diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-11-09 14:08:51 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-11-09 14:08:51 +0300 |
commit | 203de0bbf05ed3952d1ee6c67cfc2d3de978b8e2 (patch) | |
tree | 25ceedbcdb4b936750050e02b289efea348591f1 /intern/cycles/render | |
parent | 2330cadb0fbdc31b2eed415996e376a830c1e1b9 (diff) |
Cycles: Cleanup, space after (void)
It was used in like 95% of places.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 8 | ||||
-rw-r--r-- | intern/cycles/render/shader.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index adc9a076fa4..5f884a3f871 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -1291,9 +1291,9 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att } } #else - (void)device; - (void)scene; - (void)mesh_attributes; + (void) device; + (void) scene; + (void) mesh_attributes; #endif } @@ -2301,7 +2301,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene) og->object_names.clear(); } #else - (void)device; + (void) device; #endif } diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index a827f611583..d6c2d7502f2 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -388,7 +388,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem) { ShaderManager *manager; - (void)shadingsystem; /* Ignored when built without OSL. */ + (void) shadingsystem; /* Ignored when built without OSL. */ #ifdef WITH_OSL if(shadingsystem == SHADINGSYSTEM_OSL) { |