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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 16:10:34 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2016-06-08 22:45:40 +0300
commit56f89666eefe064f00cef2af270f0d014eb673f7 (patch)
treece8ab56fb2e062094824941ed2d56bb98ab1a631 /intern/cycles/render
parent10d3acacf6bc630141796137beb506cd2478eccd (diff)
Code refactor: centralize OSL node creation in shader manager.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/nodes.cpp19
-rw-r--r--intern/cycles/render/nodes.h11
-rw-r--r--intern/cycles/render/osl.cpp129
-rw-r--r--intern/cycles/render/osl.h7
4 files changed, 157 insertions, 9 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index ea68a671029..a73204bc190 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4516,20 +4516,29 @@ void SetNormalNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_set_normal");
}
-/* OSLScriptNode */
+/* OSLNode */
-OSLScriptNode::OSLScriptNode()
-: ShaderNode("osl_script")
+OSLNode::OSLNode()
+: ShaderNode("osl_shader")
{
special_type = SHADER_SPECIAL_TYPE_SCRIPT;
}
-void OSLScriptNode::compile(SVMCompiler& /*compiler*/)
+OSLNode::~OSLNode()
+{
+}
+
+OSLNode* OSLNode::create(size_t)
+{
+ return new OSLNode();
+}
+
+void OSLNode::compile(SVMCompiler&)
{
/* doesn't work for SVM, obviously ... */
}
-void OSLScriptNode::compile(OSLCompiler& compiler)
+void OSLNode::compile(OSLCompiler& compiler)
{
if(!filepath.empty())
compiler.add(this, filepath.c_str(), true);
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 43dc1dd26fe..9ece9b86eac 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -966,17 +966,22 @@ public:
SHADER_NODE_CLASS(SetNormalNode)
};
-class OSLScriptNode : public ShaderNode {
+class OSLNode : public ShaderNode {
public:
- SHADER_NODE_CLASS(OSLScriptNode)
+ static OSLNode *create(size_t num_inputs);
+ ~OSLNode();
+
+ SHADER_NODE_BASE_CLASS(OSLNode)
/* ideally we could beter detect this, but we can't query this now */
bool has_spatial_varying() { return true; }
+ virtual bool equals(const ShaderNode * /*other*/) { return false; }
string filepath;
string bytecode_hash;
- virtual bool equals(const ShaderNode * /*other*/) { return false; }
+private:
+ OSLNode();
};
class NormalMapNode : public ShaderNode {
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index c1112ce44f6..1cfe3fb38e2 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -394,16 +394,143 @@ const char *OSLShaderManager::shader_load_bytecode(const string& hash, const str
{
ss->LoadMemoryCompiledShader(hash.c_str(), bytecode.c_str());
- /* this is a bit weak, but works */
OSLShaderInfo info;
+
+ if(!info.query.open_bytecode(bytecode)) {
+ fprintf(stderr, "OSL query error: %s\n", info.query.geterror().c_str());
+ }
+
+ /* this is a bit weak, but works */
info.has_surface_emission = (bytecode.find("\"emission\"") != string::npos);
info.has_surface_transparent = (bytecode.find("\"transparent\"") != string::npos);
info.has_surface_bssrdf = (bytecode.find("\"bssrdf\"") != string::npos);
+
loaded_shaders[hash] = info;
return loaded_shaders.find(hash)->first.c_str();
}
+OSLNode *OSLShaderManager::osl_node(const std::string& filepath,
+ const std::string& bytecode_hash,
+ const std::string& bytecode)
+{
+ /* create query */
+ const char *hash;
+
+ if(!filepath.empty()) {
+ hash = shader_load_filepath(filepath);
+ }
+ else {
+ hash = shader_test_loaded(bytecode_hash);
+ if(!hash)
+ hash = shader_load_bytecode(bytecode_hash, bytecode);
+ }
+
+ if(!hash) {
+ return NULL;
+ }
+
+ OSLShaderInfo *info = shader_loaded_info(hash);
+
+ /* count number of inputs */
+ size_t num_inputs = 0;
+
+ for(int i = 0; i < info->query.nparams(); i++) {
+ const OSL::OSLQuery::Parameter *param = info->query.getparam(i);
+
+ /* skip unsupported types */
+ if(param->varlenarray || param->isstruct || param->type.arraylen > 1)
+ continue;
+
+ if(!param->isoutput)
+ num_inputs++;
+ }
+
+ /* create node */
+ OSLNode *node = OSLNode::create(num_inputs);
+
+ /* add new sockets from parameters */
+ set<void*> used_sockets;
+
+ for(int i = 0; i < info->query.nparams(); i++) {
+ const OSL::OSLQuery::Parameter *param = info->query.getparam(i);
+
+ /* skip unsupported types */
+ if(param->varlenarray || param->isstruct || param->type.arraylen > 1)
+ continue;
+
+ SocketType::Type socket_type;
+
+ if(param->isclosure) {
+ socket_type = SocketType::CLOSURE;
+ }
+ else if(param->type.vecsemantics != TypeDesc::NOSEMANTICS) {
+ if(param->type.vecsemantics == TypeDesc::COLOR)
+ socket_type = SocketType::COLOR;
+ else if(param->type.vecsemantics == TypeDesc::POINT)
+ socket_type = SocketType::POINT;
+ else if(param->type.vecsemantics == TypeDesc::VECTOR)
+ socket_type = SocketType::VECTOR;
+ else if(param->type.vecsemantics == TypeDesc::NORMAL)
+ socket_type = SocketType::NORMAL;
+ else
+ continue;
+
+ if(!param->isoutput && param->validdefault) {
+ node->add_input(param->name.c_str(), socket_type, make_float3(param->fdefault[0], param->fdefault[1], param->fdefault[2]));
+ continue;
+ }
+ }
+ else if(param->type.aggregate == TypeDesc::SCALAR) {
+ if(param->type.basetype == TypeDesc::INT) {
+ socket_type = SocketType::INT;
+
+ if(!param->isoutput && param->validdefault) {
+ node->add_input(param->name.c_str(), socket_type, (float)param->idefault[0]);
+ continue;
+ }
+ }
+ else if(param->type.basetype == TypeDesc::FLOAT) {
+ socket_type = SocketType::FLOAT;
+
+ if(!param->isoutput && param->validdefault) {
+ node->add_input(param->name.c_str(), socket_type, param->fdefault[0]);
+ continue;
+ }
+ }
+ else if(param->type.basetype == TypeDesc::STRING) {
+ socket_type = SocketType::STRING;
+
+ if(!param->isoutput && param->validdefault) {
+ node->add_input(param->name.c_str(), socket_type);
+ continue;
+ }
+ }
+ else
+ continue;
+ }
+ else
+ continue;
+
+ if(param->isoutput) {
+ node->add_output(param->name.c_str(), socket_type);
+ }
+ else {
+ node->add_input(param->name.c_str(), socket_type);
+ }
+ }
+
+ /* set bytcode hash or filepath */
+ if(!bytecode_hash.empty()) {
+ node->bytecode_hash = bytecode_hash;
+ }
+ else {
+ node->filepath = filepath;
+ }
+
+ return node;
+}
+
/* Graph Compiler */
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_, ImageManager *image_manager_)
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 110897ff300..13b9d6307f9 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -22,6 +22,7 @@
#include "util_thread.h"
#include "graph.h"
+#include "nodes.h"
#include "shader.h"
#ifdef WITH_OSL
@@ -54,6 +55,7 @@ struct OSLShaderInfo {
has_surface_bssrdf(false)
{}
+ OSL::OSLQuery query;
bool has_surface_emission;
bool has_surface_transparent;
bool has_surface_bssrdf;
@@ -83,6 +85,11 @@ public:
const char *shader_load_filepath(string filepath);
OSLShaderInfo *shader_loaded_info(const string& hash);
+ /* create OSL node using OSLQuery */
+ OSLNode *osl_node(const std::string& filepath,
+ const std::string& bytecode_hash = "",
+ const std::string& bytecode = "");
+
protected:
void texture_system_init();
void texture_system_free();