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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:48 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:48 +0400
commit27043b8e40f74c8b0917850d1aefbd6315fa46a5 (patch)
tree26360d0ab051bb94312e40fef974851f3c20f6e0 /intern/cycles/render
parent393216a6df934a78f541d98def7a948a89f9b5c8 (diff)
Cycles code internals: add support for mesh voxel grid attributes.
These are internally stored as a 3D image textures, but accessible like e.g. UV coordinates though the attribute node and getattribute(). This is convenient for rendering e.g. smoke objects where data like density is really a property of the mesh, and it avoids having to specify the smoke object in a texture node, instead the material will work with any smoke domain.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/attribute.cpp101
-rw-r--r--intern/cycles/render/attribute.h15
-rw-r--r--intern/cycles/render/mesh.cpp7
-rw-r--r--intern/cycles/render/nodes.cpp41
4 files changed, 118 insertions, 46 deletions
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index f524a9fa3bc..cd81c33a28f 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -14,6 +14,7 @@
* limitations under the License
*/
+#include "image.h"
#include "mesh.h"
#include "attribute.h"
@@ -25,6 +26,17 @@ CCL_NAMESPACE_BEGIN
/* Attribute */
+Attribute::~Attribute()
+{
+ /* for voxel data, we need to remove the image from the image manager */
+ if(element == ATTR_ELEMENT_VOXEL) {
+ VoxelAttribute *voxel_data = data_voxel();
+
+ if(voxel_data)
+ voxel_data->manager->remove_image(voxel_data->slot);
+ }
+}
+
void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
{
name = name_;
@@ -75,9 +87,20 @@ void Attribute::add(const Transform& f)
buffer.push_back(data[i]);
}
+void Attribute::add(const VoxelAttribute& f)
+{
+ char *data = (char*)&f;
+ size_t size = sizeof(f);
+
+ for(size_t i = 0; i < size; i++)
+ buffer.push_back(data[i]);
+}
+
size_t Attribute::data_sizeof() const
{
- if(type == TypeDesc::TypeFloat)
+ if(element == ATTR_ELEMENT_VOXEL)
+ return sizeof(VoxelAttribute);
+ else if(type == TypeDesc::TypeFloat)
return sizeof(float);
else if(type == TypeDesc::TypeMatrix)
return sizeof(Transform);
@@ -92,6 +115,7 @@ size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numc
switch(element) {
case ATTR_ELEMENT_OBJECT:
case ATTR_ELEMENT_MESH:
+ case ATTR_ELEMENT_VOXEL:
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
@@ -147,40 +171,55 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
const char *Attribute::standard_name(AttributeStandard std)
{
- if(std == ATTR_STD_VERTEX_NORMAL)
- return "N";
- else if(std == ATTR_STD_FACE_NORMAL)
- return "Ng";
- else if(std == ATTR_STD_UV)
- return "uv";
- else if(std == ATTR_STD_GENERATED)
- return "generated";
- else if(std == ATTR_STD_UV_TANGENT)
- return "tangent";
- else if(std == ATTR_STD_UV_TANGENT_SIGN)
- return "tangent_sign";
- else if(std == ATTR_STD_POSITION_UNDEFORMED)
- return "undeformed";
- else if(std == ATTR_STD_POSITION_UNDISPLACED)
- return "undisplaced";
- else if(std == ATTR_STD_MOTION_VERTEX_POSITION)
- return "motion_P";
- else if(std == ATTR_STD_MOTION_VERTEX_NORMAL)
- return "motion_N";
- else if(std == ATTR_STD_PARTICLE)
- return "particle";
- else if(std == ATTR_STD_CURVE_INTERCEPT)
- return "curve_intercept";
- else if(std == ATTR_STD_PTEX_FACE_ID)
- return "ptex_face_id";
- else if(std == ATTR_STD_PTEX_UV)
- return "ptex_uv";
- else if(std == ATTR_STD_GENERATED_TRANSFORM)
- return "generated_transform";
+ switch(std) {
+ case ATTR_STD_VERTEX_NORMAL:
+ return "N";
+ case ATTR_STD_FACE_NORMAL:
+ return "Ng";
+ case ATTR_STD_UV:
+ return "uv";
+ case ATTR_STD_GENERATED:
+ return "generated";
+ case ATTR_STD_GENERATED_TRANSFORM:
+ return "generated_transform";
+ case ATTR_STD_UV_TANGENT:
+ return "tangent";
+ case ATTR_STD_UV_TANGENT_SIGN:
+ return "tangent_sign";
+ case ATTR_STD_POSITION_UNDEFORMED:
+ return "undeformed";
+ case ATTR_STD_POSITION_UNDISPLACED:
+ return "undisplaced";
+ case ATTR_STD_MOTION_VERTEX_POSITION:
+ return "motion_P";
+ case ATTR_STD_MOTION_VERTEX_NORMAL:
+ return "motion_N";
+ case ATTR_STD_PARTICLE:
+ return "particle";
+ case ATTR_STD_CURVE_INTERCEPT:
+ return "curve_intercept";
+ case ATTR_STD_PTEX_FACE_ID:
+ return "ptex_face_id";
+ case ATTR_STD_PTEX_UV:
+ return "ptex_uv";
+ case ATTR_STD_NOT_FOUND:
+ case ATTR_STD_NONE:
+ case ATTR_STD_NUM:
+ return "";
+ }
return "";
}
+AttributeStandard Attribute::name_standard(const char *name)
+{
+ for(AttributeStandard std = ATTR_STD_NONE; std < ATTR_STD_NUM; std++)
+ if(strcmp(name, Attribute::standard_name(std)) == 0)
+ return std;
+
+ return ATTR_STD_NONE;
+}
+
/* Attribute Set */
AttributeSet::AttributeSet()
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index 5160224f4e3..3dc7b7f7401 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -27,12 +27,20 @@
CCL_NAMESPACE_BEGIN
class Attribute;
-class AttributeSet;
class AttributeRequest;
class AttributeRequestSet;
+class AttributeSet;
+class ImageManager;
class Mesh;
struct Transform;
+/* Attributes for voxels are images */
+
+struct VoxelAttribute {
+ ImageManager *manager;
+ int slot;
+};
+
/* Attribute
*
* Arbitrary data layers on meshes.
@@ -48,6 +56,7 @@ public:
AttributeElement element;
Attribute() {}
+ ~Attribute();
void set(ustring name, TypeDesc type, AttributeElement element);
void reserve(int numverts, int numfaces, int numsteps, int numcurves, int numkeys, bool resize);
@@ -60,19 +69,23 @@ public:
float4 *data_float4() { return (float4*)data(); }
float *data_float() { return (float*)data(); }
Transform *data_transform() { return (Transform*)data(); }
+ VoxelAttribute *data_voxel() { return ( VoxelAttribute*)data(); }
const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
const float3 *data_float3() const { return (const float3*)data(); }
const float4 *data_float4() const { return (const float4*)data(); }
const float *data_float() const { return (const float*)data(); }
const Transform *data_transform() const { return (const Transform*)data(); }
+ const VoxelAttribute *data_voxel() const { return (const VoxelAttribute*)data(); }
void add(const float& f);
void add(const float3& f);
void add(const Transform& f);
+ void add(const VoxelAttribute& f);
static bool same_storage(TypeDesc a, TypeDesc b);
static const char *standard_name(AttributeStandard std);
+ static AttributeStandard name_standard(const char *name);
};
/* Attribute Set
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 52cd946456f..2ae15e09efb 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -756,7 +756,12 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
mesh->curves.size(),
mesh->curve_keys.size());
- if(mattr->type == TypeDesc::TypeFloat) {
+ if(mattr->element == ATTR_ELEMENT_VOXEL) {
+ /* store slot in offset value */
+ VoxelAttribute *voxel_data = mattr->data_voxel();
+ offset = voxel_data->slot;
+ }
+ else if(mattr->type == TypeDesc::TypeFloat) {
float *data = mattr->data_float();
offset = attr_float.size();
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index d5e358be161..f10b956a482 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2209,8 +2209,9 @@ void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attr
if(shader->has_volume) {
if(!from_dupli) {
- if(!output("Generated")->links.empty())
+ if(!output("Generated")->links.empty()) {
attributes->add(ATTR_STD_GENERATED_TRANSFORM);
+ }
}
}
@@ -2629,7 +2630,7 @@ void HairInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
if(!intercept_out->links.empty())
attributes->add(ATTR_STD_CURVE_INTERCEPT);
}
-
+
ShaderNode::attributes(shader, attributes);
}
@@ -3143,15 +3144,22 @@ AttributeNode::AttributeNode()
void AttributeNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
- if(shader->has_surface) {
- ShaderOutput *color_out = output("Color");
- ShaderOutput *vector_out = output("Vector");
- ShaderOutput *fac_out = output("Fac");
+ ShaderOutput *color_out = output("Color");
+ ShaderOutput *vector_out = output("Vector");
+ ShaderOutput *fac_out = output("Fac");
- if(!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty())
+ if(!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty()) {
+ AttributeStandard std = Attribute::name_standard(attribute.c_str());
+
+ if(std != ATTR_STD_NONE)
+ attributes->add(std);
+ else
attributes->add(attribute);
}
-
+
+ if(shader->has_volume)
+ attributes->add(ATTR_STD_GENERATED_TRANSFORM);
+
ShaderNode::attributes(shader, attributes);
}
@@ -3161,6 +3169,13 @@ void AttributeNode::compile(SVMCompiler& compiler)
ShaderOutput *vector_out = output("Vector");
ShaderOutput *fac_out = output("Fac");
NodeType attr_node = NODE_ATTR;
+ AttributeStandard std = Attribute::name_standard(attribute.c_str());
+ int attr;
+
+ if(std != ATTR_STD_NONE)
+ attr = compiler.attribute(std);
+ else
+ attr = compiler.attribute(attribute);
if(bump == SHADER_BUMP_DX)
attr_node = NODE_ATTR_BUMP_DX;
@@ -3168,8 +3183,6 @@ void AttributeNode::compile(SVMCompiler& compiler)
attr_node = NODE_ATTR_BUMP_DY;
if(!color_out->links.empty() || !vector_out->links.empty()) {
- int attr = compiler.attribute(attribute);
-
if(!color_out->links.empty()) {
compiler.stack_assign(color_out);
compiler.add_node(attr_node, attr, color_out->stack_offset, NODE_ATTR_FLOAT3);
@@ -3181,8 +3194,6 @@ void AttributeNode::compile(SVMCompiler& compiler)
}
if(!fac_out->links.empty()) {
- int attr = compiler.attribute(attribute);
-
compiler.stack_assign(fac_out);
compiler.add_node(attr_node, attr, fac_out->stack_offset, NODE_ATTR_FLOAT);
}
@@ -3196,8 +3207,12 @@ void AttributeNode::compile(OSLCompiler& compiler)
compiler.parameter("bump_offset", "dy");
else
compiler.parameter("bump_offset", "center");
+
+ if(Attribute::name_standard(attribute.c_str()) != ATTR_STD_NONE)
+ compiler.parameter("name", (string("geom:") + attribute.c_str()).c_str());
+ else
+ compiler.parameter("name", attribute.c_str());
- compiler.parameter("name", attribute.c_str());
compiler.add(this, "node_attribute");
}