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authorCampbell Barton <ideasman42@gmail.com>2019-07-07 08:38:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-07 08:38:41 +0300
commitcd6b49f995fdca5240a9b97fa99b4dd669a047ea (patch)
tree5bdef2750238555e149891e6278a27e9ca5b26ef /intern/cycles/render
parenta3e2076bc4f7330188fbb1b3338c9235a7b0bc96 (diff)
Cleanup: spelling
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/mesh_volume.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp
index a1d61fd4db7..f451b58e92a 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -135,18 +135,18 @@ static const int CUBE_SIZE = 8;
*
* The way the algorithm works is as follows:
*
- * - the coordinates of active voxels from a dense volume (or 3d image) are
- * gathered inside an auxialliary volume.
- * - each set of coordinates of an CUBE_SIZE cube are mapped to the same
- * coordinate of the auxilliary volume.
- * - quads are created between active and non-active voxels in the auxialliary
- * volume to generate a tight mesh around the volume.
+ * - The coordinates of active voxels from a dense volume (or 3d image) are
+ * gathered inside an auxiliary volume.
+ * - Each set of coordinates of an CUBE_SIZE cube are mapped to the same
+ * coordinate of the auxiliary volume.
+ * - Quads are created between active and non-active voxels in the auxiliary
+ * volume to generate a tight mesh around the volume.
*/
class VolumeMeshBuilder {
- /* Auxilliary volume that is used to check if a node already added. */
+ /* Auxiliary volume that is used to check if a node already added. */
vector<char> grid;
- /* The resolution of the auxilliary volume, set to be equal to 1/CUBE_SIZE
+ /* The resolution of the auxiliary volume, set to be equal to 1/CUBE_SIZE
* of the original volume on each axis. */
int3 res;