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authorStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
committerStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
commite9ba345c46c93a193193f01d4bfac714a666d384 (patch)
tree49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/render
parent857df8065face58eff5556953cdf2dd72e09f2b6 (diff)
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/CMakeLists.txt2
-rw-r--r--intern/cycles/render/curves.cpp160
-rw-r--r--intern/cycles/render/curves.h134
-rw-r--r--intern/cycles/render/light.cpp37
-rw-r--r--intern/cycles/render/mesh.cpp151
-rw-r--r--intern/cycles/render/mesh.h34
-rw-r--r--intern/cycles/render/nodes.cpp46
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--intern/cycles/render/object.cpp31
-rw-r--r--intern/cycles/render/object.h1
-rw-r--r--intern/cycles/render/scene.cpp12
-rw-r--r--intern/cycles/render/scene.h6
12 files changed, 599 insertions, 20 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 7907061c19c..d67a686d1e8 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -31,6 +31,7 @@ set(SRC
object.cpp
osl.cpp
particles.cpp
+ curves.cpp
scene.cpp
session.cpp
shader.cpp
@@ -56,6 +57,7 @@ set(SRC_HEADERS
object.h
osl.h
particles.h
+ curves.h
scene.h
session.h
shader.h
diff --git a/intern/cycles/render/curves.cpp b/intern/cycles/render/curves.cpp
new file mode 100644
index 00000000000..3299503b4ab
--- /dev/null
+++ b/intern/cycles/render/curves.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "device.h"
+#include "curves.h"
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+
+#include "util_foreach.h"
+#include "util_map.h"
+#include "util_progress.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Hair System Manager */
+
+CurveSystemManager::CurveSystemManager()
+{
+ primitive = CURVE_LINE_SEGMENTS;
+ line_method = CURVE_CORRECTED;
+ interpolation = CURVE_CARDINAL;
+ triangle_method = CURVE_CAMERA;
+ resolution = 3;
+ segments = 1;
+
+ normalmix = 1.0f;
+ encasing_ratio = 1.01f;
+
+ use_curves = true;
+ use_smooth = true;
+ use_cache = true;
+ use_parents = false;
+ use_encasing = true;
+ use_backfacing = false;
+ use_joined = false;
+ use_tangent_normal = false;
+ use_tangent_normal_geometry = false;
+ use_tangent_normal_correction = false;
+
+ need_update = true;
+ need_mesh_update = false;
+}
+
+CurveSystemManager::~CurveSystemManager()
+{
+}
+
+void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
+{
+ if(!need_update)
+ return;
+
+ device_free(device, dscene);
+
+ progress.set_status("Updating Hair settings", "Copying Hair settings to device");
+
+ KernelCurves *kcurve= &dscene->data.curve_kernel_data;
+
+ kcurve->curveflags = 0;
+
+ if(primitive == CURVE_SEGMENTS)
+ kcurve->curveflags |= CURVE_KN_INTERPOLATE;
+
+ if(line_method == CURVE_ACCURATE)
+ kcurve->curveflags |= CURVE_KN_ACCURATE;
+ if(line_method == CURVE_CORRECTED)
+ kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
+ if(line_method == CURVE_POSTCORRECTED)
+ kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
+
+ if(use_tangent_normal)
+ kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
+ if(use_tangent_normal_correction)
+ kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
+ if(use_tangent_normal_geometry)
+ kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
+ if(use_joined)
+ kcurve->curveflags |= CURVE_KN_CURVEDATA;
+ if(use_backfacing)
+ kcurve->curveflags |= CURVE_KN_BACKFACING;
+ if(use_encasing)
+ kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
+
+ kcurve->normalmix = normalmix;
+ kcurve->encasing_ratio = encasing_ratio;
+
+ if(progress.get_cancel()) return;
+
+ need_update = false;
+}
+
+void CurveSystemManager::device_free(Device *device, DeviceScene *dscene)
+{
+
+}
+
+bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
+{
+ return !(line_method == CurveSystemManager.line_method &&
+ interpolation == CurveSystemManager.interpolation &&
+ primitive == CurveSystemManager.primitive &&
+ use_encasing == CurveSystemManager.use_encasing &&
+ use_tangent_normal == CurveSystemManager.use_tangent_normal &&
+ use_tangent_normal_correction == CurveSystemManager.use_tangent_normal_correction &&
+ use_tangent_normal_geometry == CurveSystemManager.use_tangent_normal_geometry &&
+ encasing_ratio == CurveSystemManager.encasing_ratio &&
+ use_backfacing == CurveSystemManager.use_backfacing &&
+ normalmix == CurveSystemManager.normalmix &&
+ use_cache == CurveSystemManager.use_cache &&
+ use_smooth == CurveSystemManager.use_smooth &&
+ triangle_method == CurveSystemManager.triangle_method &&
+ resolution == CurveSystemManager.resolution &&
+ use_curves == CurveSystemManager.use_curves &&
+ use_joined == CurveSystemManager.use_joined &&
+ segments == CurveSystemManager.segments &&
+ use_parents == CurveSystemManager.use_parents);
+}
+
+bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
+{
+ return !(primitive == CurveSystemManager.primitive &&
+ interpolation == CurveSystemManager.interpolation &&
+ use_parents == CurveSystemManager.use_parents &&
+ use_smooth == CurveSystemManager.use_smooth &&
+ triangle_method == CurveSystemManager.triangle_method &&
+ resolution == CurveSystemManager.resolution &&
+ use_curves == CurveSystemManager.use_curves &&
+ use_joined == CurveSystemManager.use_joined &&
+ segments == CurveSystemManager.segments &&
+ use_cache == CurveSystemManager.use_cache);
+}
+
+void CurveSystemManager::tag_update(Scene *scene)
+{
+ need_update = true;
+}
+
+void CurveSystemManager::tag_update_mesh()
+{
+ need_mesh_update = true;
+}
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/render/curves.h b/intern/cycles/render/curves.h
new file mode 100644
index 00000000000..581b3010d77
--- /dev/null
+++ b/intern/cycles/render/curves.h
@@ -0,0 +1,134 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __CURVES_H__
+#define __CURVES_H__
+
+#include "util_types.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class Progress;
+class Scene;
+
+typedef enum curve_presets {
+ CURVE_CUSTOM,
+ CURVE_TANGENT_SHADING,
+ CURVE_TRUE_NORMAL,
+ CURVE_ACCURATE_PRESET
+} curve_presets;
+
+typedef enum curve_primitives {
+ CURVE_TRIANGLES,
+ CURVE_LINE_SEGMENTS,
+ CURVE_SEGMENTS
+} curve_primitives;
+
+typedef enum curve_triangles {
+ CURVE_CAMERA,
+ CURVE_RIBBONS,
+ CURVE_TESSELATED
+} curve_triangles;
+
+typedef enum curve_lines {
+ CURVE_ACCURATE,
+ CURVE_CORRECTED,
+ CURVE_POSTCORRECTED,
+ CURVE_UNCORRECTED
+} curve_lines;
+
+typedef enum curve_interpolation {
+ CURVE_LINEAR,
+ CURVE_CARDINAL,
+ CURVE_BSPLINE
+} curve_interpolation;
+
+class ParticleCurveData {
+
+public:
+
+ ParticleCurveData();
+ ~ParticleCurveData();
+
+ vector<int> psys_firstcurve;
+ vector<int> psys_curvenum;
+ vector<int> psys_shader;
+
+ vector<float> psys_rootradius;
+ vector<float> psys_tipradius;
+ vector<float> psys_shape;
+ vector<bool> psys_closetip;
+
+ vector<int> curve_firstkey;
+ vector<int> curve_keynum;
+ vector<float> curve_length;
+ vector<float> curve_u;
+ vector<float> curve_v;
+
+ vector<float3> curvekey_co;
+ vector<float> curvekey_time;
+};
+
+/* HairSystem Manager */
+
+class CurveSystemManager {
+public:
+
+ int primitive;
+ int line_method;
+ int interpolation;
+ int triangle_method;
+ int resolution;
+ int segments;
+
+ float normalmix;
+ float encasing_ratio;
+
+ bool use_curves;
+ bool use_smooth;
+ bool use_cache;
+ bool use_parents;
+ bool use_encasing;
+ bool use_backfacing;
+ bool use_tangent_normal;
+ bool use_tangent_normal_correction;
+ bool use_tangent_normal_geometry;
+ bool use_joined;
+
+ bool need_update;
+ bool need_mesh_update;
+
+ CurveSystemManager();
+ ~CurveSystemManager();
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_free(Device *device, DeviceScene *dscene);
+ bool modified(const CurveSystemManager& CurveSystemManager);
+ bool modified_mesh(const CurveSystemManager& CurveSystemManager);
+
+ void tag_update(Scene *scene);
+ void tag_update_mesh();
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __CURVES_H__ */
+
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 4173da453fd..66e528c7230 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -142,6 +142,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
/* count */
size_t num_lights = scene->lights.size();
size_t num_triangles = 0;
+ size_t num_curve_segs = 0;
foreach(Object *object, scene->objects) {
Mesh *mesh = object->mesh;
@@ -169,10 +170,18 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(shader->sample_as_light && shader->has_surface_emission)
num_triangles++;
}
+
+ /* disabled for strands*/
+ /*for(size_t i = 0; i < mesh->curve_segs.size(); i++) {
+ * Shader *shader = scene->shaders[mesh->curve_segs[i].curveshader];
+ *
+ * if(shader->sample_as_light && shader->has_surface_emission)
+ * num_curve_segs++;
+ }*/
}
}
- size_t num_distribution = num_triangles;
+ size_t num_distribution = num_triangles + num_curve_segs;
num_distribution += num_lights;
/* emission area */
@@ -234,6 +243,32 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
totarea += triangle_area(p1, p2, p3);
}
}
+
+ /*sample as light disabled for strands*/
+ /*for(size_t i = 0; i < mesh->curve_segs.size(); i++) {
+ * Shader *shader = scene->shaders[mesh->curve_segs[i].curveshader];
+ *
+ * if(shader->sample_as_light && shader->has_surface_emission) {
+ * distribution[offset].x = totarea;
+ * distribution[offset].y = __int_as_float(i + mesh->curveseg_offset);
+ * distribution[offset].z = 0.0f;
+ * distribution[offset].w = __int_as_float(object_id);
+ * offset++;
+ *
+ * Mesh::CurveSeg s = mesh->curve_segs[i];
+ * float3 p1 = mesh->curve_keys[s.v[0]].loc;
+ * float r1 = mesh->curve_keys[s.v[0]].radius;
+ * float3 p2 = mesh->curve_keys[s.v[1]].loc;
+ * float r2 = mesh->curve_keys[s.v[1]].radius;
+ *
+ * if(!transform_applied) {
+ * p1 = transform_point(&tfm, p1);
+ * p2 = transform_point(&tfm, p2);
+ * }
+ *
+ * totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
+ * }
+ }*/
}
if(progress.get_cancel()) return;
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index bc782a78c60..a2d545d51c0 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -51,6 +51,9 @@ Mesh::Mesh()
tri_offset = 0;
vert_offset = 0;
+ curveseg_offset = 0;
+ curvekey_offset = 0;
+
attributes.mesh = this;
}
@@ -66,6 +69,7 @@ void Mesh::reserve(int numverts, int numtris)
triangles.resize(numtris);
shader.resize(numtris);
smooth.resize(numtris);
+ /*currently no need in hair segment resize and curve data needs including*/
attributes.reserve(numverts, numtris);
}
@@ -77,6 +81,11 @@ void Mesh::clear()
shader.clear();
smooth.clear();
+ curve_keys.clear();
+ curve_keysCD.clear();
+ curve_segs.clear();
+ curve_attrib.clear();
+
attributes.clear();
used_shaders.clear();
@@ -96,14 +105,48 @@ void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
smooth.push_back(smooth_);
}
+void Mesh::add_curvekey(float3 loc, float radius, float time)
+{
+ CurveKey ck;
+ ck.loc = loc;
+ ck.radius = radius;
+ ck.time = time;
+
+ curve_keys.push_back(ck);
+}
+
+void Mesh::add_curve(int v0, int v1, int shader, int curveid)
+{
+ CurveSeg s;
+ s.v[0] = v0;
+ s.v[1] = v1;
+ s.curveshader = shader;
+ s.curve = curveid;
+
+ curve_segs.push_back(s);
+}
+
+void Mesh::add_curveattrib(float u, float v)
+{
+ Curve_Attribute s;
+ s.uv[0] = u;
+ s.uv[1] = v;
+
+ curve_attrib.push_back(s);
+}
+
void Mesh::compute_bounds()
{
BoundBox bnds = BoundBox::empty;
size_t verts_size = verts.size();
+ size_t curve_keys_size = curve_keys.size();
for(size_t i = 0; i < verts_size; i++)
bnds.grow(verts[i]);
+ for(size_t i = 0; i < curve_keys_size; i++)
+ bnds.grow(curve_keys[i].loc, curve_keys[i].radius);
+
/* happens mostly on empty meshes */
if(!bnds.valid())
bnds.grow(make_float3(0.0f, 0.0f, 0.0f));
@@ -243,6 +286,45 @@ void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
}
}
+void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset)
+{
+ size_t curve_keys_size = curve_keys.size();
+ CurveKey *keys_ptr = NULL;
+
+ if(curve_keys_size) {
+
+ keys_ptr = &curve_keys[0];
+
+ for(size_t i = 0; i < curve_keys_size; i++) {
+ float3 p = keys_ptr[i].loc;
+ curve_key_co[i] = make_float4(p.x, p.y, p.z, keys_ptr[i].radius);
+ }
+ }
+
+ size_t curve_seg_num = curve_segs.size();
+
+ if(curve_seg_num) {
+ CurveSeg *curve_ptr = &curve_segs[0];
+
+ int shader_id = 0;
+
+ for(size_t i = 0; i < curve_seg_num; i++) {
+ CurveSeg s = curve_ptr[i];
+ shader_id = scene->shader_manager->get_shader_id(s.curveshader, this, false);
+
+ float3 p1 = keys_ptr[s.v[0]].loc;
+ float3 p2 = keys_ptr[s.v[1]].loc;
+ float length = len(p2 - p1);
+
+ curve_seg_keys[i] = make_float4(
+ __int_as_float(s.v[0] + curvekey_offset),
+ __int_as_float(s.v[1] + curvekey_offset),
+ __int_as_float(shader_id),
+ length);
+ }
+ }
+}
+
void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total)
{
if(progress->get_cancel())
@@ -573,39 +655,62 @@ void MeshManager::device_update_mesh(Device *device, DeviceScene *dscene, Scene
size_t vert_size = 0;
size_t tri_size = 0;
+ size_t CurveKey_size = 0;
+ size_t curve_seg_keys = 0;
+
foreach(Mesh *mesh, scene->meshes) {
mesh->vert_offset = vert_size;
mesh->tri_offset = tri_size;
+ mesh->curvekey_offset = CurveKey_size;
+ mesh->curveseg_offset = curve_seg_keys;
+
vert_size += mesh->verts.size();
tri_size += mesh->triangles.size();
+
+ CurveKey_size += mesh->curve_keys.size();
+ curve_seg_keys += mesh->curve_segs.size();
}
- if(tri_size == 0)
- return;
+ if(tri_size != 0) {
+ /* normals */
+ progress.set_status("Updating Mesh", "Computing normals");
- /* normals */
- progress.set_status("Updating Mesh", "Computing normals");
+ float4 *normal = dscene->tri_normal.resize(tri_size);
+ float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
+ float4 *tri_verts = dscene->tri_verts.resize(vert_size);
+ float4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
- float4 *normal = dscene->tri_normal.resize(tri_size);
- float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
- float4 *tri_verts = dscene->tri_verts.resize(vert_size);
- float4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
+ foreach(Mesh *mesh, scene->meshes) {
+ mesh->pack_normals(scene, &normal[mesh->tri_offset], &vnormal[mesh->vert_offset]);
+ mesh->pack_verts(&tri_verts[mesh->vert_offset], &tri_vindex[mesh->tri_offset], mesh->vert_offset);
- foreach(Mesh *mesh, scene->meshes) {
- mesh->pack_normals(scene, &normal[mesh->tri_offset], &vnormal[mesh->vert_offset]);
- mesh->pack_verts(&tri_verts[mesh->vert_offset], &tri_vindex[mesh->tri_offset], mesh->vert_offset);
+ if(progress.get_cancel()) return;
+ }
- if(progress.get_cancel()) return;
+ /* vertex coordinates */
+ progress.set_status("Updating Mesh", "Copying Mesh to device");
+
+ device->tex_alloc("__tri_normal", dscene->tri_normal);
+ device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
+ device->tex_alloc("__tri_verts", dscene->tri_verts);
+ device->tex_alloc("__tri_vindex", dscene->tri_vindex);
}
- /* vertex coordinates */
- progress.set_status("Updating Mesh", "Copying Mesh to device");
+ if(curve_seg_keys != 0) {
+ progress.set_status("Updating Mesh", "Copying Strands to device");
+
+ float4 *cur_keys = dscene->cur_keys.resize(CurveKey_size);
+ float4 *cur_segs = dscene->cur_segs.resize(curve_seg_keys);
- device->tex_alloc("__tri_normal", dscene->tri_normal);
- device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
- device->tex_alloc("__tri_verts", dscene->tri_verts);
- device->tex_alloc("__tri_vindex", dscene->tri_vindex);
+ foreach(Mesh *mesh, scene->meshes) {
+ mesh->pack_curves(scene, &cur_keys[mesh->curvekey_offset], &cur_segs[mesh->curveseg_offset], mesh->curvekey_offset);
+ if(progress.get_cancel()) return;
+ }
+
+ device->tex_alloc("__cur_keys", dscene->cur_keys);
+ device->tex_alloc("__cur_segs", dscene->cur_segs);
+ }
}
void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
@@ -642,6 +747,10 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
dscene->tri_woop.reference(&pack.tri_woop[0], pack.tri_woop.size());
device->tex_alloc("__tri_woop", dscene->tri_woop);
}
+ if(pack.prim_type.size()) {
+ dscene->prim_type.reference((uint*)&pack.prim_type[0], pack.prim_type.size());
+ device->tex_alloc("__prim_type", dscene->prim_type);
+ }
if(pack.prim_visibility.size()) {
dscene->prim_visibility.reference((uint*)&pack.prim_visibility[0], pack.prim_visibility.size());
device->tex_alloc("__prim_visibility", dscene->prim_visibility);
@@ -751,6 +860,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->bvh_nodes);
device->tex_free(dscene->object_node);
device->tex_free(dscene->tri_woop);
+ device->tex_free(dscene->prim_type);
device->tex_free(dscene->prim_visibility);
device->tex_free(dscene->prim_index);
device->tex_free(dscene->prim_object);
@@ -758,6 +868,8 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->tri_vnormal);
device->tex_free(dscene->tri_vindex);
device->tex_free(dscene->tri_verts);
+ device->tex_free(dscene->cur_segs);
+ device->tex_free(dscene->cur_keys);
device->tex_free(dscene->attributes_map);
device->tex_free(dscene->attributes_float);
device->tex_free(dscene->attributes_float3);
@@ -765,6 +877,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->bvh_nodes.clear();
dscene->object_node.clear();
dscene->tri_woop.clear();
+ dscene->prim_type.clear();
dscene->prim_visibility.clear();
dscene->prim_index.clear();
dscene->prim_object.clear();
@@ -772,6 +885,8 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->tri_vnormal.clear();
dscene->tri_vindex.clear();
dscene->tri_verts.clear();
+ dscene->cur_segs.clear();
+ dscene->cur_keys.clear();
dscene->attributes_map.clear();
dscene->attributes_float.clear();
dscene->attributes_float3.clear();
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 637143f5adf..24d3f02e082 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -50,6 +50,28 @@ public:
int v[3];
};
+ /* Mesh Strand Data*/
+ struct CurveSeg {
+ int v[2];
+ uint curveshader;
+ int curve;
+ };
+
+ struct Curve_Attribute {
+ float uv[2];
+ };
+
+ struct CurveKey {
+ float3 loc;
+ float radius;
+ float time;
+ };
+
+ /*curve data for hair - currently only contains key tangent instead*/
+ struct CurveData {
+ float3 tg;
+ };
+
/* Displacement */
enum DisplacementMethod {
DISPLACE_BUMP,
@@ -65,6 +87,11 @@ public:
vector<uint> shader;
vector<bool> smooth;
+ vector<CurveKey> curve_keys;
+ vector<CurveData> curve_keysCD;
+ vector<CurveSeg> curve_segs;
+ vector<Curve_Attribute> curve_attrib;
+
vector<uint> used_shaders;
AttributeSet attributes;
@@ -82,6 +109,9 @@ public:
size_t tri_offset;
size_t vert_offset;
+ size_t curveseg_offset;
+ size_t curvekey_offset;
+
/* Functions */
Mesh();
~Mesh();
@@ -89,6 +119,9 @@ public:
void reserve(int numverts, int numfaces);
void clear();
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
+ void add_curvekey(float3 loc, float radius, float time);
+ void add_curve(int v0, int v1, int shader, int curveid);
+ void add_curveattrib(float u, float v);
void compute_bounds();
void add_face_normals();
@@ -96,6 +129,7 @@ public:
void pack_normals(Scene *scene, float4 *normal, float4 *vnormal);
void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset);
+ void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset);
void compute_bvh(SceneParams *params, Progress *progress, int n, int total);
bool need_attribute(Scene *scene, AttributeStandard std);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index aef28449e44..23d6432616c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2240,6 +2240,52 @@ void ParticleInfoNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_particle_info");
}
+/* Hair Info */
+
+HairInfoNode::HairInfoNode()
+: ShaderNode("hair_info")
+{
+ add_output("Is Strand", SHADER_SOCKET_FLOAT);
+ add_output("Intercept", SHADER_SOCKET_FLOAT);
+ add_output("Thickness", SHADER_SOCKET_FLOAT);
+ add_output("Tangent Normal", SHADER_SOCKET_NORMAL);
+}
+
+void HairInfoNode::compile(SVMCompiler& compiler)
+{
+ ShaderOutput *out;
+
+ out = output("Is Strand");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_IS_STRAND, out->stack_offset);
+ }
+
+ out = output("Intercept");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_INTERCEPT, out->stack_offset);
+ }
+
+ out = output("Thickness");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_THICKNESS, out->stack_offset);
+ }
+
+ out = output("Tangent Normal");
+ if(!out->links.empty()) {
+ compiler.stack_assign(out);
+ compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_TANGENT_NORMAL, out->stack_offset);
+ }
+
+}
+
+void HairInfoNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "NODE_HAIR_INFO");
+}
+
/* Value */
ValueNode::ValueNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 8012a99ff05..ee7afccb0e1 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -331,6 +331,11 @@ public:
void attributes(AttributeRequestSet *attributes);
};
+class HairInfoNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(HairInfoNode)
+};
+
class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 5df8e8c1368..588b4d50e1b 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -19,6 +19,7 @@
#include "device.h"
#include "light.h"
#include "mesh.h"
+#include "curves.h"
#include "object.h"
#include "scene.h"
@@ -45,6 +46,7 @@ Object::Object()
motion.post = transform_identity();
use_motion = false;
use_holdout = false;
+ curverender = false;
}
Object::~Object()
@@ -86,6 +88,13 @@ void Object::apply_transform()
for(size_t i = 0; i < mesh->verts.size(); i++)
mesh->verts[i] = transform_point(&tfm, mesh->verts[i]);
+ for(size_t i = 0; i < mesh->curve_keys.size(); i++)
+ mesh->curve_keys[i].loc = transform_point(&tfm, mesh->curve_keys[i].loc);
+
+ for(size_t i = 0; i < mesh->curve_keysCD.size(); i++)
+ mesh->curve_keysCD[i].tg = transform_direction(&tfm, mesh->curve_keysCD[i].tg);
+
+
Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
@@ -133,6 +142,7 @@ void Object::tag_update(Scene *scene)
}
}
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->object_manager->need_update = true;
}
@@ -189,6 +199,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+ foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
+ float3 p1 = mesh->curve_keys[t.v[0]].loc;
+ float r1 = mesh->curve_keys[t.v[0]].radius;
+ float3 p2 = mesh->curve_keys[t.v[1]].loc;
+ float r2 = mesh->curve_keys[t.v[1]].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
+
surface_area_map[mesh] = surface_area;
}
else
@@ -204,6 +224,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
+
+ foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
+ float3 p1 = mesh->curve_keys[t.v[0]].loc;
+ float r1 = mesh->curve_keys[t.v[0]].radius;
+ float3 p2 = mesh->curve_keys[t.v[1]].loc;
+ float r2 = mesh->curve_keys[t.v[1]].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
/* pack in texture */
@@ -355,6 +385,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
void ObjectManager::tag_update(Scene *scene)
{
need_update = true;
+ scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->light_manager->need_update = true;
}
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 9c9b11bc29c..9ba500ca4d6 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -48,6 +48,7 @@ public:
MotionTransform motion;
bool use_motion;
bool use_holdout;
+ bool curverender;
float3 dupli_generated;
float2 dupli_uv;
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 8085cfdd3e6..093bfecf88e 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -29,6 +29,7 @@
#include "mesh.h"
#include "object.h"
#include "particles.h"
+#include "curves.h"
#include "scene.h"
#include "svm.h"
#include "osl.h"
@@ -54,6 +55,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
integrator = new Integrator();
image_manager = new ImageManager();
particle_system_manager = new ParticleSystemManager();
+ curve_system_manager = new CurveSystemManager();
/* OSL only works on the CPU */
if(device_info_.type == DEVICE_CPU)
@@ -96,6 +98,7 @@ void Scene::free_memory(bool final)
light_manager->device_free(device, &dscene);
particle_system_manager->device_free(device, &dscene);
+ curve_system_manager->device_free(device, &dscene);
if(!params.persistent_images || final)
image_manager->device_free(device, &dscene);
@@ -112,6 +115,7 @@ void Scene::free_memory(bool final)
delete shader_manager;
delete light_manager;
delete particle_system_manager;
+ delete curve_system_manager;
delete image_manager;
}
else {
@@ -165,6 +169,11 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
+ progress.set_status("Updating Hair Systems");
+ curve_system_manager->device_update(device, &dscene, this, progress);
+
+ if(progress.get_cancel()) return;
+
progress.set_status("Updating Meshes");
mesh_manager->device_update(device, &dscene, this, progress);
@@ -242,7 +251,8 @@ bool Scene::need_reset()
|| filter->need_update
|| integrator->need_update
|| shader_manager->need_update
- || particle_system_manager->need_update);
+ || particle_system_manager->need_update
+ || curve_system_manager->need_update);
}
void Scene::reset()
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index ebe932e40e7..8b121d3b2fb 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -50,6 +50,7 @@ class Object;
class ObjectManager;
class ParticleSystemManager;
class ParticleSystem;
+class CurveSystemManager;
class Shader;
class ShaderManager;
class Progress;
@@ -62,6 +63,7 @@ public:
device_vector<float4> bvh_nodes;
device_vector<uint> object_node;
device_vector<float4> tri_woop;
+ device_vector<uint> prim_type;
device_vector<uint> prim_visibility;
device_vector<uint> prim_index;
device_vector<uint> prim_object;
@@ -72,6 +74,9 @@ public:
device_vector<float4> tri_vindex;
device_vector<float4> tri_verts;
+ device_vector<float4> cur_segs;
+ device_vector<float4> cur_keys;
+
/* objects */
device_vector<float4> objects;
device_vector<float4> objects_vector;
@@ -170,6 +175,7 @@ public:
MeshManager *mesh_manager;
ObjectManager *object_manager;
ParticleSystemManager *particle_system_manager;
+ CurveSystemManager *curve_system_manager;
/* default shaders */
int default_surface;