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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-20 05:32:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-21 21:58:28 +0300
commit57a0cb797d60024357a3e3a64c1873844b0178bd (patch)
tree1f8ade576fbbc6cbbf7a41c51304ee8ae3fe95b6 /intern/cycles/render
parent92ec4863c22f249a21a5b5224d91fcab5c602100 (diff)
Code refactor: avoid some unnecessary device memory copying.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/mesh.cpp87
-rw-r--r--intern/cycles/render/mesh.h2
-rw-r--r--intern/cycles/render/scene.h14
-rw-r--r--intern/cycles/render/svm.cpp46
-rw-r--r--intern/cycles/render/svm.h6
-rw-r--r--intern/cycles/render/tables.cpp4
6 files changed, 75 insertions, 84 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index efec1d3e491..69c21fc3cb3 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1127,14 +1127,12 @@ bool Mesh::is_instanced() const
MeshManager::MeshManager()
{
- bvh = NULL;
need_update = true;
need_flags_update = true;
}
MeshManager::~MeshManager()
{
- delete bvh;
}
void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<AttributeRequestSet>& mesh_attributes)
@@ -1393,11 +1391,11 @@ static void update_attribute_element_size(Mesh *mesh,
}
static void update_attribute_element_offset(Mesh *mesh,
- vector<float>& attr_float,
+ device_vector<float>& attr_float,
size_t& attr_float_offset,
- vector<float4>& attr_float3,
+ device_vector<float4>& attr_float3,
size_t& attr_float3_offset,
- vector<uchar4>& attr_uchar4,
+ device_vector<uchar4>& attr_uchar4,
size_t& attr_uchar4_offset,
Attribute *mattr,
AttributePrimitive prim,
@@ -1425,7 +1423,7 @@ static void update_attribute_element_offset(Mesh *mesh,
uchar4 *data = mattr->data_uchar4();
offset = attr_uchar4_offset;
- assert(attr_uchar4.capacity() >= offset + size);
+ assert(attr_uchar4.size() >= offset + size);
for(size_t k = 0; k < size; k++) {
attr_uchar4[offset+k] = data[k];
}
@@ -1435,7 +1433,7 @@ static void update_attribute_element_offset(Mesh *mesh,
float *data = mattr->data_float();
offset = attr_float_offset;
- assert(attr_float.capacity() >= offset + size);
+ assert(attr_float.size() >= offset + size);
for(size_t k = 0; k < size; k++) {
attr_float[offset+k] = data[k];
}
@@ -1445,7 +1443,7 @@ static void update_attribute_element_offset(Mesh *mesh,
Transform *tfm = mattr->data_transform();
offset = attr_float3_offset;
- assert(attr_float3.capacity() >= offset + size * 4);
+ assert(attr_float3.size() >= offset + size * 4);
for(size_t k = 0; k < size*4; k++) {
attr_float3[offset+k] = (&tfm->x)[k];
}
@@ -1455,7 +1453,7 @@ static void update_attribute_element_offset(Mesh *mesh,
float4 *data = mattr->data_float4();
offset = attr_float3_offset;
- assert(attr_float3.capacity() >= offset + size);
+ assert(attr_float3.size() >= offset + size);
for(size_t k = 0; k < size; k++) {
attr_float3[offset+k] = data[k];
}
@@ -1556,9 +1554,9 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
}
}
- vector<float> attr_float(attr_float_size);
- vector<float4> attr_float3(attr_float3_size);
- vector<uchar4> attr_uchar4(attr_uchar4_size);
+ dscene->attributes_float.resize(attr_float_size);
+ dscene->attributes_float3.resize(attr_float3_size);
+ dscene->attributes_uchar4.resize(attr_uchar4_size);
size_t attr_float_offset = 0;
size_t attr_float3_offset = 0;
@@ -1577,27 +1575,27 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
Attribute *subd_mattr = mesh->subd_attributes.find(req);
update_attribute_element_offset(mesh,
- attr_float, attr_float_offset,
- attr_float3, attr_float3_offset,
- attr_uchar4, attr_uchar4_offset,
+ dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float3, attr_float3_offset,
+ dscene->attributes_uchar4, attr_uchar4_offset,
triangle_mattr,
ATTR_PRIM_TRIANGLE,
req.triangle_type,
req.triangle_desc);
update_attribute_element_offset(mesh,
- attr_float, attr_float_offset,
- attr_float3, attr_float3_offset,
- attr_uchar4, attr_uchar4_offset,
+ dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float3, attr_float3_offset,
+ dscene->attributes_uchar4, attr_uchar4_offset,
curve_mattr,
ATTR_PRIM_CURVE,
req.curve_type,
req.curve_desc);
update_attribute_element_offset(mesh,
- attr_float, attr_float_offset,
- attr_float3, attr_float3_offset,
- attr_uchar4, attr_uchar4_offset,
+ dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float3, attr_float3_offset,
+ dscene->attributes_uchar4, attr_uchar4_offset,
subd_mattr,
ATTR_PRIM_SUBD,
req.subd_type,
@@ -1618,16 +1616,13 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
/* copy to device */
progress.set_status("Updating Mesh", "Copying Attributes to device");
- if(attr_float.size()) {
- dscene->attributes_float.copy(&attr_float[0], attr_float.size());
+ if(dscene->attributes_float.size()) {
device->tex_alloc("__attributes_float", dscene->attributes_float);
}
- if(attr_float3.size()) {
- dscene->attributes_float3.copy(&attr_float3[0], attr_float3.size());
+ if(dscene->attributes_float3.size()) {
device->tex_alloc("__attributes_float3", dscene->attributes_float3);
}
- if(attr_uchar4.size()) {
- dscene->attributes_uchar4.copy(&attr_uchar4[0], attr_uchar4.size());
+ if(dscene->attributes_uchar4.size()) {
device->tex_alloc("__attributes_uchar4", dscene->attributes_uchar4);
}
}
@@ -1725,10 +1720,9 @@ void MeshManager::device_update_mesh(Device *device,
}
}
else {
- PackedBVH& pack = bvh->pack;
- for(size_t i = 0; i < pack.prim_index.size(); ++i) {
- if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
- tri_prim_index[pack.prim_index[i]] = pack.prim_tri_index[i];
+ for(size_t i = 0; i < dscene->prim_index.size(); ++i) {
+ if((dscene->prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ tri_prim_index[dscene->prim_index[i]] = dscene->prim_tri_index[i];
}
}
}
@@ -1832,11 +1826,13 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
VLOG(1) << (bparams.use_qbvh ? "Using QBVH optimization structure"
: "Using regular BVH optimization structure");
- delete bvh;
- bvh = BVH::create(bparams, scene->objects);
+ BVH *bvh = BVH::create(bparams, scene->objects);
bvh->build(progress);
- if(progress.get_cancel()) return;
+ if(progress.get_cancel()) {
+ delete bvh;
+ return;
+ }
/* copy to device */
progress.set_status("Updating Scene BVH", "Copying BVH to device");
@@ -1844,49 +1840,51 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
PackedBVH& pack = bvh->pack;
if(pack.nodes.size()) {
- dscene->bvh_nodes.reference((float4*)&pack.nodes[0], pack.nodes.size());
+ dscene->bvh_nodes.steal_data(pack.nodes);
device->tex_alloc("__bvh_nodes", dscene->bvh_nodes);
}
if(pack.leaf_nodes.size()) {
- dscene->bvh_leaf_nodes.reference((float4*)&pack.leaf_nodes[0], pack.leaf_nodes.size());
+ dscene->bvh_leaf_nodes.steal_data(pack.leaf_nodes);
device->tex_alloc("__bvh_leaf_nodes", dscene->bvh_leaf_nodes);
}
if(pack.object_node.size()) {
- dscene->object_node.reference((uint*)&pack.object_node[0], pack.object_node.size());
+ dscene->object_node.steal_data(pack.object_node);
device->tex_alloc("__object_node", dscene->object_node);
}
if(pack.prim_tri_index.size()) {
- dscene->prim_tri_index.reference((uint*)&pack.prim_tri_index[0], pack.prim_tri_index.size());
+ dscene->prim_tri_index.steal_data(pack.prim_tri_index);
device->tex_alloc("__prim_tri_index", dscene->prim_tri_index);
}
if(pack.prim_tri_verts.size()) {
- dscene->prim_tri_verts.reference((float4*)&pack.prim_tri_verts[0], pack.prim_tri_verts.size());
+ dscene->prim_tri_verts.steal_data(pack.prim_tri_verts);
device->tex_alloc("__prim_tri_verts", dscene->prim_tri_verts);
}
if(pack.prim_type.size()) {
- dscene->prim_type.reference((uint*)&pack.prim_type[0], pack.prim_type.size());
+ dscene->prim_type.steal_data(pack.prim_type);
device->tex_alloc("__prim_type", dscene->prim_type);
}
if(pack.prim_visibility.size()) {
- dscene->prim_visibility.reference((uint*)&pack.prim_visibility[0], pack.prim_visibility.size());
+ dscene->prim_visibility.steal_data(pack.prim_visibility);
device->tex_alloc("__prim_visibility", dscene->prim_visibility);
}
if(pack.prim_index.size()) {
- dscene->prim_index.reference((uint*)&pack.prim_index[0], pack.prim_index.size());
+ dscene->prim_index.steal_data(pack.prim_index);
device->tex_alloc("__prim_index", dscene->prim_index);
}
if(pack.prim_object.size()) {
- dscene->prim_object.reference((uint*)&pack.prim_object[0], pack.prim_object.size());
+ dscene->prim_object.steal_data(pack.prim_object);
device->tex_alloc("__prim_object", dscene->prim_object);
}
if(pack.prim_time.size()) {
- dscene->prim_time.reference((float2*)&pack.prim_time[0], pack.prim_time.size());
+ dscene->prim_time.steal_data(pack.prim_time);
device->tex_alloc("__prim_time", dscene->prim_time);
}
dscene->data.bvh.root = pack.root_index;
dscene->data.bvh.use_qbvh = bparams.use_qbvh;
dscene->data.bvh.use_bvh_steps = (scene->params.num_bvh_time_steps != 0);
+
+ delete bvh;
}
void MeshManager::device_update_flags(Device * /*device*/,
@@ -2168,6 +2166,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->attributes_uchar4);
dscene->bvh_nodes.clear();
+ dscene->bvh_leaf_nodes.clear();
dscene->object_node.clear();
dscene->prim_tri_verts.clear();
dscene->prim_tri_index.clear();
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index f663275ffc1..30f5e9063e6 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -321,8 +321,6 @@ public:
class MeshManager {
public:
- BVH *bvh;
-
bool need_update;
bool need_flags_update;
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 32d5c0943e4..d4ec7d90ff5 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -60,15 +60,15 @@ class BakeData;
class DeviceScene {
public:
/* BVH */
- device_vector<float4> bvh_nodes;
- device_vector<float4> bvh_leaf_nodes;
- device_vector<uint> object_node;
+ device_vector<int4> bvh_nodes;
+ device_vector<int4> bvh_leaf_nodes;
+ device_vector<int> object_node;
device_vector<uint> prim_tri_index;
device_vector<float4> prim_tri_verts;
- device_vector<uint> prim_type;
+ device_vector<int> prim_type;
device_vector<uint> prim_visibility;
- device_vector<uint> prim_index;
- device_vector<uint> prim_object;
+ device_vector<int> prim_index;
+ device_vector<int> prim_object;
device_vector<float2> prim_time;
/* mesh */
@@ -103,7 +103,7 @@ public:
device_vector<float4> particles;
/* shaders */
- device_vector<uint4> svm_nodes;
+ device_vector<int4> svm_nodes;
device_vector<uint> shader_flag;
device_vector<uint> object_flag;
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 32f89897970..278a8a87b20 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -48,15 +48,15 @@ void SVMShaderManager::reset(Scene * /*scene*/)
void SVMShaderManager::device_update_shader(Scene *scene,
Shader *shader,
Progress *progress,
- vector<int4> *global_svm_nodes)
+ array<int4> *global_svm_nodes)
{
if(progress->get_cancel()) {
return;
}
assert(shader->graph);
- vector<int4> svm_nodes;
- svm_nodes.push_back(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
+ array<int4> svm_nodes;
+ svm_nodes.push_back_slow(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
SVMCompiler::Summary summary;
SVMCompiler compiler(scene->shader_manager, scene->image_manager);
@@ -79,12 +79,12 @@ void SVMShaderManager::device_update_shader(Scene *scene,
global_svm_nodes->resize(global_nodes_size + svm_nodes.size());
/* Offset local SVM nodes to a global address space. */
- int4& jump_node = global_svm_nodes->at(shader->id);
+ int4& jump_node = (*global_svm_nodes)[shader->id];
jump_node.y = svm_nodes[0].y + global_nodes_size - 1;
jump_node.z = svm_nodes[0].z + global_nodes_size - 1;
jump_node.w = svm_nodes[0].w + global_nodes_size - 1;
/* Copy new nodes to global storage. */
- memcpy(&global_svm_nodes->at(global_nodes_size),
+ memcpy(&(*global_svm_nodes)[global_nodes_size],
&svm_nodes[1],
sizeof(int4) * (svm_nodes.size() - 1));
nodes_lock_.unlock();
@@ -106,11 +106,11 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
device_update_shaders_used(scene);
/* svm_nodes */
- vector<int4> svm_nodes;
+ array<int4> svm_nodes;
size_t i;
for(i = 0; i < scene->shaders.size(); i++) {
- svm_nodes.push_back(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
+ svm_nodes.push_back_slow(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
}
TaskPool task_pool;
@@ -129,7 +129,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
return;
}
- dscene->svm_nodes.copy((uint4*)&svm_nodes[0], svm_nodes.size());
+ dscene->svm_nodes.steal_data(svm_nodes);
device->tex_alloc("__svm_nodes", dscene->svm_nodes);
for(i = 0; i < scene->shaders.size(); i++) {
@@ -366,17 +366,17 @@ uint SVMCompiler::encode_uchar4(uint x, uint y, uint z, uint w)
void SVMCompiler::add_node(int a, int b, int c, int d)
{
- current_svm_nodes.push_back(make_int4(a, b, c, d));
+ current_svm_nodes.push_back_slow(make_int4(a, b, c, d));
}
void SVMCompiler::add_node(ShaderNodeType type, int a, int b, int c)
{
- current_svm_nodes.push_back(make_int4(type, a, b, c));
+ current_svm_nodes.push_back_slow(make_int4(type, a, b, c));
}
void SVMCompiler::add_node(ShaderNodeType type, const float3& f)
{
- current_svm_nodes.push_back(make_int4(type,
+ current_svm_nodes.push_back_slow(make_int4(type,
__float_as_int(f.x),
__float_as_int(f.y),
__float_as_int(f.z)));
@@ -384,7 +384,7 @@ void SVMCompiler::add_node(ShaderNodeType type, const float3& f)
void SVMCompiler::add_node(const float4& f)
{
- current_svm_nodes.push_back(make_int4(
+ current_svm_nodes.push_back_slow(make_int4(
__float_as_int(f.x),
__float_as_int(f.y),
__float_as_int(f.z),
@@ -627,7 +627,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
/* Add instruction to skip closure and its dependencies if mix
* weight is zero.
*/
- current_svm_nodes.push_back(make_int4(NODE_JUMP_IF_ONE,
+ current_svm_nodes.push_back_slow(make_int4(NODE_JUMP_IF_ONE,
0,
stack_assign(facin),
0));
@@ -645,7 +645,7 @@ void SVMCompiler::generate_multi_closure(ShaderNode *root_node,
/* Add instruction to skip closure and its dependencies if mix
* weight is zero.
*/
- current_svm_nodes.push_back(make_int4(NODE_JUMP_IF_ZERO,
+ current_svm_nodes.push_back_slow(make_int4(NODE_JUMP_IF_ZERO,
0,
stack_assign(facin),
0));
@@ -797,7 +797,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
void SVMCompiler::compile(Scene *scene,
Shader *shader,
- vector<int4>& svm_nodes,
+ array<int4>& svm_nodes,
int index,
Summary *summary)
{
@@ -839,9 +839,7 @@ void SVMCompiler::compile(Scene *scene,
scoped_timer timer((summary != NULL)? &summary->time_generate_bump: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_BUMP);
svm_nodes[index].y = svm_nodes.size();
- svm_nodes.insert(svm_nodes.end(),
- current_svm_nodes.begin(),
- current_svm_nodes.end());
+ svm_nodes.append(current_svm_nodes);
}
/* generate surface shader */
@@ -852,9 +850,7 @@ void SVMCompiler::compile(Scene *scene,
if(!has_bump) {
svm_nodes[index].y = svm_nodes.size();
}
- svm_nodes.insert(svm_nodes.end(),
- current_svm_nodes.begin(),
- current_svm_nodes.end());
+ svm_nodes.append(current_svm_nodes);
}
/* generate volume shader */
@@ -862,9 +858,7 @@ void SVMCompiler::compile(Scene *scene,
scoped_timer timer((summary != NULL)? &summary->time_generate_volume: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_VOLUME);
svm_nodes[index].z = svm_nodes.size();
- svm_nodes.insert(svm_nodes.end(),
- current_svm_nodes.begin(),
- current_svm_nodes.end());
+ svm_nodes.append(current_svm_nodes);
}
/* generate displacement shader */
@@ -872,9 +866,7 @@ void SVMCompiler::compile(Scene *scene,
scoped_timer timer((summary != NULL)? &summary->time_generate_displacement: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_DISPLACEMENT);
svm_nodes[index].w = svm_nodes.size();
- svm_nodes.insert(svm_nodes.end(),
- current_svm_nodes.begin(),
- current_svm_nodes.end());
+ svm_nodes.append(current_svm_nodes);
}
/* Fill in summary information. */
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index 98ef5fa05d8..0e9905957c7 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -55,7 +55,7 @@ protected:
void device_update_shader(Scene *scene,
Shader *shader,
Progress *progress,
- vector<int4> *global_svm_nodes);
+ array<int4> *global_svm_nodes);
};
/* Graph Compiler */
@@ -98,7 +98,7 @@ public:
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager);
void compile(Scene *scene,
Shader *shader,
- vector<int4>& svm_nodes,
+ array<int4>& svm_nodes,
int index,
Summary *summary = NULL);
@@ -207,7 +207,7 @@ protected:
/* compile */
void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
- vector<int4> current_svm_nodes;
+ array<int4> current_svm_nodes;
ShaderType current_type;
Shader *current_shader;
ShaderGraph *current_graph;
diff --git a/intern/cycles/render/tables.cpp b/intern/cycles/render/tables.cpp
index bf1ef12d602..c08c83cfe11 100644
--- a/intern/cycles/render/tables.cpp
+++ b/intern/cycles/render/tables.cpp
@@ -90,7 +90,9 @@ size_t LookupTables::add_table(DeviceScene *dscene, vector<float>& data)
}
/* copy table data and return offset */
- dscene->lookup_table.copy_at(&data[0], new_table.offset, data.size());
+ float *dtable = dscene->lookup_table.get_data();
+ memcpy(dtable + new_table.offset, &data[0], sizeof(float) * data.size());
+
return new_table.offset;
}