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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-12 00:42:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-12 19:29:44 +0300
commite07dd9fd59f5a598517c5c4ba18c81e97ffa9fee (patch)
tree365be973c5a8641521dbbee7422f19f1f8369c1b /intern/cycles/render
parent629d44e0492ac63fda9533d1fba349813a0e49f2 (diff)
Cycles: add constant folding to displacement nodes.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/nodes.cpp19
-rw-r--r--intern/cycles/render/nodes.h2
2 files changed, 21 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index e36a75f59b1..d732189af66 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5785,6 +5785,15 @@ DisplacementNode::DisplacementNode()
{
}
+void DisplacementNode::constant_fold(const ConstantFolder& folder)
+{
+ if(folder.all_inputs_constant()) {
+ if((height - midlevel == 0.0f) || (scale == 0.0f)) {
+ folder.make_zero();
+ }
+ }
+}
+
void DisplacementNode::compile(SVMCompiler& compiler)
{
ShaderInput *height_in = input("Height");
@@ -5836,6 +5845,16 @@ VectorDisplacementNode::VectorDisplacementNode()
{
}
+void VectorDisplacementNode::constant_fold(const ConstantFolder& folder)
+{
+ if(folder.all_inputs_constant()) {
+ if((vector == make_float3(0.0f, 0.0f, 0.0f) && midlevel == 0.0f) ||
+ (scale == 0.0f)) {
+ folder.make_zero();
+ }
+ }
+}
+
void VectorDisplacementNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
if(shader->has_surface && space == NODE_NORMAL_MAP_TANGENT) {
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 33df2866341..58c3d472cd3 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1063,6 +1063,7 @@ public:
class DisplacementNode : public ShaderNode {
public:
SHADER_NODE_CLASS(DisplacementNode)
+ void constant_fold(const ConstantFolder& folder);
virtual int get_feature() {
return NODE_FEATURE_BUMP;
}
@@ -1079,6 +1080,7 @@ public:
SHADER_NODE_CLASS(VectorDisplacementNode)
void attributes(Shader *shader, AttributeRequestSet *attributes);
bool has_attribute_dependency() { return true; }
+ void constant_fold(const ConstantFolder& folder);
virtual int get_feature() {
return NODE_FEATURE_BUMP;
}