diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-09-03 04:37:17 +0300 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2016-09-11 20:49:05 +0300 |
commit | 013b46d6bda4388736d7953746d6b335ce495b16 (patch) | |
tree | 59f8974ed14e7cf3e01ea369590da326dd9a6ed0 /intern/cycles/render | |
parent | 92a2c49aab55a2c459a8f6d50e730bdcda966eb5 (diff) |
Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED
Using ones complement for detecting if transform has been applied was confusing
and led to several bugs. With this proper checks are made.
Also added a few transforms where they were missing, mostly affecting baking
and displacement when `P` is used in the shader (previously `P` was in the
wrong space for these shaders)
Also removed `TIME_INVALID` as this may have resulted in incorrect
transforms in some cases.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2192
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/light.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 3 |
2 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index c833a8b1c46..3b7935803f4 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -309,9 +309,6 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen int object_id = j; int shader_flag = 0; - if(transform_applied) - object_id = ~object_id; - if(!(object->visibility & PATH_RAY_DIFFUSE)) { shader_flag |= SHADER_EXCLUDE_DIFFUSE; use_light_visibility = true; diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index ef9cfedd412..adc5b820298 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -86,8 +86,7 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me done[t.v[j]] = true; /* set up object, primitive and barycentric coordinates */ - /* when used, non-instanced convention: object = ~object */ - int object = ~object_index; + int object = object_index; int prim = mesh->tri_offset + i; float u, v; |