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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
commit7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch)
treea0643b42154c44abf8999192e0c640b4c02615ae /intern/cycles/render
parent6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff)
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/bake.cpp2
-rw-r--r--intern/cycles/render/constant_fold.cpp39
-rw-r--r--intern/cycles/render/constant_fold.h2
-rw-r--r--intern/cycles/render/nodes.cpp47
-rw-r--r--intern/cycles/render/nodes.h3
5 files changed, 78 insertions, 15 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index 73893921500..b906357b7b5 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -124,7 +124,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
void BakeManager::set_shader_limit(const size_t x, const size_t y)
{
m_shader_limit = x * y;
- m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit) / log(2)));
+ m_shader_limit = (size_t)pow(2, std::ceil(log(m_shader_limit) / log(2)));
}
bool BakeManager::bake(Device *device,
diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp
index d6fdc49434e..851d4b71df8 100644
--- a/intern/cycles/render/constant_fold.cpp
+++ b/intern/cycles/render/constant_fold.cpp
@@ -359,10 +359,11 @@ void ConstantFolder::fold_math(NodeMathType type) const
}
}
-void ConstantFolder::fold_vector_math(NodeVectorMath type) const
+void ConstantFolder::fold_vector_math(NodeVectorMathType type) const
{
ShaderInput *vector1_in = node->input("Vector1");
ShaderInput *vector2_in = node->input("Vector2");
+ ShaderInput *scale_in = node->input("Scale");
switch (type) {
case NODE_VECTOR_MATH_ADD:
@@ -380,6 +381,27 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const
try_bypass_or_make_constant(vector1_in);
}
break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ /* X * 0 == 0 * X == 0 */
+ if (is_zero(vector1_in) || is_zero(vector2_in)) {
+ make_zero();
+ } /* X * 1 == 1 * X == X */
+ else if (is_one(vector1_in)) {
+ try_bypass_or_make_constant(vector2_in);
+ }
+ else if (is_one(vector2_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ /* X / 0 == 0 / X == 0 */
+ if (is_zero(vector1_in) || is_zero(vector2_in)) {
+ make_zero();
+ } /* X / 1 == X */
+ else if (is_one(vector2_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
case NODE_VECTOR_MATH_DOT_PRODUCT:
case NODE_VECTOR_MATH_CROSS_PRODUCT:
/* X * 0 == 0 * X == 0 */
@@ -387,6 +409,21 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const
make_zero();
}
break;
+ case NODE_VECTOR_MATH_LENGTH:
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ if (is_zero(vector1_in)) {
+ make_zero();
+ }
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ /* X * 0 == 0 * X == 0 */
+ if (is_zero(vector1_in) || is_zero(scale_in)) {
+ make_zero();
+ } /* X * 1 == X */
+ else if (is_one(scale_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
default:
break;
}
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
index d223fd86197..881636a9fe1 100644
--- a/intern/cycles/render/constant_fold.h
+++ b/intern/cycles/render/constant_fold.h
@@ -65,7 +65,7 @@ class ConstantFolder {
/* Specific nodes. */
void fold_mix(NodeMix type, bool clamp) const;
void fold_math(NodeMathType type) const;
- void fold_vector_math(NodeVectorMath type) const;
+ void fold_vector_math(NodeVectorMathType type) const;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 642f7beaf3c..8c8bb559c30 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -163,8 +163,10 @@ void TextureMapping::compile(SVMCompiler &compiler, int offset_in, int offset_ou
}
if (type == NORMAL) {
- compiler.add_node(NODE_VECTOR_MATH, NODE_VECTOR_MATH_NORMALIZE, offset_out, offset_out);
- compiler.add_node(NODE_VECTOR_MATH, SVM_STACK_INVALID, offset_out);
+ compiler.add_node(NODE_VECTOR_MATH,
+ NODE_VECTOR_MATH_NORMALIZE,
+ compiler.encode_uchar4(offset_out, offset_out, offset_out),
+ compiler.encode_uchar4(SVM_STACK_INVALID, offset_out));
}
}
@@ -5496,14 +5498,32 @@ NODE_DEFINE(VectorMathNode)
static NodeEnum type_enum;
type_enum.insert("add", NODE_VECTOR_MATH_ADD);
type_enum.insert("subtract", NODE_VECTOR_MATH_SUBTRACT);
- type_enum.insert("average", NODE_VECTOR_MATH_AVERAGE);
- type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
+ type_enum.insert("multiply", NODE_VECTOR_MATH_MULTIPLY);
+ type_enum.insert("divide", NODE_VECTOR_MATH_DIVIDE);
+
type_enum.insert("cross_product", NODE_VECTOR_MATH_CROSS_PRODUCT);
+ type_enum.insert("project", NODE_VECTOR_MATH_PROJECT);
+ type_enum.insert("reflect", NODE_VECTOR_MATH_REFLECT);
+ type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
+
+ type_enum.insert("distance", NODE_VECTOR_MATH_DISTANCE);
+ type_enum.insert("length", NODE_VECTOR_MATH_LENGTH);
+ type_enum.insert("scale", NODE_VECTOR_MATH_SCALE);
type_enum.insert("normalize", NODE_VECTOR_MATH_NORMALIZE);
+
+ type_enum.insert("snap", NODE_VECTOR_MATH_SNAP);
+ type_enum.insert("floor", NODE_VECTOR_MATH_FLOOR);
+ type_enum.insert("ceil", NODE_VECTOR_MATH_CEIL);
+ type_enum.insert("modulo", NODE_VECTOR_MATH_MODULO);
+ type_enum.insert("fraction", NODE_VECTOR_MATH_FRACTION);
+ type_enum.insert("absolute", NODE_VECTOR_MATH_ABSOLUTE);
+ type_enum.insert("minimum", NODE_VECTOR_MATH_MINIMUM);
+ type_enum.insert("maximum", NODE_VECTOR_MATH_MAXIMUM);
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_MATH_ADD);
SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_IN_VECTOR(vector2, "Vector2", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
SOCKET_OUT_FLOAT(value, "Value");
SOCKET_OUT_VECTOR(vector, "Vector");
@@ -5521,8 +5541,7 @@ void VectorMathNode::constant_fold(const ConstantFolder &folder)
float3 vector;
if (folder.all_inputs_constant()) {
- svm_vector_math(&value, &vector, type, vector1, vector2);
-
+ svm_vector_math(&value, &vector, type, vector1, vector2, scale);
if (folder.output == output("Value")) {
folder.make_constant(value);
}
@@ -5539,15 +5558,21 @@ void VectorMathNode::compile(SVMCompiler &compiler)
{
ShaderInput *vector1_in = input("Vector1");
ShaderInput *vector2_in = input("Vector2");
+ ShaderInput *scale_in = input("Scale");
ShaderOutput *value_out = output("Value");
ShaderOutput *vector_out = output("Vector");
- compiler.add_node(NODE_VECTOR_MATH,
- type,
- compiler.stack_assign(vector1_in),
- compiler.stack_assign(vector2_in));
+ int vector1_stack_offset = compiler.stack_assign(vector1_in);
+ int vector2_stack_offset = compiler.stack_assign(vector2_in);
+ int scale_stack_offset = compiler.stack_assign(scale_in);
+ int value_stack_offset = compiler.stack_assign_if_linked(value_out);
+ int vector_stack_offset = compiler.stack_assign_if_linked(vector_out);
+
compiler.add_node(
- NODE_VECTOR_MATH, compiler.stack_assign(value_out), compiler.stack_assign(vector_out));
+ NODE_VECTOR_MATH,
+ type,
+ compiler.encode_uchar4(vector1_stack_offset, vector2_stack_offset, scale_stack_offset),
+ compiler.encode_uchar4(value_stack_offset, vector_stack_offset));
}
void VectorMathNode::compile(OSLCompiler &compiler)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 514ab3db8eb..417623c7562 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1292,7 +1292,8 @@ class VectorMathNode : public ShaderNode {
float3 vector1;
float3 vector2;
- NodeVectorMath type;
+ float scale;
+ NodeVectorMathType type;
};
class VectorTransformNode : public ShaderNode {