diff options
author | Nathan Letwory <nathan@mcneel.com> | 2014-05-19 14:49:36 +0400 |
---|---|---|
committer | Nathan Letwory <nathan@mcneel.com> | 2014-05-19 15:46:58 +0400 |
commit | 0684ac93013681261e8acc5ac6296c5de785d7d8 (patch) | |
tree | a0c44d4b6ba118bd56755fae76705ca7e7145123 /intern/cycles/render | |
parent | 9a7c4ead3f57052c911570d1b507e1f5229210c8 (diff) |
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they
are from.
Revert BVHType enum changes, as there's no need for code dedup here.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/scene.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/scene.h | 5 | ||||
-rw-r--r-- | intern/cycles/render/session.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/shader.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/shader.h | 5 |
6 files changed, 13 insertions, 7 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 7b2ffef9b60..7fffafdc857 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -389,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc /* prepare for static BVH building */ /* todo: do before to support getting object level coords? */ - if(scene->params.bvh_type == BVHType::BVH_STATIC) { + if(scene->params.bvh_type == SceneParams::BVH_STATIC) { progress.set_status("Updating Objects", "Applying Static Transformations"); apply_static_transforms(dscene, scene, object_flag, progress); } diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 2cb8db5fd27..1192824626a 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) if(device_info_.type == DEVICE_CPU) shader_manager = ShaderManager::create(this, params.shadingsystem); else - shader_manager = ShaderManager::create(this, ShadingSystem::SVM); + shader_manager = ShaderManager::create(this, SHADINGSYSTEM_SVM); /* Extended image limits for CPU and GPUs */ image_manager->set_extended_image_limits(device_info_); diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 94fbbc44d1d..d657e48e478 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -18,6 +18,7 @@ #define __SCENE_H__ #include "image.h" +#include "shader.h" #include "device_memory.h" @@ -121,7 +122,7 @@ public: class SceneParams { public: ShadingSystem shadingsystem; - BVHType bvh_type; + enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type; bool use_bvh_cache; bool use_bvh_spatial_split; bool use_qbvh; @@ -129,7 +130,7 @@ public: SceneParams() { - shadingsystem = SVM; + shadingsystem = SHADINGSYSTEM_SVM; bvh_type = BVH_DYNAMIC; use_bvh_cache = false; use_bvh_spatial_split = false; diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index 2d29015863c..4638bb8cc37 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -19,12 +19,12 @@ #include "buffers.h" #include "device.h" +#include "shader.h" #include "tile.h" #include "util_progress.h" #include "util_stats.h" #include "util_thread.h" -#include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN @@ -81,7 +81,7 @@ public: reset_timeout = 0.1; text_timeout = 1.0; - shadingsystem = SVM; + shadingsystem = SHADINGSYSTEM_SVM; tile_order = TILE_CENTER; } diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 14bb810f973..07608a1b4a3 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -149,7 +149,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem) ShaderManager *manager; #ifdef WITH_OSL - if(shadingsystem == ShadingSystem::OSL) + if(shadingsystem == SHADINGSYSTEM_OSL) manager = new OSLShaderManager(); else #endif diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 874e8face7a..dc18b385cc3 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -39,6 +39,11 @@ class Scene; class ShaderGraph; struct float3; +enum ShadingSystem { + SHADINGSYSTEM_OSL, + SHADINGSYSTEM_SVM +}; + /* Shader describing the appearance of a Mesh, Light or Background. * * While there is only a single shader graph, it has three outputs: surface, |