diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/attribute.h | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/attribute.h')
-rw-r--r-- | intern/cycles/scene/attribute.h | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/intern/cycles/scene/attribute.h b/intern/cycles/scene/attribute.h new file mode 100644 index 00000000000..9af3dcaee26 --- /dev/null +++ b/intern/cycles/scene/attribute.h @@ -0,0 +1,287 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __ATTRIBUTE_H__ +#define __ATTRIBUTE_H__ + +#include "scene/image.h" + +#include "kernel/kernel_types.h" + +#include "util/util_list.h" +#include "util/util_param.h" +#include "util/util_set.h" +#include "util/util_types.h" +#include "util/util_vector.h" + +CCL_NAMESPACE_BEGIN + +class Attribute; +class AttributeRequest; +class AttributeRequestSet; +class AttributeSet; +class ImageHandle; +class Geometry; +class Hair; +class Mesh; +struct Transform; + +/* AttrKernelDataType. + * + * The data type of the device arrays storing the attribute's data. Those data types are different + * than the ones for attributes as some attribute types are stored in the same array, e.g. Point, + * Vector, and Transform are all stored as float3 in the kernel. + * + * The values of this enumeration are also used as flags to detect changes in AttributeSet. */ + +enum AttrKernelDataType { + FLOAT = 0, + FLOAT2 = 1, + FLOAT3 = 2, + UCHAR4 = 3, +}; + +/* Attribute + * + * Arbitrary data layers on meshes. + * Supported types: Float, Color, Vector, Normal, Point */ + +class Attribute { + public: + ustring name; + AttributeStandard std; + + TypeDesc type; + vector<char> buffer; + AttributeElement element; + uint flags; /* enum AttributeFlag */ + + bool modified; + + Attribute(ustring name, + TypeDesc type, + AttributeElement element, + Geometry *geom, + AttributePrimitive prim); + Attribute(Attribute &&other) = default; + Attribute(const Attribute &other) = delete; + Attribute &operator=(const Attribute &other) = delete; + ~Attribute(); + + void set(ustring name, TypeDesc type, AttributeElement element); + void resize(Geometry *geom, AttributePrimitive prim, bool reserve_only); + void resize(size_t num_elements); + + size_t data_sizeof() const; + size_t element_size(Geometry *geom, AttributePrimitive prim) const; + size_t buffer_size(Geometry *geom, AttributePrimitive prim) const; + + char *data() + { + return (buffer.size()) ? &buffer[0] : NULL; + } + float2 *data_float2() + { + assert(data_sizeof() == sizeof(float2)); + return (float2 *)data(); + } + float3 *data_float3() + { + assert(data_sizeof() == sizeof(float3)); + return (float3 *)data(); + } + float4 *data_float4() + { + assert(data_sizeof() == sizeof(float4)); + return (float4 *)data(); + } + float *data_float() + { + assert(data_sizeof() == sizeof(float)); + return (float *)data(); + } + uchar4 *data_uchar4() + { + assert(data_sizeof() == sizeof(uchar4)); + return (uchar4 *)data(); + } + Transform *data_transform() + { + assert(data_sizeof() == sizeof(Transform)); + return (Transform *)data(); + } + + /* Attributes for voxels are images */ + ImageHandle &data_voxel() + { + assert(data_sizeof() == sizeof(ImageHandle)); + return *(ImageHandle *)data(); + } + + const char *data() const + { + return (buffer.size()) ? &buffer[0] : NULL; + } + const float2 *data_float2() const + { + assert(data_sizeof() == sizeof(float2)); + return (const float2 *)data(); + } + const float3 *data_float3() const + { + assert(data_sizeof() == sizeof(float3)); + return (const float3 *)data(); + } + const float4 *data_float4() const + { + assert(data_sizeof() == sizeof(float4)); + return (const float4 *)data(); + } + const float *data_float() const + { + assert(data_sizeof() == sizeof(float)); + return (const float *)data(); + } + const Transform *data_transform() const + { + assert(data_sizeof() == sizeof(Transform)); + return (const Transform *)data(); + } + const ImageHandle &data_voxel() const + { + assert(data_sizeof() == sizeof(ImageHandle)); + return *(const ImageHandle *)data(); + } + + void zero_data(void *dst); + void add_with_weight(void *dst, void *src, float weight); + + void add(const float &f); + void add(const float2 &f); + void add(const float3 &f); + void add(const uchar4 &f); + void add(const Transform &tfm); + void add(const char *data); + + void set_data_from(Attribute &&other); + + static bool same_storage(TypeDesc a, TypeDesc b); + static const char *standard_name(AttributeStandard std); + static AttributeStandard name_standard(const char *name); + + static AttrKernelDataType kernel_type(const Attribute &attr); + + void get_uv_tiles(Geometry *geom, AttributePrimitive prim, unordered_set<int> &tiles) const; +}; + +/* Attribute Set + * + * Set of attributes on a mesh. */ + +class AttributeSet { + uint32_t modified_flag; + + public: + Geometry *geometry; + AttributePrimitive prim; + list<Attribute> attributes; + + AttributeSet(Geometry *geometry, AttributePrimitive prim); + AttributeSet(AttributeSet &&) = default; + ~AttributeSet(); + + Attribute *add(ustring name, TypeDesc type, AttributeElement element); + Attribute *find(ustring name) const; + void remove(ustring name); + + Attribute *add(AttributeStandard std, ustring name = ustring()); + Attribute *find(AttributeStandard std) const; + void remove(AttributeStandard std); + + Attribute *find(AttributeRequest &req); + + void remove(Attribute *attribute); + + void remove(list<Attribute>::iterator it); + + void resize(bool reserve_only = false); + void clear(bool preserve_voxel_data = false); + + /* Update the attributes in this AttributeSet with the ones from the new set, + * and remove any attribute not found on the new set from this. */ + void update(AttributeSet &&new_attributes); + + /* Return whether the attributes of the given kernel_type are modified, where "modified" means + * that some attributes of the given type were added or removed from this AttributeSet. This does + * not mean that the data of the remaining attributes in this AttributeSet were also modified. To + * check this, use Attribute.modified. */ + bool modified(AttrKernelDataType kernel_type) const; + + void clear_modified(); + + private: + /* Set the relevant modified flag for the attribute. Only attributes that are stored in device + * arrays will be considered for tagging this AttributeSet as modified. */ + void tag_modified(const Attribute &attr); +}; + +/* AttributeRequest + * + * Request from a shader to use a certain attribute, so we can figure out + * which ones we need to export from the host app end store for the kernel. + * The attribute is found either by name or by standard attribute type. */ + +class AttributeRequest { + public: + ustring name; + AttributeStandard std; + + /* temporary variables used by GeometryManager */ + TypeDesc type, subd_type; + AttributeDescriptor desc, subd_desc; + + explicit AttributeRequest(ustring name_); + explicit AttributeRequest(AttributeStandard std); +}; + +/* AttributeRequestSet + * + * Set of attributes requested by a shader. */ + +class AttributeRequestSet { + public: + vector<AttributeRequest> requests; + + AttributeRequestSet(); + ~AttributeRequestSet(); + + void add(ustring name); + void add(AttributeStandard std); + void add(AttributeRequestSet &reqs); + void add_standard(ustring name); + + bool find(ustring name); + bool find(AttributeStandard std); + + size_t size(); + void clear(); + + bool modified(const AttributeRequestSet &other); +}; + +CCL_NAMESPACE_END + +#endif /* __ATTRIBUTE_H__ */ |