diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-03 18:10:01 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-03 18:10:01 +0300 |
commit | 1bc0cd00713a573bed76ab35b6ae0cc0e9edc307 (patch) | |
tree | a24e6f88aee2a999b187dd416bef941af6450677 /intern/cycles/render | |
parent | 065a84c8d0d68edece9a407dbe97828fe22d3a6f (diff) | |
parent | db989e1f118071aae6dcd9f29d10182bd5ebed0b (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 107 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 17 | ||||
-rw-r--r-- | intern/cycles/render/shader.cpp | 2 |
3 files changed, 123 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 14c0dbab9f3..acfe07bf112 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -5650,7 +5650,14 @@ NODE_DEFINE(DisplacementNode) { NodeType* type = NodeType::add("displacement", create, NodeType::SHADER); + static NodeEnum space_enum; + space_enum.insert("object", NODE_NORMAL_MAP_OBJECT); + space_enum.insert("world", NODE_NORMAL_MAP_WORLD); + + SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT); + SOCKET_IN_FLOAT(height, "Height", 0.0f); + SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); @@ -5667,20 +5674,116 @@ DisplacementNode::DisplacementNode() void DisplacementNode::compile(SVMCompiler& compiler) { ShaderInput *height_in = input("Height"); + ShaderInput *midlevel_in = input("Midlevel"); ShaderInput *scale_in = input("Scale"); ShaderInput *normal_in = input("Normal"); ShaderOutput *displacement_out = output("Displacement"); compiler.add_node(NODE_DISPLACEMENT, compiler.encode_uchar4(compiler.stack_assign(height_in), + compiler.stack_assign(midlevel_in), compiler.stack_assign(scale_in), - compiler.stack_assign_if_linked(normal_in), - compiler.stack_assign(displacement_out))); + compiler.stack_assign_if_linked(normal_in)), + compiler.stack_assign(displacement_out), + space); } void DisplacementNode::compile(OSLCompiler& compiler) { + compiler.parameter(this, "space"); compiler.add(this, "node_displacement"); } +/* Vector Displacement */ + +NODE_DEFINE(VectorDisplacementNode) +{ + NodeType* type = NodeType::add("vector_displacement", create, NodeType::SHADER); + + static NodeEnum space_enum; + space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT); + space_enum.insert("object", NODE_NORMAL_MAP_OBJECT); + space_enum.insert("world", NODE_NORMAL_MAP_WORLD); + + SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT); + SOCKET_STRING(attribute, "Attribute", ustring("")); + + SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.0f); + SOCKET_IN_FLOAT(scale, "Scale", 1.0f); + + SOCKET_OUT_VECTOR(displacement, "Displacement"); + + return type; +} + +VectorDisplacementNode::VectorDisplacementNode() +: ShaderNode(node_type) +{ +} + +void VectorDisplacementNode::attributes(Shader *shader, AttributeRequestSet *attributes) +{ + if(shader->has_surface && space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + attributes->add(ATTR_STD_UV_TANGENT); + attributes->add(ATTR_STD_UV_TANGENT_SIGN); + } + else { + attributes->add(ustring((string(attribute.c_str()) + ".tangent").c_str())); + attributes->add(ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + + attributes->add(ATTR_STD_VERTEX_NORMAL); + } + + ShaderNode::attributes(shader, attributes); +} + +void VectorDisplacementNode::compile(SVMCompiler& compiler) +{ + ShaderInput *vector_in = input("Vector"); + ShaderInput *midlevel_in = input("Midlevel"); + ShaderInput *scale_in = input("Scale"); + ShaderOutput *displacement_out = output("Displacement"); + int attr = 0, attr_sign = 0; + + if(space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + attr = compiler.attribute(ATTR_STD_UV_TANGENT); + attr_sign = compiler.attribute(ATTR_STD_UV_TANGENT_SIGN); + } + else { + attr = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent").c_str())); + attr_sign = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + } + + compiler.add_node(NODE_VECTOR_DISPLACEMENT, + compiler.encode_uchar4(compiler.stack_assign(vector_in), + compiler.stack_assign(midlevel_in), + compiler.stack_assign(scale_in), + compiler.stack_assign(displacement_out)), + attr, attr_sign); + + compiler.add_node(space); +} + +void VectorDisplacementNode::compile(OSLCompiler& compiler) +{ + if(space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + compiler.parameter("attr_name", ustring("geom:tangent")); + compiler.parameter("attr_sign_name", ustring("geom:tangent_sign")); + } + else { + compiler.parameter("attr_name", ustring((string(attribute.c_str()) + ".tangent").c_str())); + compiler.parameter("attr_sign_name", ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + } + + compiler.parameter(this, "space"); + compiler.add(this, "node_vector_displacement"); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 578451cbcfa..a00b48ca5bc 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1034,11 +1034,28 @@ public: return NODE_FEATURE_BUMP; } + NodeNormalMapSpace space; float height; + float midlevel; float scale; float3 normal; }; +class VectorDisplacementNode : public ShaderNode { +public: + SHADER_NODE_CLASS(VectorDisplacementNode) + void attributes(Shader *shader, AttributeRequestSet *attributes); + virtual int get_feature() { + return NODE_FEATURE_BUMP; + } + + NodeNormalMapSpace space; + ustring attribute; + float3 vector; + float midlevel; + float scale; +}; + CCL_NAMESPACE_END #endif /* __NODES_H__ */ diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 51b7f76b9d5..a1ebb26eba3 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -625,7 +625,7 @@ void ShaderManager::get_requested_features(Scene *scene, ShaderNode *output_node = shader->graph->output(); if(output_node->input("Displacement")->link != NULL) { requested_features->nodes_features |= NODE_FEATURE_BUMP; - if(shader->displacement_method == DISPLACE_BOTH && requested_features->experimental) { + if(shader->displacement_method == DISPLACE_BOTH) { requested_features->nodes_features |= NODE_FEATURE_BUMP_STATE; } } |