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authorThomas Dinges <blender@dingto.org>2014-06-14 01:40:39 +0400
committerThomas Dinges <blender@dingto.org>2014-06-14 01:40:54 +0400
commit0ce3a755f83b047f49f78da1729a73b56b9c9d55 (patch)
tree2223b355e1c994db2225cdf85860d9d9e652fb35 /intern/cycles/render
parent7e205836884e892995105518791ab49816da37ef (diff)
Cycles: Add support for uchar4 attributes.
* Added support for uchar4 attributes to Cycles' attribute system. * This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats). * GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer. Part of my GSoC 2014.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/attribute.cpp10
-rw-r--r--intern/cycles/render/attribute.h2
-rw-r--r--intern/cycles/render/image.h2
-rw-r--r--intern/cycles/render/mesh.cpp22
-rw-r--r--intern/cycles/render/scene.h1
5 files changed, 32 insertions, 5 deletions
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 72781bb0f9b..8abf869a775 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -69,6 +69,15 @@ void Attribute::add(const float& f)
buffer.push_back(data[i]);
}
+void Attribute::add(const uchar4& f)
+{
+ char *data = (char*)&f;
+ size_t size = sizeof(f);
+
+ for(size_t i = 0; i < size; i++)
+ buffer.push_back(data[i]);
+}
+
void Attribute::add(const float3& f)
{
char *data = (char*)&f;
@@ -136,6 +145,7 @@ size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numc
size = numtris;
break;
case ATTR_ELEMENT_CORNER:
+ case ATTR_ELEMENT_CORNER_BYTE:
size = numtris*3;
break;
case ATTR_ELEMENT_CURVE:
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index 9fc32db8444..f5227ebde52 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -68,6 +68,7 @@ public:
float3 *data_float3() { return (float3*)data(); }
float4 *data_float4() { return (float4*)data(); }
float *data_float() { return (float*)data(); }
+ uchar4 *data_uchar4() { return (uchar4*)data(); }
Transform *data_transform() { return (Transform*)data(); }
VoxelAttribute *data_voxel() { return ( VoxelAttribute*)data(); }
@@ -80,6 +81,7 @@ public:
void add(const float& f);
void add(const float3& f);
+ void add(const uchar4& f);
void add(const Transform& f);
void add(const VoxelAttribute& f);
void add(const char *data);
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 8abf2a33d74..3eacfa7beed 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -29,7 +29,7 @@
CCL_NAMESPACE_BEGIN
/* generic */
-#define TEX_NUM_IMAGES 95
+#define TEX_NUM_IMAGES 94
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
/* extended gpu */
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index b6826f0066b..808db4fe5b2 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -745,7 +745,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
device->tex_alloc("__attributes_map", dscene->attributes_map);
}
-static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_float, vector<float4>& attr_float3,
+static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_float, vector<float4>& attr_float3, vector<uchar4>& attr_uchar4,
Attribute *mattr, TypeDesc& type, int& offset, AttributeElement& element)
{
if(mattr) {
@@ -766,6 +766,15 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
VoxelAttribute *voxel_data = mattr->data_voxel();
offset = voxel_data->slot;
}
+ if(mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
+ uchar4 *data = mattr->data_uchar4();
+ offset = attr_uchar4.size();
+
+ attr_uchar4.resize(attr_uchar4.size() + size);
+
+ for(size_t k = 0; k < size; k++)
+ attr_uchar4[offset+k] = data[k];
+ }
else if(mattr->type == TypeDesc::TypeFloat) {
float *data = mattr->data_float();
offset = attr_float.size();
@@ -802,7 +811,7 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
offset -= mesh->vert_offset;
else if(element == ATTR_ELEMENT_FACE)
offset -= mesh->tri_offset;
- else if(element == ATTR_ELEMENT_CORNER)
+ else if(element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE)
offset -= 3*mesh->tri_offset;
else if(element == ATTR_ELEMENT_CURVE)
offset -= mesh->curve_offset;
@@ -843,6 +852,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
* maps next */
vector<float> attr_float;
vector<float4> attr_float3;
+ vector<uchar4> attr_uchar4;
for(size_t i = 0; i < scene->meshes.size(); i++) {
Mesh *mesh = scene->meshes[i];
@@ -863,10 +873,10 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
memcpy(triangle_mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
}
- update_attribute_element_offset(mesh, attr_float, attr_float3, triangle_mattr,
+ update_attribute_element_offset(mesh, attr_float, attr_float3, attr_uchar4, triangle_mattr,
req.triangle_type, req.triangle_offset, req.triangle_element);
- update_attribute_element_offset(mesh, attr_float, attr_float3, curve_mattr,
+ update_attribute_element_offset(mesh, attr_float, attr_float3, attr_uchar4, curve_mattr,
req.curve_type, req.curve_offset, req.curve_element);
if(progress.get_cancel()) return;
@@ -892,6 +902,10 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
dscene->attributes_float3.copy(&attr_float3[0], attr_float3.size());
device->tex_alloc("__attributes_float3", dscene->attributes_float3);
}
+ if(attr_uchar4.size()) {
+ dscene->attributes_uchar4.copy(&attr_uchar4[0], attr_uchar4.size());
+ device->tex_alloc("__attributes_uchar4", dscene->attributes_uchar4);
+ }
}
void MeshManager::device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 777d26ac79e..e5c7444c92d 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -85,6 +85,7 @@ public:
device_vector<uint4> attributes_map;
device_vector<float> attributes_float;
device_vector<float4> attributes_float3;
+ device_vector<uchar4> attributes_uchar4;
/* lights */
device_vector<float4> light_distribution;