diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-27 14:38:24 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-27 14:38:24 +0300 |
commit | 238db604c5c3e6b091eadba690c8291aa246c9fe (patch) | |
tree | 050300dfe69d8a5beae83e72c801c900b4dc0031 /intern/cycles/render | |
parent | 845ba1a6fbd29de324b2d193fa6d166c0798baad (diff) |
Cycles: Add more logs about what's going on in shader optimization
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 3ac3be20bd0..82671f71b6a 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1948,6 +1948,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * Note: Keep the epsilon in sync with kernel! */ if(!roughness_input->link && roughness <= 1e-4f) { + VLOG(1) << "Using sharp glossy BSDF."; distribution = CLOSURE_BSDF_REFLECTION_ID; } } @@ -1958,6 +1959,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) if(roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFLECTION_ID) { + VLOG(1) << "Using GGX glossy with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_ID; roughness = 0.0f; } @@ -2041,6 +2043,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * Note: Keep the epsilon in sync with kernel! */ if(!roughness_input->link && roughness <= 1e-4f) { + VLOG(1) << "Using sharp glass BSDF."; distribution = CLOSURE_BSDF_SHARP_GLASS_ID; } } @@ -2051,6 +2054,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) if(roughness_input->link == NULL && distribution == CLOSURE_BSDF_SHARP_GLASS_ID) { + VLOG(1) << "Using GGX glass with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID; roughness = 0.0f; } @@ -2134,6 +2138,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * Note: Keep the epsilon in sync with kernel! */ if(!roughness_input->link && roughness <= 1e-4f) { + VLOG(1) << "Using sharp refraction BSDF."; distribution = CLOSURE_BSDF_REFRACTION_ID; } } @@ -2144,6 +2149,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) if(roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFRACTION_ID) { + VLOG(1) << "Using GGX refraction with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID; roughness = 0.0f; } |