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authorMai Lavelle <mai.lavelle@gmail.com>2016-07-17 02:42:28 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-07-29 10:36:30 +0300
commitc96ae81160ad1a943fafaca44a7d5e97c2d7a0d7 (patch)
tree83905d5a6bf2583f44d9dcf90410b5a0c024822c /intern/cycles/render
parentf74645578c9dd38c2543d1211b779a019363b04f (diff)
Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are needed for proper attribute interpolation as well as correct Catmull-Clark subdivision. Several changes are made to achieve this: - new primitive `SubdFace` added to `Mesh` - 3 more textures are used to store info on patches from subd meshes - Blender export uses loop interface instead of tessface for subd meshes - `Attribute` class is updated with a simplified way to pass primitive counts around and to support ngons. - extra points for ngons are generated for O(1) attribute interpolation - curves are temporally disabled on subd meshes to avoid various bugs with implementation - old unneeded code is removed from `subd/` - various fixes and improvements Reviewed By: brecht Differential Revision: https://developer.blender.org/D2108
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/CMakeLists.txt1
-rw-r--r--intern/cycles/render/attribute.cpp96
-rw-r--r--intern/cycles/render/attribute.h16
-rw-r--r--intern/cycles/render/mesh.cpp427
-rw-r--r--intern/cycles/render/mesh.h38
-rw-r--r--intern/cycles/render/mesh_subdivision.cpp224
-rw-r--r--intern/cycles/render/scene.h4
7 files changed, 656 insertions, 150 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index a632ddc0598..8eaa9de3874 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -30,6 +30,7 @@ set(SRC
light.cpp
mesh.cpp
mesh_displace.cpp
+ mesh_subdivision.cpp
nodes.cpp
object.cpp
osl.cpp
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 71a3cba6811..e8ff81fe08e 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -51,13 +51,13 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix);
}
-void Attribute::resize(int numverts, int numtris, int numsteps, int numcurves, int numkeys, bool reserve_only)
+void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only)
{
if(reserve_only) {
- buffer.reserve(buffer_size(numverts, numtris, numsteps, numcurves, numkeys));
+ buffer.reserve(buffer_size(mesh, prim));
}
else {
- buffer.resize(buffer_size(numverts, numtris, numsteps, numcurves, numkeys), 0);
+ buffer.resize(buffer_size(mesh, prim), 0);
}
}
@@ -118,6 +118,8 @@ size_t Attribute::data_sizeof() const
{
if(element == ATTR_ELEMENT_VOXEL)
return sizeof(VoxelAttribute);
+ else if(element == ATTR_ELEMENT_CORNER_BYTE)
+ return sizeof(uchar4);
else if(type == TypeDesc::TypeFloat)
return sizeof(float);
else if(type == TypeDesc::TypeMatrix)
@@ -126,10 +128,10 @@ size_t Attribute::data_sizeof() const
return sizeof(float3);
}
-size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
+size_t Attribute::element_size(Mesh *mesh, AttributePrimitive prim) const
{
size_t size;
-
+
switch(element) {
case ATTR_ELEMENT_OBJECT:
case ATTR_ELEMENT_MESH:
@@ -137,38 +139,54 @@ size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numc
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
- size = numverts;
+ size = mesh->verts.size() + mesh->num_ngons;
+ if(prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts;
+ }
break;
case ATTR_ELEMENT_VERTEX_MOTION:
- size = numverts * (numsteps - 1);
+ size = (mesh->verts.size() + mesh->num_ngons) * (mesh->motion_steps - 1);
+ if(prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts * (mesh->motion_steps - 1);
+ }
break;
case ATTR_ELEMENT_FACE:
- size = numtris;
+ if(prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles();
+ }
+ else {
+ size = mesh->subd_faces.size() + mesh->num_ngons;
+ }
break;
case ATTR_ELEMENT_CORNER:
case ATTR_ELEMENT_CORNER_BYTE:
- size = numtris*3;
+ if(prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles()*3;
+ }
+ else {
+ size = mesh->subd_face_corners.size() + mesh->num_ngons;
+ }
break;
case ATTR_ELEMENT_CURVE:
- size = numcurves;
+ size = mesh->num_curves();
break;
case ATTR_ELEMENT_CURVE_KEY:
- size = numkeys;
+ size = mesh->curve_keys.size();
break;
case ATTR_ELEMENT_CURVE_KEY_MOTION:
- size = numkeys * (numsteps - 1);
+ size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
break;
default:
size = 0;
break;
}
-
+
return size;
}
-size_t Attribute::buffer_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
+size_t Attribute::buffer_size(Mesh *mesh, AttributePrimitive prim) const
{
- return element_size(numverts, numtris, numsteps, numcurves, numkeys)*data_sizeof();
+ return element_size(mesh, prim)*data_sizeof();
}
bool Attribute::same_storage(TypeDesc a, TypeDesc b)
@@ -188,6 +206,29 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
return false;
}
+void Attribute::zero_data(void* dst)
+{
+ memset(dst, 0, data_sizeof());
+}
+
+void Attribute::add_with_weight(void* dst, void* src, float weight)
+{
+ if(element == ATTR_ELEMENT_CORNER_BYTE) {
+ for(int i = 0; i < 4; i++) {
+ ((uchar*)dst)[i] += uchar(((uchar*)src)[i] * weight);
+ }
+ }
+ else if(same_storage(type, TypeDesc::TypeFloat)) {
+ *((float*)dst) += *((float*)src) * weight;
+ }
+ else if(same_storage(type, TypeDesc::TypeVector)) {
+ *((float4*)dst) += *((float4*)src) * weight;
+ }
+ else {
+ assert(!"not implemented for this type");
+ }
+}
+
const char *Attribute::standard_name(AttributeStandard std)
{
switch(std) {
@@ -257,6 +298,7 @@ AttributeSet::AttributeSet()
{
triangle_mesh = NULL;
curve_mesh = NULL;
+ subd_mesh = NULL;
}
AttributeSet::~AttributeSet()
@@ -291,10 +333,12 @@ Attribute *AttributeSet::add(ustring name, TypeDesc type, AttributeElement eleme
/* this is weak .. */
if(triangle_mesh)
- attr->resize(triangle_mesh->verts.size(), triangle_mesh->num_triangles(), triangle_mesh->motion_steps, 0, 0, false);
+ attr->resize(triangle_mesh, ATTR_PRIM_TRIANGLE, false);
if(curve_mesh)
- attr->resize(0, 0, curve_mesh->motion_steps, curve_mesh->num_curves(), curve_mesh->curve_keys.size(), false);
-
+ attr->resize(curve_mesh, ATTR_PRIM_CURVE, false);
+ if(subd_mesh)
+ attr->resize(subd_mesh, ATTR_PRIM_SUBD, false);
+
return attr;
}
@@ -330,7 +374,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
if(name == ustring())
name = Attribute::standard_name(std);
- if(triangle_mesh) {
+ if(triangle_mesh || subd_mesh) {
switch(std) {
case ATTR_STD_VERTEX_NORMAL:
attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
@@ -452,9 +496,11 @@ void AttributeSet::resize(bool reserve_only)
{
foreach(Attribute& attr, attributes) {
if(triangle_mesh)
- attr.resize(triangle_mesh->verts.size(), triangle_mesh->num_triangles(), triangle_mesh->motion_steps, 0, 0, reserve_only);
+ attr.resize(triangle_mesh, ATTR_PRIM_TRIANGLE, reserve_only);
if(curve_mesh)
- attr.resize(0, 0, 0, curve_mesh->num_curves(), curve_mesh->curve_keys.size(), reserve_only);
+ attr.resize(curve_mesh, ATTR_PRIM_CURVE, reserve_only);
+ if(subd_mesh)
+ attr.resize(subd_mesh, ATTR_PRIM_SUBD, reserve_only);
}
}
@@ -477,6 +523,10 @@ AttributeRequest::AttributeRequest(ustring name_)
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
+
+ subd_type = TypeDesc::TypeFloat;
+ subd_element = ATTR_ELEMENT_NONE;
+ subd_offset = 0;
}
AttributeRequest::AttributeRequest(AttributeStandard std_)
@@ -491,6 +541,10 @@ AttributeRequest::AttributeRequest(AttributeStandard std_)
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
+
+ subd_type = TypeDesc::TypeFloat;
+ subd_element = ATTR_ELEMENT_NONE;
+ subd_offset = 0;
}
/* AttributeRequestSet */
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index 41b3626afd3..e51bdf28d66 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -58,11 +58,11 @@ public:
Attribute() {}
~Attribute();
void set(ustring name, TypeDesc type, AttributeElement element);
- void resize(int numverts, int numfaces, int numsteps, int numcurves, int numkeys, bool reserve_only);
+ void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only);
size_t data_sizeof() const;
- size_t element_size(int numverts, int numfaces, int numsteps, int numcurves, int numkeys) const;
- size_t buffer_size(int numverts, int numfaces, int numsteps, int numcurves, int numkeys) const;
+ size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
+ size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
char *data() { return (buffer.size())? &buffer[0]: NULL; };
float3 *data_float3() { return (float3*)data(); }
@@ -79,6 +79,9 @@ public:
const Transform *data_transform() const { return (const Transform*)data(); }
const VoxelAttribute *data_voxel() const { return (const VoxelAttribute*)data(); }
+ void zero_data(void* dst);
+ void add_with_weight(void* dst, void* src, float weight);
+
void add(const float& f);
void add(const float3& f);
void add(const uchar4& f);
@@ -99,6 +102,7 @@ class AttributeSet {
public:
Mesh *triangle_mesh;
Mesh *curve_mesh;
+ Mesh *subd_mesh;
list<Attribute> attributes;
AttributeSet();
@@ -130,9 +134,9 @@ public:
AttributeStandard std;
/* temporary variables used by MeshManager */
- TypeDesc triangle_type, curve_type;
- AttributeElement triangle_element, curve_element;
- int triangle_offset, curve_offset;
+ TypeDesc triangle_type, curve_type, subd_type;
+ AttributeElement triangle_element, curve_element, subd_element;
+ int triangle_offset, curve_offset, subd_offset;
explicit AttributeRequest(ustring name_);
explicit AttributeRequest(AttributeStandard std);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 8b0ed9f77b2..8d7c8fa9adb 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -35,9 +35,6 @@
#include "util_progress.h"
#include "util_set.h"
-#include "subd_split.h"
-#include "subd_patch.h"
-
CCL_NAMESPACE_BEGIN
/* Triangle */
@@ -104,6 +101,18 @@ void Mesh::Curve::bounds_grow(const int k,
bounds.grow(upper, mr);
}
+/* SubdFace */
+
+float3 Mesh::SubdFace::normal(const Mesh *mesh) const
+{
+ float3 v0 = mesh->verts[mesh->subd_face_corners[start_corner+0]];
+ float3 v1 = mesh->verts[mesh->subd_face_corners[start_corner+1]];
+ float3 v2 = mesh->verts[mesh->subd_face_corners[start_corner+2]];
+
+ return safe_normalize(cross(v1 - v0, v2 - v0));
+}
+
+
/* Mesh */
NODE_DEFINE(Mesh)
@@ -150,13 +159,22 @@ Mesh::Mesh()
curve_offset = 0;
curvekey_offset = 0;
+ patch_offset = 0;
+ face_offset = 0;
+ corner_offset = 0;
+
+ num_subd_verts = 0;
+
attributes.triangle_mesh = this;
curve_attributes.curve_mesh = this;
+ subd_attributes.subd_mesh = this;
geometry_flags = GEOMETRY_NONE;
has_volume = false;
has_surface_bssrdf = false;
+
+ num_ngons = 0;
}
Mesh::~Mesh()
@@ -171,7 +189,10 @@ void Mesh::resize_mesh(int numverts, int numtris)
shader.resize(numtris);
smooth.resize(numtris);
- forms_quad.resize(numtris);
+ if(subd_faces.size()) {
+ triangle_patch.resize(numtris);
+ vert_patch_uv.resize(numverts);
+ }
attributes.resize();
}
@@ -184,7 +205,10 @@ void Mesh::reserve_mesh(int numverts, int numtris)
shader.reserve(numtris);
smooth.reserve(numtris);
- forms_quad.reserve(numtris);
+ if(subd_faces.size()) {
+ triangle_patch.reserve(numtris);
+ vert_patch_uv.reserve(numverts);
+ }
attributes.resize(true);
}
@@ -209,6 +233,24 @@ void Mesh::reserve_curves(int numcurves, int numkeys)
curve_attributes.resize(true);
}
+void Mesh::resize_subd_faces(int numfaces, int num_ngons_, int numcorners)
+{
+ subd_faces.resize(numfaces);
+ subd_face_corners.resize(numcorners);
+ num_ngons = num_ngons_;
+
+ subd_attributes.resize();
+}
+
+void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners)
+{
+ subd_faces.reserve(numfaces);
+ subd_face_corners.reserve(numcorners);
+ num_ngons = num_ngons_;
+
+ subd_attributes.resize(true);
+}
+
void Mesh::clear()
{
/* clear all verts and triangles */
@@ -217,15 +259,22 @@ void Mesh::clear()
shader.clear();
smooth.clear();
- forms_quad.clear();
+ triangle_patch.clear();
+ vert_patch_uv.clear();
curve_keys.clear();
curve_radius.clear();
curve_first_key.clear();
curve_shader.clear();
+ subd_faces.clear();
+ subd_face_corners.clear();
+
+ num_subd_verts = 0;
+
attributes.clear();
curve_attributes.clear();
+ subd_attributes.clear();
used_shaders.clear();
transform_applied = false;
@@ -247,27 +296,46 @@ int Mesh::split_vertex(int vertex)
}
}
+ foreach(Attribute& attr, subd_attributes.attributes) {
+ if(attr.element == ATTR_ELEMENT_VERTEX) {
+ vector<char> tmp(attr.data_sizeof());
+ memcpy(&tmp[0], attr.data() + tmp.size()*vertex, tmp.size());
+ attr.add(&tmp[0]);
+ }
+ }
+
return verts.size() - 1;
}
void Mesh::add_vertex(float3 P)
{
verts.push_back_reserved(P);
+
+ if(subd_faces.size()) {
+ vert_patch_uv.push_back_reserved(make_float2(0.0f, 0.0f));
+ }
}
void Mesh::add_vertex_slow(float3 P)
{
verts.push_back_slow(P);
+
+ if(subd_faces.size()) {
+ vert_patch_uv.push_back_slow(make_float2(0.0f, 0.0f));
+ }
}
-void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_, bool forms_quad_)
+void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
{
triangles.push_back_reserved(v0);
triangles.push_back_reserved(v1);
triangles.push_back_reserved(v2);
shader.push_back_reserved(shader_);
smooth.push_back_reserved(smooth_);
- forms_quad.push_back_reserved(forms_quad_);
+
+ if(subd_faces.size()) {
+ triangle_patch.push_back_reserved(-1);
+ }
}
void Mesh::add_curve_key(float3 co, float radius)
@@ -282,6 +350,25 @@ void Mesh::add_curve(int first_key, int shader)
curve_shader.push_back_reserved(shader);
}
+void Mesh::add_subd_face(int* corners, int num_corners, int shader_, bool smooth_)
+{
+ size_t start_corner = subd_face_corners.size();
+
+ for(int i = 0; i < num_corners; i++) {
+ subd_face_corners.push_back_reserved(corners[i]);
+ }
+
+ int ptex_offset = 0;
+
+ if(subd_faces.size()) {
+ SubdFace& s = subd_faces[subd_faces.size()-1];
+ ptex_offset = s.ptex_offset + s.num_ptex_faces();
+ }
+
+ SubdFace face = {start_corner, num_corners, shader_, smooth_, ptex_offset};
+ subd_faces.push_back_reserved(face);
+}
+
void Mesh::compute_bounds()
{
BoundBox bnds = BoundBox::empty;
@@ -505,10 +592,23 @@ void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal)
void Mesh::pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
+ uint *tri_patch,
+ float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset)
{
- const size_t triangles_size = num_triangles();
+ size_t verts_size = verts.size();
+
+ if(verts_size && subd_faces.size()) {
+ float2 *vert_patch_uv_ptr = &vert_patch_uv[0];
+
+ for(size_t i = 0; i < verts_size; i++) {
+ tri_patch_uv[i] = vert_patch_uv_ptr[i];
+ }
+ }
+
+ size_t triangles_size = num_triangles();
+
if(triangles_size) {
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = get_triangle(i);
@@ -516,6 +616,8 @@ void Mesh::pack_verts(const vector<uint>& tri_prim_index,
t.v[1] + vert_offset,
t.v[2] + vert_offset,
tri_prim_index[i + tri_offset]);
+
+ tri_patch[i] = (!subd_faces.size()) ? -1 : (triangle_patch[i]*8 + patch_offset);
}
}
}
@@ -553,6 +655,55 @@ void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, s
}
}
+void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset)
+{
+ size_t num_faces = subd_faces.size();
+ int ngons = 0;
+
+ if(num_faces) {
+ for(size_t f = 0; f < num_faces; f++) {
+ SubdFace face = subd_faces[f];
+
+ if(face.is_quad()) {
+ int c[4];
+ memcpy(c, &subd_face_corners[face.start_corner], sizeof(int)*4);
+
+ *(patch_data++) = c[0] + vert_offset;
+ *(patch_data++) = c[1] + vert_offset;
+ *(patch_data++) = c[2] + vert_offset;
+ *(patch_data++) = c[3] + vert_offset;
+
+ *(patch_data++) = f+face_offset;
+ *(patch_data++) = face.num_corners;
+ *(patch_data++) = face.start_corner + corner_offset;
+ *(patch_data++) = 0;
+ }
+ else {
+ for(int i = 0; i < face.num_corners; i++) {
+ int c[4];
+ c[0] = subd_face_corners[face.start_corner + mod(i + 0, face.num_corners)];
+ c[1] = subd_face_corners[face.start_corner + mod(i + 1, face.num_corners)];
+ c[2] = verts.size() - num_subd_verts + ngons;
+ c[3] = subd_face_corners[face.start_corner + mod(i - 1, face.num_corners)];
+
+ *(patch_data++) = c[0] + vert_offset;
+ *(patch_data++) = c[1] + vert_offset;
+ *(patch_data++) = c[2] + vert_offset;
+ *(patch_data++) = c[3] + vert_offset;
+
+ *(patch_data++) = f+face_offset;
+ *(patch_data++) = face.num_corners | (i << 16);
+ *(patch_data++) = face.start_corner + corner_offset;
+ *(patch_data++) = subd_face_corners.size() + ngons + corner_offset;
+ }
+
+ ngons++;
+ }
+ }
+ }
+}
+
+
void Mesh::compute_bvh(DeviceScene *dscene,
SceneParams *params,
Progress *progress,
@@ -682,8 +833,9 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
osl_attr.value = attr;
osl_attr.offset = 0;
- og->attribute_map[i*ATTR_PRIM_TYPES][attr.name()] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][attr.name()] = osl_attr;
og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][attr.name()] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][attr.name()] = osl_attr;
}
/* find mesh attributes */
@@ -713,11 +865,11 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
if(req.std != ATTR_STD_NONE) {
/* if standard attribute, add lookup by geom: name convention */
ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i*ATTR_PRIM_TYPES][stdname] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][stdname] = osl_attr;
}
else if(req.name != ustring()) {
/* add lookup by mesh attribute name */
- og->attribute_map[i*ATTR_PRIM_TYPES][req.name] = osl_attr;
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][req.name] = osl_attr;
}
}
@@ -742,6 +894,28 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][req.name] = osl_attr;
}
}
+
+ if(req.subd_element != ATTR_ELEMENT_NONE) {
+ osl_attr.elem = req.subd_element;
+ osl_attr.offset = req.subd_offset;
+
+ if(req.subd_type == TypeDesc::TypeFloat)
+ osl_attr.type = TypeDesc::TypeFloat;
+ else if(req.subd_type == TypeDesc::TypeMatrix)
+ osl_attr.type = TypeDesc::TypeMatrix;
+ else
+ osl_attr.type = TypeDesc::TypeColor;
+
+ if(req.std != ATTR_STD_NONE) {
+ /* if standard attribute, add lookup by geom: name convention */
+ ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][stdname] = osl_attr;
+ }
+ else if(req.name != ustring()) {
+ /* add lookup by mesh attribute name */
+ og->attribute_map[i*ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][req.name] = osl_attr;
+ }
+ }
}
}
#else
@@ -822,22 +996,32 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
}
index++;
- }
- /* terminator */
- attr_map[index].x = ATTR_STD_NONE;
- attr_map[index].y = 0;
- attr_map[index].z = 0;
- attr_map[index].w = 0;
+ if(mesh->subd_faces.size()) {
+ attr_map[index].x = id;
+ attr_map[index].y = req.subd_element;
+ attr_map[index].z = as_uint(req.subd_offset);
- index++;
+ if(req.subd_type == TypeDesc::TypeFloat)
+ attr_map[index].w = NODE_ATTR_FLOAT;
+ else if(req.subd_type == TypeDesc::TypeMatrix)
+ attr_map[index].w = NODE_ATTR_MATRIX;
+ else
+ attr_map[index].w = NODE_ATTR_FLOAT3;
+ }
- attr_map[index].x = ATTR_STD_NONE;
- attr_map[index].y = 0;
- attr_map[index].z = 0;
- attr_map[index].w = 0;
+ index++;
+ }
- index++;
+ /* terminator */
+ for(int i = 0; i < ATTR_PRIM_TYPES; i++) {
+ attr_map[index].x = ATTR_STD_NONE;
+ attr_map[index].y = 0;
+ attr_map[index].z = 0;
+ attr_map[index].w = 0;
+
+ index++;
+ }
}
/* copy to device */
@@ -847,17 +1031,13 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
static void update_attribute_element_size(Mesh *mesh,
Attribute *mattr,
+ AttributePrimitive prim,
size_t *attr_float_size,
size_t *attr_float3_size,
size_t *attr_uchar4_size)
{
if(mattr) {
- size_t size = mattr->element_size(
- mesh->verts.size(),
- mesh->num_triangles(),
- mesh->motion_steps,
- mesh->num_curves(),
- mesh->curve_keys.size());
+ size_t size = mattr->element_size(mesh, prim);
if(mattr->element == ATTR_ELEMENT_VOXEL) {
/* pass */
@@ -885,6 +1065,7 @@ static void update_attribute_element_offset(Mesh *mesh,
vector<uchar4>& attr_uchar4,
size_t& attr_uchar4_offset,
Attribute *mattr,
+ AttributePrimitive prim,
TypeDesc& type,
int& offset,
AttributeElement& element)
@@ -895,12 +1076,7 @@ static void update_attribute_element_offset(Mesh *mesh,
type = mattr->type;
/* store attribute data in arrays */
- size_t size = mattr->element_size(
- mesh->verts.size(),
- mesh->num_triangles(),
- mesh->motion_steps,
- mesh->num_curves(),
- mesh->curve_keys.size());
+ size_t size = mattr->element_size(mesh, prim);
if(mattr->element == ATTR_ELEMENT_VOXEL) {
/* store slot in offset value */
@@ -954,10 +1130,18 @@ static void update_attribute_element_offset(Mesh *mesh,
offset -= mesh->vert_offset;
else if(element == ATTR_ELEMENT_VERTEX_MOTION)
offset -= mesh->vert_offset;
- else if(element == ATTR_ELEMENT_FACE)
- offset -= mesh->tri_offset;
- else if(element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE)
- offset -= 3*mesh->tri_offset;
+ else if(element == ATTR_ELEMENT_FACE) {
+ if(prim == ATTR_PRIM_TRIANGLE)
+ offset -= mesh->tri_offset;
+ else
+ offset -= mesh->face_offset;
+ }
+ else if(element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE) {
+ if(prim == ATTR_PRIM_TRIANGLE)
+ offset -= 3*mesh->tri_offset;
+ else
+ offset -= mesh->corner_offset;
+ }
else if(element == ATTR_ELEMENT_CURVE)
offset -= mesh->curve_offset;
else if(element == ATTR_ELEMENT_CURVE_KEY)
@@ -1007,23 +1191,23 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
foreach(AttributeRequest& req, attributes.requests) {
Attribute *triangle_mattr = mesh->attributes.find(req);
Attribute *curve_mattr = mesh->curve_attributes.find(req);
-
- /* todo: get rid of this exception, it's only here for giving some
- * working texture coordinate for subdivision as we can't preserve
- * any attributes yet */
- if(!triangle_mattr && req.std == ATTR_STD_GENERATED) {
- triangle_mattr = mesh->attributes.add(ATTR_STD_GENERATED);
- if(mesh->verts.size())
- memcpy(triangle_mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
- }
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
update_attribute_element_size(mesh,
triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
&attr_float_size,
&attr_float3_size,
&attr_uchar4_size);
update_attribute_element_size(mesh,
curve_mattr,
+ ATTR_PRIM_CURVE,
+ &attr_float_size,
+ &attr_float3_size,
+ &attr_uchar4_size);
+ update_attribute_element_size(mesh,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
&attr_float_size,
&attr_float3_size,
&attr_uchar4_size);
@@ -1048,12 +1232,14 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
foreach(AttributeRequest& req, attributes.requests) {
Attribute *triangle_mattr = mesh->attributes.find(req);
Attribute *curve_mattr = mesh->curve_attributes.find(req);
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
update_attribute_element_offset(mesh,
attr_float, attr_float_offset,
attr_float3, attr_float3_offset,
attr_uchar4, attr_uchar4_offset,
triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
req.triangle_type,
req.triangle_offset,
req.triangle_element);
@@ -1063,10 +1249,21 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
attr_float3, attr_float3_offset,
attr_uchar4, attr_uchar4_offset,
curve_mattr,
+ ATTR_PRIM_CURVE,
req.curve_type,
req.curve_offset,
req.curve_element);
+ update_attribute_element_offset(mesh,
+ attr_float, attr_float_offset,
+ attr_float3, attr_float3_offset,
+ attr_uchar4, attr_uchar4_offset,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
+ req.subd_type,
+ req.subd_offset,
+ req.subd_element);
+
if(progress.get_cancel()) return;
}
}
@@ -1100,19 +1297,37 @@ void MeshManager::mesh_calc_offset(Scene *scene)
{
size_t vert_size = 0;
size_t tri_size = 0;
+
size_t curve_key_size = 0;
size_t curve_size = 0;
+ size_t patch_size = 0;
+ size_t face_size = 0;
+ size_t corner_size = 0;
+
foreach(Mesh *mesh, scene->meshes) {
mesh->vert_offset = vert_size;
mesh->tri_offset = tri_size;
+
mesh->curvekey_offset = curve_key_size;
mesh->curve_offset = curve_size;
+ mesh->patch_offset = patch_size;
+ mesh->face_offset = face_size;
+ mesh->corner_offset = corner_size;
+
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
+
curve_key_size += mesh->curve_keys.size();
curve_size += mesh->num_curves();
+
+ if(mesh->subd_faces.size()) {
+ Mesh::SubdFace& last = mesh->subd_faces[mesh->subd_faces.size()-1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+ }
+ face_size += mesh->subd_faces.size();
+ corner_size += mesh->subd_face_corners.size();
}
}
@@ -1125,14 +1340,25 @@ void MeshManager::device_update_mesh(Device *device,
/* Count. */
size_t vert_size = 0;
size_t tri_size = 0;
+
size_t curve_key_size = 0;
size_t curve_size = 0;
+
+ size_t patch_size = 0;
+
foreach(Mesh *mesh, scene->meshes) {
vert_size += mesh->verts.size();
tri_size += mesh->num_triangles();
+
curve_key_size += mesh->curve_keys.size();
curve_size += mesh->num_curves();
+
+ if(mesh->subd_faces.size()) {
+ Mesh::SubdFace& last = mesh->subd_faces[mesh->subd_faces.size()-1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+ }
}
+
/* Create mapping from triangle to primitive triangle array. */
vector<uint> tri_prim_index(tri_size);
if(for_displacement) {
@@ -1155,6 +1381,7 @@ void MeshManager::device_update_mesh(Device *device,
}
}
}
+
/* Fill in all the arrays. */
if(tri_size != 0) {
/* normals */
@@ -1163,6 +1390,8 @@ void MeshManager::device_update_mesh(Device *device,
uint *tri_shader = dscene->tri_shader.resize(tri_size);
float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
uint4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
+ uint *tri_patch = dscene->tri_patch.resize(tri_size);
+ float2 *tri_patch_uv = dscene->tri_patch_uv.resize(vert_size);
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_normals(scene,
@@ -1170,6 +1399,8 @@ void MeshManager::device_update_mesh(Device *device,
&vnormal[mesh->vert_offset]);
mesh->pack_verts(tri_prim_index,
&tri_vindex[mesh->tri_offset],
+ &tri_patch[mesh->tri_offset],
+ &tri_patch_uv[mesh->vert_offset],
mesh->vert_offset,
mesh->tri_offset);
if(progress.get_cancel()) return;
@@ -1181,7 +1412,10 @@ void MeshManager::device_update_mesh(Device *device,
device->tex_alloc("__tri_shader", dscene->tri_shader);
device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
device->tex_alloc("__tri_vindex", dscene->tri_vindex);
+ device->tex_alloc("__tri_patch", dscene->tri_patch);
+ device->tex_alloc("__tri_patch_uv", dscene->tri_patch_uv);
}
+
if(curve_size != 0) {
progress.set_status("Updating Mesh", "Copying Strands to device");
@@ -1196,6 +1430,20 @@ void MeshManager::device_update_mesh(Device *device,
device->tex_alloc("__curve_keys", dscene->curve_keys);
device->tex_alloc("__curves", dscene->curves);
}
+
+ if(patch_size != 0) {
+ progress.set_status("Updating Mesh", "Copying Patches to device");
+
+ uint *patch_data = dscene->patches.resize(patch_size);
+
+ foreach(Mesh *mesh, scene->meshes) {
+ mesh->pack_patches(&patch_data[mesh->patch_offset], mesh->vert_offset, mesh->face_offset, mesh->corner_offset);
+ if(progress.get_cancel()) return;
+ }
+
+ device->tex_alloc("__patches", dscene->patches);
+ }
+
if(for_displacement) {
float4 *prim_tri_verts = dscene->prim_tri_verts.resize(tri_size * 3);
foreach(Mesh *mesh, scene->meshes) {
@@ -1433,7 +1681,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
num_bvh++;
}
}
+
TaskPool pool;
+
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
pool.push(function_bind(&Mesh::compute_bvh,
@@ -1448,6 +1698,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
}
}
}
+
TaskPool::Summary summary;
pool.wait_work(&summary);
VLOG(2) << "Objects BVH build pool statistics:\n"
@@ -1505,8 +1756,11 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->tri_shader);
device->tex_free(dscene->tri_vnormal);
device->tex_free(dscene->tri_vindex);
+ device->tex_free(dscene->tri_patch);
+ device->tex_free(dscene->tri_patch_uv);
device->tex_free(dscene->curves);
device->tex_free(dscene->curve_keys);
+ device->tex_free(dscene->patches);
device->tex_free(dscene->attributes_map);
device->tex_free(dscene->attributes_float);
device->tex_free(dscene->attributes_float3);
@@ -1523,8 +1777,11 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->tri_shader.clear();
dscene->tri_vnormal.clear();
dscene->tri_vindex.clear();
+ dscene->tri_patch.clear();
+ dscene->tri_patch_uv.clear();
dscene->curves.clear();
dscene->curve_keys.clear();
+ dscene->patches.clear();
dscene->attributes_map.clear();
dscene->attributes_float.clear();
dscene->attributes_float3.clear();
@@ -1574,77 +1831,5 @@ bool Mesh::need_attribute(Scene * /*scene*/, ustring name)
return false;
}
-void Mesh::tessellate(DiagSplit *split)
-{
- int num_faces = num_triangles();
-
- add_face_normals();
- add_vertex_normals();
-
- Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
- float3 *fN = attr_fN->data_float3();
-
- Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *vN = attr_vN->data_float3();
-
- for(int f = 0; f < num_faces; f++) {
- if(!forms_quad[f]) {
- /* triangle */
- LinearTrianglePatch patch;
- Triangle triangle = get_triangle(f);
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
-
- for(int i = 0; i < 3; i++) {
- hull[i] = verts[triangle.v[i]];
- }
-
- if(smooth[f]) {
- for(int i = 0; i < 3; i++) {
- normals[i] = vN[triangle.v[i]];
- }
- }
- else {
- for(int i = 0; i < 3; i++) {
- normals[i] = fN[f];
- }
- }
-
- split->split_triangle(&patch);
- }
- else {
- /* quad */
- LinearQuadPatch patch;
- Triangle triangle0 = get_triangle(f);
- Triangle triangle1 = get_triangle(f+1);
- float3 *hull = patch.hull;
- float3 *normals = patch.normals;
-
- hull[0] = verts[triangle0.v[0]];
- hull[1] = verts[triangle0.v[1]];
- hull[3] = verts[triangle0.v[2]];
- hull[2] = verts[triangle1.v[2]];
-
- if(smooth[f]) {
- normals[0] = vN[triangle0.v[0]];
- normals[1] = vN[triangle0.v[1]];
- normals[3] = vN[triangle0.v[2]];
- normals[2] = vN[triangle1.v[2]];
- }
- else {
- for(int i = 0; i < 4; i++) {
- normals[i] = fN[f];
- }
- }
-
- split->split_quad(&patch);
-
- // consume second triangle in quad
- f++;
- }
-
- }
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 0aea55544f2..adb639201ce 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -97,6 +97,19 @@ public:
return curve_first_key.size();
}
+ /* Mesh SubdFace */
+ struct SubdFace {
+ int start_corner;
+ int num_corners;
+ int shader;
+ bool smooth;
+ int ptex_offset;
+
+ bool is_quad() { return num_corners == 4; }
+ float3 normal(const Mesh *mesh) const;
+ int num_ptex_faces() const { return num_corners == 4 ? 1 : num_corners; }
+ };
+
/* Displacement */
enum DisplacementMethod {
DISPLACE_BUMP = 0,
@@ -119,7 +132,10 @@ public:
array<float3> verts;
array<int> shader;
array<bool> smooth;
- array<bool> forms_quad; /* used to tell if triangle is part of a quad patch */
+
+ /* used for storing patch info for subd triangles, only allocated if there are patches */
+ array<int> triangle_patch; /* must be < 0 for non subd triangles */
+ array<float2> vert_patch_uv;
bool has_volume; /* Set in the device_update_flags(). */
bool has_surface_bssrdf; /* Set in the device_update_flags(). */
@@ -129,9 +145,14 @@ public:
array<int> curve_first_key;
array<int> curve_shader;
+ array<SubdFace> subd_faces;
+ array<int> subd_face_corners;
+ int num_ngons;
+
vector<Shader*> used_shaders;
AttributeSet attributes;
AttributeSet curve_attributes;
+ AttributeSet subd_attributes;
BoundBox bounds;
bool transform_applied;
@@ -154,6 +175,12 @@ public:
size_t curve_offset;
size_t curvekey_offset;
+ size_t patch_offset;
+ size_t face_offset;
+ size_t corner_offset;
+
+ size_t num_subd_verts;
+
/* Functions */
Mesh();
~Mesh();
@@ -162,12 +189,15 @@ public:
void reserve_mesh(int numverts, int numfaces);
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
+ void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
+ void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
void clear();
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
- void add_triangle(int v0, int v1, int v2, int shader, bool smooth, bool forms_quad = false);
+ void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_curve_key(float3 loc, float radius);
void add_curve(int first_key, int shader);
+ void add_subd_face(int* corners, int num_corners, int shader_, bool smooth_);
int split_vertex(int vertex);
void compute_bounds();
@@ -177,9 +207,13 @@ public:
void pack_normals(Scene *scene, uint *shader, float4 *vnormal);
void pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
+ uint *tri_patch,
+ float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset);
void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
+ void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
+
void compute_bvh(DeviceScene *dscene,
SceneParams *params,
Progress *progress,
diff --git a/intern/cycles/render/mesh_subdivision.cpp b/intern/cycles/render/mesh_subdivision.cpp
new file mode 100644
index 00000000000..fe8e41e8d35
--- /dev/null
+++ b/intern/cycles/render/mesh_subdivision.cpp
@@ -0,0 +1,224 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mesh.h"
+#include "attribute.h"
+
+#include "subd_split.h"
+#include "subd_patch.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+void Mesh::tessellate(DiagSplit *split)
+{
+ int num_faces = subd_faces.size();
+
+ Attribute *attr_vN = subd_attributes.find(ATTR_STD_VERTEX_NORMAL);
+ float3* vN = attr_vN->data_float3();
+
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(face.is_quad()) {
+ /* quad */
+ LinearQuadPatch patch;
+ float3 *hull = patch.hull;
+ float3 *normals = patch.normals;
+
+ patch.patch_index = face.ptex_offset;
+ patch.shader = face.shader;
+
+ for(int i = 0; i < 4; i++) {
+ hull[i] = verts[subd_face_corners[face.start_corner+i]];
+ }
+
+ if(face.smooth) {
+ for(int i = 0; i < 4; i++) {
+ normals[i] = vN[subd_face_corners[face.start_corner+i]];
+ }
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
+ }
+
+ swap(hull[2], hull[3]);
+ swap(normals[2], normals[3]);
+
+ /* Quad faces need to be split at least once to line up with split ngons, we do this
+ * here in this manner because if we do it later edge factors may end up slightly off.
+ */
+ QuadDice::SubPatch subpatch;
+ subpatch.patch = &patch;
+
+ subpatch.P00 = make_float2(0.0f, 0.0f);
+ subpatch.P10 = make_float2(0.5f, 0.0f);
+ subpatch.P01 = make_float2(0.0f, 0.5f);
+ subpatch.P11 = make_float2(0.5f, 0.5f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.5f, 0.0f);
+ subpatch.P10 = make_float2(1.0f, 0.0f);
+ subpatch.P01 = make_float2(0.5f, 0.5f);
+ subpatch.P11 = make_float2(1.0f, 0.5f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.0f, 0.5f);
+ subpatch.P10 = make_float2(0.5f, 0.5f);
+ subpatch.P01 = make_float2(0.0f, 1.0f);
+ subpatch.P11 = make_float2(0.5f, 1.0f);
+ split->split_quad(&patch, &subpatch);
+
+ subpatch.P00 = make_float2(0.5f, 0.5f);
+ subpatch.P10 = make_float2(1.0f, 0.5f);
+ subpatch.P01 = make_float2(0.5f, 1.0f);
+ subpatch.P11 = make_float2(1.0f, 1.0f);
+ split->split_quad(&patch, &subpatch);
+ }
+ else {
+ /* ngon */
+ float3 center_vert = make_float3(0.0f, 0.0f, 0.0f);
+ float3 center_normal = make_float3(0.0f, 0.0f, 0.0f);
+
+ float inv_num_corners = 1.0f/float(face.num_corners);
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ center_vert += verts[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ center_normal += vN[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
+ }
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ LinearQuadPatch patch;
+ float3 *hull = patch.hull;
+ float3 *normals = patch.normals;
+
+ patch.patch_index = face.ptex_offset + corner;
+
+ patch.shader = face.shader;
+
+ hull[0] = verts[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ hull[1] = verts[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ hull[2] = verts[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ hull[3] = center_vert;
+
+ hull[1] = (hull[1] + hull[0]) * 0.5;
+ hull[2] = (hull[2] + hull[0]) * 0.5;
+
+ if(face.smooth) {
+ normals[0] = vN[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
+ normals[1] = vN[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
+ normals[2] = vN[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
+ normals[3] = center_normal;
+
+ normals[1] = (normals[1] + normals[0]) * 0.5;
+ normals[2] = (normals[2] + normals[0]) * 0.5;
+ }
+ else {
+ float3 N = face.normal(this);
+ for(int i = 0; i < 4; i++) {
+ normals[i] = N;
+ }
+ }
+
+ split->split_quad(&patch);
+ }
+ }
+ }
+
+ /* interpolate center points for attributes */
+ foreach(Attribute& attr, subd_attributes.attributes) {
+ char* data = attr.data();
+ size_t stride = attr.data_sizeof();
+ int ngons = 0;
+
+ switch(attr.element) {
+ case ATTR_ELEMENT_VERTEX: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ char* center = data + (verts.size() - num_subd_verts + ngons) * stride;
+ attr.zero_data(center);
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ attr.add_with_weight(center,
+ data + subd_face_corners[face.start_corner + corner] * stride,
+ inv_num_corners);
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ case ATTR_ELEMENT_VERTEX_MOTION: {
+ // TODO(mai): implement
+ } break;
+ case ATTR_ELEMENT_CORNER: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ char* center = data + (subd_face_corners.size() + ngons) * stride;
+ attr.zero_data(center);
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ attr.add_with_weight(center,
+ data + (face.start_corner + corner) * stride,
+ inv_num_corners);
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ case ATTR_ELEMENT_CORNER_BYTE: {
+ for(int f = 0; f < num_faces; f++) {
+ SubdFace& face = subd_faces[f];
+
+ if(!face.is_quad()) {
+ uchar* center = (uchar*)data + (subd_face_corners.size() + ngons) * stride;
+
+ float inv_num_corners = 1.0f / float(face.num_corners);
+ float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ for(int corner = 0; corner < face.num_corners; corner++) {
+ for(int i = 0; i < 4; i++) {
+ val[i] += float(*(data + (face.start_corner + corner) * stride + i)) * inv_num_corners;
+ }
+ }
+
+ for(int i = 0; i < 4; i++) {
+ center[i] = uchar(min(max(val[i], 0.0f), 255.0f));
+ }
+
+ ngons++;
+ }
+ }
+ } break;
+ default: break;
+ }
+ }
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 05e807ff60c..9e72f197cce 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -74,10 +74,14 @@ public:
device_vector<uint> tri_shader;
device_vector<float4> tri_vnormal;
device_vector<uint4> tri_vindex;
+ device_vector<uint> tri_patch;
+ device_vector<float2> tri_patch_uv;
device_vector<float4> curves;
device_vector<float4> curve_keys;
+ device_vector<uint> patches;
+
/* objects */
device_vector<float4> objects;
device_vector<float4> objects_vector;