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authorMai Lavelle <mai.lavelle@gmail.com>2016-09-02 07:41:04 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-09-11 18:20:21 +0300
commit92a2c49aab55a2c459a8f6d50e730bdcda966eb5 (patch)
tree8524d21897c5c2b4da74f08ef7b27046c8682eed /intern/cycles/render
parentac2fe8312bd2a609eb884ad95dd27bcbbf7f1b0e (diff)
Cycles: Fix bump mapping to use object space when used with true displacement
Bump mapping was happening in world space while displacement happens in object space, causing shading errors when displacement type was used with bump mapping. To fix this the proper transforms are added to bump nodes. This is only done for automatic bump mapping however, to avoid visual changes from other uses of bump mapping. It would be nice to do this for all bump mapping to be consistent but that will have to wait till we can break compatibility. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2191
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/graph.cpp10
-rw-r--r--intern/cycles/render/graph.h5
-rw-r--r--intern/cycles/render/nodes.cpp5
-rw-r--r--intern/cycles/render/nodes.h1
-rw-r--r--intern/cycles/render/osl.cpp3
-rw-r--r--intern/cycles/render/svm.cpp3
6 files changed, 18 insertions, 9 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 57256ceecd3..9ee8b674412 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -312,7 +312,8 @@ void ShaderGraph::relink(ShaderNode *node, ShaderOutput *from, ShaderOutput *to)
void ShaderGraph::finalize(Scene *scene,
bool do_bump,
bool do_osl,
- bool do_simplify)
+ bool do_simplify,
+ bool bump_in_object_space)
{
/* before compiling, the shader graph may undergo a number of modifications.
* currently we set default geometry shader inputs, and create automatic bump
@@ -325,7 +326,7 @@ void ShaderGraph::finalize(Scene *scene,
refine_bump_nodes();
if(do_bump)
- bump_from_displacement();
+ bump_from_displacement(bump_in_object_space);
ShaderInput *surface_in = output()->input("Surface");
ShaderInput *volume_in = output()->input("Volume");
@@ -793,7 +794,7 @@ void ShaderGraph::refine_bump_nodes()
}
}
-void ShaderGraph::bump_from_displacement()
+void ShaderGraph::bump_from_displacement(bool use_object_space)
{
/* generate bump mapping automatically from displacement. bump mapping is
* done using a 3-tap filter, computing the displacement at the center,
@@ -842,7 +843,8 @@ void ShaderGraph::bump_from_displacement()
ShaderNode *set_normal = add(new SetNormalNode());
/* add bump node and connect copied graphs to it */
- ShaderNode *bump = add(new BumpNode());
+ BumpNode *bump = (BumpNode*)add(new BumpNode());
+ bump->use_object_space = use_object_space;
ShaderOutput *out = displacement_in->link;
ShaderOutput *out_center = nodes_center[out->parent]->output(out->name());
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index b35be48d8ca..780fdf49ca4 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -258,7 +258,8 @@ public:
void finalize(Scene *scene,
bool do_bump = false,
bool do_osl = false,
- bool do_simplify = false);
+ bool do_simplify = false,
+ bool bump_in_object_space = false);
int get_num_closures();
@@ -272,7 +273,7 @@ protected:
void copy_nodes(ShaderNodeSet& nodes, ShaderNodeMap& nnodemap);
void break_cycles(ShaderNode *node, vector<bool>& visited, vector<bool>& on_stack);
- void bump_from_displacement();
+ void bump_from_displacement(bool use_object_space);
void refine_bump_nodes();
void default_inputs(bool do_osl);
void transform_multi_closure(ShaderNode *node, ShaderOutput *weight_out, bool volume);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 0304d6d95d1..df43863ea7a 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4762,6 +4762,7 @@ NODE_DEFINE(BumpNode)
NodeType* type = NodeType::add("bump", create, NodeType::SHADER);
SOCKET_BOOLEAN(invert, "Invert", false);
+ SOCKET_BOOLEAN(use_object_space, "UseObjectSpace", false);
/* this input is used by the user, but after graph transform it is no longer
* used and moved to sampler center/x/y instead */
@@ -4800,7 +4801,8 @@ void BumpNode::compile(SVMCompiler& compiler)
compiler.encode_uchar4(
compiler.stack_assign_if_linked(normal_in),
compiler.stack_assign(distance_in),
- invert),
+ invert,
+ use_object_space),
compiler.encode_uchar4(
compiler.stack_assign(center_in),
compiler.stack_assign(dx_in),
@@ -4812,6 +4814,7 @@ void BumpNode::compile(SVMCompiler& compiler)
void BumpNode::compile(OSLCompiler& compiler)
{
compiler.parameter(this, "invert");
+ compiler.parameter(this, "use_object_space");
compiler.add(this, "node_bump");
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index fd349f4b7e8..13791c668ed 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -874,6 +874,7 @@ public:
}
bool invert;
+ bool use_object_space;
float height;
float sample_center;
float sample_x;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index f83aab47e84..18a32f7f328 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -1103,7 +1103,8 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->graph_bump->finalize(scene,
true,
true,
- shader->has_integrator_dependency);
+ shader->has_integrator_dependency,
+ shader->displacement_method == DISPLACE_BOTH);
}
current_shader = shader;
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index e51758035dc..8b3affb011e 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -767,7 +767,8 @@ void SVMCompiler::compile(Scene *scene,
shader->graph_bump->finalize(scene,
true,
false,
- shader->has_integrator_dependency);
+ shader->has_integrator_dependency,
+ shader->displacement_method == DISPLACE_BOTH);
}
current_shader = shader;