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authorThomas Dinges <blender@dingto.org>2016-05-23 00:24:26 +0300
committerThomas Dinges <blender@dingto.org>2016-05-23 00:24:26 +0300
commita2669b0cbff0dc02729a7246ac29642aca84929e (patch)
tree5ce4409ef596ee61303fdb22348d270d65ee8b0b /intern/cycles/render
parent84a9d171dab04f61a10a335a709838c0452924b8 (diff)
Cleanup: Deduplicate image loading functions using templates.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/image.cpp246
-rw-r--r--intern/cycles/render/image.h10
2 files changed, 95 insertions, 161 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 150c742fd24..6650c98aa38 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -280,7 +280,7 @@ int ImageManager::add_image(const string& filename,
if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
is_float = true;
- /* No single channel textures on Fermi GPUs, use available slots */
+ /* No single channel textures on CUDA (Fermi) and OpenCL, use available slots */
if(type == IMAGE_DATA_TYPE_FLOAT && tex_num_images[type] == 0)
type = IMAGE_DATA_TYPE_FLOAT4;
if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0)
@@ -460,7 +460,8 @@ bool ImageManager::file_load_image_generic(Image *img, ImageInput **in, int &wid
return true;
}
-bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img)
+template<typename T>
+bool ImageManager::file_load_byte_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
{
ImageInput *in = NULL;
int width, height, depth, components;
@@ -498,92 +499,59 @@ bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_
builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
}
- size_t num_pixels = ((size_t)width) * height * depth;
- if(cmyk) {
- /* CMYK */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
- pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
- pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
- pixels[i*4+3] = 255;
- }
- }
- else if(components == 2) {
- /* grayscale + alpha */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = pixels[i*2+1];
- pixels[i*4+2] = pixels[i*2+0];
- pixels[i*4+1] = pixels[i*2+0];
- pixels[i*4+0] = pixels[i*2+0];
+ /* Check if we actually have a byte4 slot, in case components == 1, but device
+ * doesn't support single channel textures. */
+ if(type == IMAGE_DATA_TYPE_BYTE4) {
+ size_t num_pixels = ((size_t)width) * height * depth;
+ if(cmyk) {
+ /* CMYK */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
+ pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
+ pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
+ pixels[i*4+3] = 255;
+ }
}
- }
- else if(components == 3) {
- /* RGB */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 255;
- pixels[i*4+2] = pixels[i*3+2];
- pixels[i*4+1] = pixels[i*3+1];
- pixels[i*4+0] = pixels[i*3+0];
+ else if(components == 2) {
+ /* grayscale + alpha */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = pixels[i*2+1];
+ pixels[i*4+2] = pixels[i*2+0];
+ pixels[i*4+1] = pixels[i*2+0];
+ pixels[i*4+0] = pixels[i*2+0];
+ }
}
- }
- else if(components == 1) {
- /* grayscale */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 255;
- pixels[i*4+2] = pixels[i];
- pixels[i*4+1] = pixels[i];
- pixels[i*4+0] = pixels[i];
+ else if(components == 3) {
+ /* RGB */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 255;
+ pixels[i*4+2] = pixels[i*3+2];
+ pixels[i*4+1] = pixels[i*3+1];
+ pixels[i*4+0] = pixels[i*3+0];
+ }
}
- }
-
- if(img->use_alpha == false) {
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 255;
+ else if(components == 1) {
+ /* grayscale */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 255;
+ pixels[i*4+2] = pixels[i];
+ pixels[i*4+1] = pixels[i];
+ pixels[i*4+0] = pixels[i];
+ }
}
- }
-
- return true;
-}
-
-bool ImageManager::file_load_byte_image(Image *img, device_vector<uchar>& tex_img)
-{
- ImageInput *in = NULL;
- int width, height, depth, components;
- if(!file_load_image_generic(img, &in, width, height, depth, components))
- return false;
-
- /* read BW pixels */
- uchar *pixels = (uchar*)tex_img.resize(width, height, depth);
- if(pixels == NULL) {
- return false;
- }
-
- if(in) {
- if(depth <= 1) {
- int scanlinesize = width*components*sizeof(uchar);
-
- in->read_image(TypeDesc::UINT8,
- (uchar*)pixels + (((size_t)height)-1)*scanlinesize,
- AutoStride,
- -scanlinesize,
- AutoStride);
- }
- else {
- in->read_image(TypeDesc::UINT8, (uchar*)pixels);
+ if(img->use_alpha == false) {
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 255;
+ }
}
-
- in->close();
- delete in;
- }
- else {
- builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
}
return true;
}
-bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex_img)
+template<typename T>
+bool ImageManager::file_load_float_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
{
ImageInput *in = NULL;
int width, height, depth, components;
@@ -641,88 +609,52 @@ bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex
builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
}
- size_t num_pixels = ((size_t)width) * height * depth;
- if(cmyk) {
- /* CMYK */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 255;
- pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
- pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
- pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
- }
- }
- else if(components == 2) {
- /* grayscale + alpha */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = pixels[i*2+1];
- pixels[i*4+2] = pixels[i*2+0];
- pixels[i*4+1] = pixels[i*2+0];
- pixels[i*4+0] = pixels[i*2+0];
+ /* Check if we actually have a float4 slot, in case components == 1, but device
+ * doesn't support single channel textures. */
+ if(type == IMAGE_DATA_TYPE_FLOAT4) {
+ size_t num_pixels = ((size_t)width) * height * depth;
+ if(cmyk) {
+ /* CMYK */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 255;
+ pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
+ pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
+ pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
+ }
}
- }
- else if(components == 3) {
- /* RGB */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 1.0f;
- pixels[i*4+2] = pixels[i*3+2];
- pixels[i*4+1] = pixels[i*3+1];
- pixels[i*4+0] = pixels[i*3+0];
+ else if(components == 2) {
+ /* grayscale + alpha */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = pixels[i*2+1];
+ pixels[i*4+2] = pixels[i*2+0];
+ pixels[i*4+1] = pixels[i*2+0];
+ pixels[i*4+0] = pixels[i*2+0];
+ }
}
- }
- else if(components == 1) {
- /* grayscale */
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 1.0f;
- pixels[i*4+2] = pixels[i];
- pixels[i*4+1] = pixels[i];
- pixels[i*4+0] = pixels[i];
+ else if(components == 3) {
+ /* RGB */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 1.0f;
+ pixels[i*4+2] = pixels[i*3+2];
+ pixels[i*4+1] = pixels[i*3+1];
+ pixels[i*4+0] = pixels[i*3+0];
+ }
}
- }
-
- if(img->use_alpha == false) {
- for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i*4+3] = 1.0f;
+ else if(components == 1) {
+ /* grayscale */
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 1.0f;
+ pixels[i*4+2] = pixels[i];
+ pixels[i*4+1] = pixels[i];
+ pixels[i*4+0] = pixels[i];
+ }
}
- }
-
- return true;
-}
-
-bool ImageManager::file_load_float_image(Image *img, device_vector<float>& tex_img)
-{
- ImageInput *in = NULL;
- int width, height, depth, components;
-
- if(!file_load_image_generic(img, &in, width, height, depth, components))
- return false;
-
- /* read BW pixels */
- float *pixels = (float*)tex_img.resize(width, height, depth);
- if(pixels == NULL) {
- return false;
- }
-
- if(in) {
- float *readpixels = pixels;
-
- if(depth <= 1) {
- int scanlinesize = width*components*sizeof(float);
- in->read_image(TypeDesc::FLOAT,
- (uchar*)readpixels + (height-1)*scanlinesize,
- AutoStride,
- -scanlinesize,
- AutoStride);
- }
- else {
- in->read_image(TypeDesc::FLOAT, (uchar*)readpixels);
+ if(img->use_alpha == false) {
+ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i*4+3] = 1.0f;
+ }
}
-
- in->close();
- delete in;
- }
- else {
- builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
}
return true;
@@ -760,7 +692,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_float4_image(img, tex_img)) {
+ if(!file_load_float_image(img, type, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
float *pixels = (float*)tex_img.resize(1, 1);
@@ -786,7 +718,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_float_image(img, tex_img)) {
+ if(!file_load_float_image(img, type, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
float *pixels = (float*)tex_img.resize(1, 1);
@@ -809,7 +741,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_byte4_image(img, tex_img)) {
+ if(!file_load_byte_image(img, type, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
@@ -835,7 +767,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_byte_image(img, tex_img)) {
+ if(!file_load_byte_image(img, type, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 53f739cd356..2ab16dd8967 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -107,10 +107,12 @@ private:
bool pack_images;
bool file_load_image_generic(Image *img, ImageInput **in, int &width, int &height, int &depth, int &components);
- bool file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img);
- bool file_load_byte_image(Image *img, device_vector<uchar>& tex_img);
- bool file_load_float4_image(Image *img, device_vector<float4>& tex_img);
- bool file_load_float_image(Image *img, device_vector<float>& tex_img);
+
+ template<typename T>
+ bool file_load_byte_image(Image *img, ImageDataType type, device_vector<T>& tex_img);
+
+ template<typename T>
+ bool file_load_float_image(Image *img, ImageDataType type, device_vector<T>& tex_img);
int type_index_to_flattened_slot(int slot, ImageDataType type);
int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);