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authorSergey Sharybin <sergey.vfx@gmail.com>2016-10-24 13:26:12 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-10-24 13:26:12 +0300
commit48997d2e40a74a83fb9edfb9de0999139392f634 (patch)
treebb968328b736dd1f9f5433061d8cfbd10fb6ef9b /intern/cycles/render
parent3f292596769d699c8347be075a6d4bff8fffd556 (diff)
Cycles: Cleanup, style
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/camera.cpp3
-rw-r--r--intern/cycles/render/graph.cpp7
-rw-r--r--intern/cycles/render/image.cpp2
-rw-r--r--intern/cycles/render/mesh.cpp2
-rw-r--r--intern/cycles/render/nodes.cpp15
-rw-r--r--intern/cycles/render/object.cpp5
-rw-r--r--intern/cycles/render/osl.cpp5
7 files changed, 22 insertions, 17 deletions
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index a6df656d220..c8c51ec96d2 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -32,8 +32,9 @@ CCL_NAMESPACE_BEGIN
static float shutter_curve_eval(float x,
array<float>& shutter_curve)
{
- if (shutter_curve.size() == 0)
+ if(shutter_curve.size() == 0) {
return 1.0f;
+ }
x *= shutter_curve.size();
int index = (int)x;
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 131ec824be3..f6c83fb5c7e 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -148,8 +148,9 @@ void ShaderNode::attributes(Shader *shader, AttributeRequestSet *attributes)
bool ShaderNode::equals(const ShaderNode& other)
{
- if (type != other.type || bump != other.bump)
+ if(type != other.type || bump != other.bump) {
return false;
+ }
assert(inputs.size() == other.inputs.size());
@@ -597,13 +598,13 @@ void ShaderGraph::deduplicate_nodes()
/* Try to merge this node with another one. */
ShaderNode *merge_with = NULL;
foreach(ShaderNode *other_node, candidates[node->type->name]) {
- if (node != other_node && node->equals(*other_node)) {
+ if(node != other_node && node->equals(*other_node)) {
merge_with = other_node;
break;
}
}
/* If found an equivalent, merge; otherwise keep node for later merges */
- if (merge_with != NULL) {
+ if(merge_with != NULL) {
for(int i = 0; i < node->outputs.size(); ++i) {
relink(node, node->outputs[i], merge_with->outputs[i]);
}
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 3cb0aa961ec..073a0aa2ac9 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -43,7 +43,7 @@ ImageManager::ImageManager(const DeviceInfo& info)
* be screwed on so many levels..
*/
DeviceType device_type = info.type;
- if (device_type == DEVICE_MULTI) {
+ if(device_type == DEVICE_MULTI) {
device_type = info.multi_devices[0].type;
}
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 039bb49d82f..ac369a0d5f8 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1462,7 +1462,7 @@ void MeshManager::device_update_mesh(Device *device,
else {
PackedBVH& pack = bvh->pack;
for(size_t i = 0; i < pack.prim_index.size(); ++i) {
- if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
tri_prim_index[pack.prim_index[i]] = pack.prim_tri_index[i];
}
}
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 7ea52b28b9c..3b4aa389c13 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2378,8 +2378,9 @@ void EmissionNode::constant_fold(const ConstantFolder& folder)
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
- if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
- (!strength_in->link && strength == 0.0f)) {
+ if((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength == 0.0f))
+ {
folder.discard();
}
}
@@ -2430,8 +2431,9 @@ void BackgroundNode::constant_fold(const ConstantFolder& folder)
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
- if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
- (!strength_in->link && strength == 0.0f)) {
+ if((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength == 0.0f))
+ {
folder.discard();
}
}
@@ -4864,8 +4866,9 @@ void CurvesNode::constant_fold(const ConstantFolder& folder, ShaderInput *value_
/* evaluate fully constant node */
if(folder.all_inputs_constant()) {
- if (curves.size() == 0)
+ if(curves.size() == 0) {
return;
+ }
float3 pos = (value - make_float3(min_x, min_x, min_x)) / (max_x - min_x);
float3 result;
@@ -5140,7 +5143,7 @@ OSLNode* OSLNode::create(size_t num_inputs, const OSLNode *from)
char *node_memory = (char*) operator new(node_size + inputs_size);
memset(node_memory, 0, node_size + inputs_size);
- if (!from) {
+ if(!from) {
return new(node_memory) OSLNode();
}
else {
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index d8f3ce58505..8b8b988b969 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -253,7 +253,7 @@ vector<float> Object::motion_times()
bool Object::is_traceable()
{
/* Mesh itself can be empty,can skip all such objects. */
- if (!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) {
+ if(!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) {
return false;
}
/* TODO(sergey): Check for mesh vertices/curves. visibility flags. */
@@ -624,8 +624,9 @@ void ObjectManager::device_update_flags(Device *device,
void ObjectManager::device_update_patch_map_offsets(Device *device, DeviceScene *dscene, Scene *scene)
{
- if (scene->objects.size() == 0)
+ if(scene->objects.size() == 0) {
return;
+ }
uint4* objects = (uint4*)dscene->objects.get_data();
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 18a32f7f328..67b68e63cb2 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -825,7 +825,7 @@ void OSLCompiler::parameter(ShaderNode* node, const char *name)
// OSL does not support booleans, so convert to int
const array<bool>& value = node->get_bool_array(socket);
array<int> intvalue(value.size());
- for (size_t i = 0; i < value.size(); i++)
+ for(size_t i = 0; i < value.size(); i++)
intvalue[i] = value[i];
ss->Parameter(uname, array_typedesc(TypeDesc::TypeInt, value.size()), intvalue.data());
break;
@@ -861,8 +861,7 @@ void OSLCompiler::parameter(ShaderNode* node, const char *name)
// convert to tightly packed array since float3 has padding
const array<float3>& value = node->get_float3_array(socket);
array<float> fvalue(value.size() * 3);
- for (size_t i = 0, j = 0; i < value.size(); i++)
- {
+ for(size_t i = 0, j = 0; i < value.size(); i++) {
fvalue[j++] = value[i].x;
fvalue[j++] = value[i].y;
fvalue[j++] = value[i].z;