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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-05 16:17:09 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-05 18:57:58 +0300
commitfb99ea79f84b49bf3de2d80c14a08c9040dc4ac1 (patch)
treed60db0acb910c331aaf2f180c625cd8a77b00a29 /intern/cycles/render
parentd8509b349d1d6219923615e7af81267bb6f06b68 (diff)
Code refactor: split displace/background into separate kernels, remove luma.
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/bake.cpp1
-rw-r--r--intern/cycles/render/light.cpp1
-rw-r--r--intern/cycles/render/mesh_displace.cpp1
3 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index c0fcd517390..2bedf3668f7 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -174,6 +174,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
device->mem_alloc("bake_input", d_input, MEM_READ_ONLY);
device->mem_copy_to(d_input);
device->mem_alloc("bake_output", d_output, MEM_READ_WRITE);
+ device->mem_zero(d_output);
DeviceTask task(DeviceTask::SHADER);
task.shader_input = d_input.device_pointer;
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 4adc00bc839..6a7f985b756 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -60,6 +60,7 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res
device->mem_alloc("shade_background_pixels_input", d_input, MEM_READ_ONLY);
device->mem_copy_to(d_input);
device->mem_alloc("shade_background_pixels_output", d_output, MEM_WRITE_ONLY);
+ device->mem_zero(d_output);
DeviceTask main_task(DeviceTask::SHADER);
main_task.shader_input = d_input.device_pointer;
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index 4ca20cf7ef3..350a56bf185 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -124,6 +124,7 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me
device->mem_alloc("displace_input", d_input, MEM_READ_ONLY);
device->mem_copy_to(d_input);
device->mem_alloc("displace_output", d_output, MEM_WRITE_ONLY);
+ device->mem_zero(d_output);
DeviceTask task(DeviceTask::SHADER);
task.shader_input = d_input.device_pointer;