,0.0006f}, {1.0026f,0.5030f,0.0003f}, {0.9384f,0.4412f,0.0002f},
- {0.8544f,0.3810f,0.0002f}, {0.7514f,0.3210f,0.0001f}, {0.6424f,0.2650f,0.0000f},
- {0.5419f,0.2170f,0.0000f}, {0.4479f,0.1750f,0.0000f}, {0.3608f,0.1382f,0.0000f},
- {0.2835f,0.1070f,0.0000f}, {0.2187f,0.0816f,0.0000f}, {0.1649f,0.0610f,0.0000f},
- {0.1212f,0.0446f,0.0000f}, {0.0874f,0.0320f,0.0000f}, {0.0636f,0.0232f,0.0000f},
- {0.0468f,0.0170f,0.0000f}, {0.0329f,0.0119f,0.0000f}, {0.0227f,0.0082f,0.0000f},
- {0.0158f,0.0057f,0.0000f}, {0.0114f,0.0041f,0.0000f}, {0.0081f,0.0029f,0.0000f},
- {0.0058f,0.0021f,0.0000f}, {0.0041f,0.0015f,0.0000f}, {0.0029f,0.0010f,0.0000f},
- {0.0020f,0.0007f,0.0000f}, {0.0014f,0.0005f,0.0000f}, {0.0010f,0.0004f,0.0000f},
- {0.0007f,0.0002f,0.0000f}, {0.0005f,0.0002f,0.0000f}, {0.0003f,0.0001f,0.0000f},
- {0.0002f,0.0001f,0.0000f}, {0.0002f,0.0001f,0.0000f}, {0.0001f,0.0000f,0.0000f},
- {0.0001f,0.0000f,0.0000f}, {0.0001f,0.0000f,0.0000f}, {0.0000f,0.0000f,0.0000f}
- };
-
- const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
- const double c2 = 1.4388e-2; // h*c/k, m*K
- // h is Planck's const, k is Boltzmann's
- const float dlambda = 5.0f * 1e-9f; // in meters
-
- /* Blackbody table from 800 to 12k Kelvin (319 entries (317+2 offset) * 3) */
- vector<float> blackbody_table(956);
-
- float X, Y, Z;
-
- /* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
- for(int i = 0; i <= 317; ++i) {
- double Temperature = pow((double)i, (double)BB_TABLE_XPOWER) * (double)BB_TABLE_SPACING + (double)BB_DRAPER;
- X = 0;
- Y = 0;
- Z = 0;
-
- /* from OSL "spectrum_to_XYZ" */
- for(int n = 0; n < 81; ++n) {
- float lambda = 380.0f + 5.0f * n;
- double wlm = lambda * 1e-9f; // Wavelength in meters
- // N.B. spec_intens returns result in W/m^2 but it's a differential,
- // needs to be scaled by dlambda!
- float spec_intens = float((c1 * pow(wlm, -5.0)) / (exp(c2 / (wlm * Temperature)) -1.0));
- float Me = spec_intens * dlambda;
-
- X += Me * cie_colour_match[n][0];
- Y += Me * cie_colour_match[n][1];
- Z += Me * cie_colour_match[n][2];
- }
-
- /* Convert from xyz color space */
- float3 col = xyz_to_rgb(X, Y, Z);
-
- /* Clamp to zero if values are smaller */
- col = max(col, make_float3(0.0f, 0.0f, 0.0f));
-
- col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER);
- col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER);
- col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER);
-
- /* Store in table in RRRGGGBBB format */
- blackbody_table[i] = col.x;
- blackbody_table[i+319*1] = col.y;
- blackbody_table[i+319*2] = col.z;
- }
-
- return blackbody_table;
-}
-CCL_NAMESPACE_END
diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h
deleted file mode 100644
index 6b752a227fa..00000000000
--- a/intern/cycles/render/blackbody.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __BLACKBODY_H__
-#define __BLACKBODY_H__
-
-#include "util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-vector<float> blackbody_table_build();
-
-CCL_NAMESPACE_END
-
-#endif /* __BLACKBODY_H__ */
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 301938aa158..7817a4cdc6d 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -194,7 +194,6 @@ public:
virtual bool has_surface_emission() { return false; }
virtual bool has_surface_transparent() { return false; }
virtual bool has_surface_bssrdf() { return false; }
- virtual bool has_converter_blackbody() { return false; }
virtual bool has_bssrdf_bump() { return false; }
virtual bool has_spatial_varying() { return false; }
virtual bool has_object_dependency() { return false; }
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 8529855ff2e..d17d531aa77 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3652,9 +3652,17 @@ void BlackbodyNode::compile(SVMCompiler& compiler)
ShaderInput *temperature_in = input("Temperature");
ShaderOutput *color_out = output("Color");
- compiler.stack_assign(temperature_in);
compiler.stack_assign(color_out);
- compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
+
+ if(temperature_in->link == NULL) {
+ float3 color = svm_math_blackbody_color(temperature_in->value.x);
+ compiler.add_node(NODE_VALUE_V, color_out->stack_offset);
+ compiler.add_node(NODE_VALUE_V, color);
+ }
+ else {
+ compiler.stack_assign(temperature_in);
+ compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
+ }
}
void BlackbodyNode::compile(OSLCompiler& compiler)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index ee984773dcf..686fb5e2fd7 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -549,8 +549,6 @@ public:
class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
-
- bool has_converter_blackbody() { return true; }
};
class MathNode : public ShaderNode {
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 496fd0f0cb9..971cd5097de 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -15,7 +15,6 @@
*/
#include "background.h"
-#include "blackbody.h"
#include "device.h"
#include "graph.h"
#include "light.h"
@@ -32,7 +31,6 @@
CCL_NAMESPACE_BEGIN
-vector<float> ShaderManager::blackbody_table;
vector<float> ShaderManager::beckmann_table;
/* Beckmann sampling precomputed table, see bsdf_microfacet.h */
@@ -149,7 +147,6 @@ Shader::Shader()
has_surface_transparent = false;
has_surface_emission = false;
has_surface_bssrdf = false;
- has_converter_blackbody = false;
has_volume = false;
has_displacement = false;
has_bssrdf_bump = false;
@@ -243,7 +240,6 @@ void Shader::tag_used(Scene *scene)
ShaderManager::ShaderManager()
{
need_update = true;
- blackbody_table_offset = TABLE_OFFSET_INVALID;
beckmann_table_offset = TABLE_OFFSET_INVALID;
}
@@ -340,7 +336,6 @@ void ShaderManager::device_update_common(Device *device,
uint shader_flag_size = scene->shaders.size()*4;
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
- bool has_converter_blackbody = false;
bool has_volumes = false;
foreach(Shader *shader, scene->shaders) {
@@ -367,8 +362,6 @@ void ShaderManager::device_update_common(Device *device,
flag |= SD_HETEROGENEOUS_VOLUME;
if(shader->has_bssrdf_bump)
flag |= SD_HAS_BSSRDF_BUMP;
- if(shader->has_converter_blackbody)
- has_converter_blackbody = true;
if(shader->volume_sampling_method == VOLUME_SAMPLING_EQUIANGULAR)
flag |= SD_VOLUME_EQUIANGULAR;
if(shader->volume_sampling_method == VOLUME_SAMPLING_MULTIPLE_IMPORTANCE)
@@ -394,23 +387,6 @@ void ShaderManager::device_update_common(Device *device,
/* lookup tables */
KernelTables *ktables = &dscene->data.tables;
-
- /* blackbody lookup table */
- if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
- if(blackbody_table.size() == 0) {
- thread_scoped_lock lock(lookup_table_mutex);
- if(blackbody_table.size() == 0) {
- blackbody_table = blackbody_table_build();
- }
- }
- blackbody_table_offset = scene->lookup_tables->add_table(dscene, blackbody_table);
-
- ktables->blackbody_offset = (int)blackbody_table_offset;
- }
- else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
- scene->lookup_tables->remove_table(blackbody_table_offset);
- blackbody_table_offset = TABLE_OFFSET_INVALID;
- }
/* beckmann lookup table */
if(beckmann_table_offset == TABLE_OFFSET_INVALID) {
@@ -431,11 +407,6 @@ void ShaderManager::device_update_common(Device *device,
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
{
- if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
- scene->lookup_tables->remove_table(blackbody_table_offset);
- blackbody_table_offset = TABLE_OFFSET_INVALID;
- }
-
if(beckmann_table_offset != TABLE_OFFSET_INVALID) {
scene->lookup_tables->remove_table(beckmann_table_offset);
beckmann_table_offset = TABLE_OFFSET_INVALID;
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index a1d697a7b7b..5bcb2c4e344 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -104,7 +104,6 @@ public:
bool has_volume;
bool has_displacement;
bool has_surface_bssrdf;
- bool has_converter_blackbody;
bool has_bssrdf_bump;
bool has_heterogeneous_volume;
bool has_object_dependency;
@@ -173,10 +172,8 @@ protected:
AttributeIDMap unique_attribute_id;
thread_mutex lookup_table_mutex;
- static vector<float> blackbody_table;
static vector<float> beckmann_table;
- size_t blackbody_table_offset;
size_t beckmann_table_offset;
};
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 6f7cffa320f..d0bd34915df 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -393,10 +393,6 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done)
current_shader->has_heterogeneous_volume = true;
}
- /* detect if we have a blackbody converter, to prepare lookup table */
- if(node->has_converter_blackbody())
- current_shader->has_converter_blackbody = true;
-
if(node->has_object_dependency()) {
current_shader->has_object_dependency = true;
}
@@ -716,7 +712,6 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->has_surface_transparent = false;
shader->has_surface_bssrdf = false;
shader->has_bssrdf_bump = false;
- shader->has_converter_blackbody = false;
shader->has_volume = false;
shader->has_displacement = false;
shader->has_heterogeneous_volume = false;