diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-09-12 15:50:06 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-13 12:50:11 +0300 |
commit | a2b52dc5716a97e5413acbd6eefc9ce3788b6456 (patch) | |
tree | 7e6d6c17b73671e67c1f7fbdadd821b4541f820f /intern/cycles/render | |
parent | 53932f1f068501bfb095c407a7777a964dc5ec1c (diff) |
Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.
It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX
For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA
Differential Revision: https://developer.blender.org/D5363
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 9be078b6fca..cffe2bfa70a 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -1139,9 +1139,9 @@ int Mesh::motion_step(float time) const return -1; } -bool Mesh::need_build_bvh(BVHLayout) const +bool Mesh::need_build_bvh(BVHLayout layout) const { - return !transform_applied || has_surface_bssrdf; + return !transform_applied || has_surface_bssrdf || layout == BVH_LAYOUT_OPTIX; } bool Mesh::is_instanced() const |