diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/bake.cpp | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/bake.cpp')
-rw-r--r-- | intern/cycles/scene/bake.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/intern/cycles/scene/bake.cpp b/intern/cycles/scene/bake.cpp new file mode 100644 index 00000000000..86c5c4c02af --- /dev/null +++ b/intern/cycles/scene/bake.cpp @@ -0,0 +1,104 @@ +/* + * Copyright 2011-2014 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "scene/bake.h" +#include "scene/integrator.h" +#include "scene/mesh.h" +#include "scene/object.h" +#include "scene/shader.h" +#include "scene/stats.h" +#include "session/buffers.h" + +#include "util/util_foreach.h" + +CCL_NAMESPACE_BEGIN + +BakeManager::BakeManager() +{ + need_update_ = true; +} + +BakeManager::~BakeManager() +{ +} + +bool BakeManager::get_baking() const +{ + return !object_name.empty(); +} + +void BakeManager::set(Scene *scene, const std::string &object_name_) +{ + object_name = object_name_; + + /* create device and update scene */ + scene->film->tag_modified(); + scene->integrator->tag_update(scene, Integrator::UPDATE_ALL); + + need_update_ = true; +} + +void BakeManager::device_update(Device * /*device*/, + DeviceScene *dscene, + Scene *scene, + Progress & /* progress */) +{ + if (!need_update()) + return; + + KernelBake *kbake = &dscene->data.bake; + memset(kbake, 0, sizeof(*kbake)); + + if (!object_name.empty()) { + scoped_callback_timer timer([scene](double time) { + if (scene->update_stats) { + scene->update_stats->bake.times.add_entry({"device_update", time}); + } + }); + + kbake->use = true; + + int object_index = 0; + foreach (Object *object, scene->objects) { + const Geometry *geom = object->get_geometry(); + if (object->name == object_name && geom->geometry_type == Geometry::MESH) { + kbake->object_index = object_index; + kbake->tri_offset = geom->prim_offset; + break; + } + + object_index++; + } + } + + need_update_ = false; +} + +void BakeManager::device_free(Device * /*device*/, DeviceScene * /*dscene*/) +{ +} + +void BakeManager::tag_update() +{ + need_update_ = true; +} + +bool BakeManager::need_update() const +{ + return need_update_; +} + +CCL_NAMESPACE_END |