diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/camera.cpp | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/camera.cpp')
-rw-r--r-- | intern/cycles/scene/camera.cpp | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp new file mode 100644 index 00000000000..1e78f8dd36f --- /dev/null +++ b/intern/cycles/scene/camera.cpp @@ -0,0 +1,814 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "scene/camera.h" +#include "scene/mesh.h" +#include "scene/object.h" +#include "scene/scene.h" +#include "scene/stats.h" +#include "scene/tables.h" + +#include "device/device.h" + +#include "util/util_foreach.h" +#include "util/util_function.h" +#include "util/util_logging.h" +#include "util/util_math_cdf.h" +#include "util/util_task.h" +#include "util/util_time.h" +#include "util/util_vector.h" + +/* needed for calculating differentials */ +#include "kernel/device/cpu/compat.h" +#include "kernel/device/cpu/globals.h" + +#include "kernel/camera/camera.h" + +CCL_NAMESPACE_BEGIN + +static float shutter_curve_eval(float x, array<float> &shutter_curve) +{ + if (shutter_curve.size() == 0) { + return 1.0f; + } + + x *= shutter_curve.size(); + int index = (int)x; + float frac = x - index; + if (index < shutter_curve.size() - 1) { + return lerp(shutter_curve[index], shutter_curve[index + 1], frac); + } + else { + return shutter_curve[shutter_curve.size() - 1]; + } +} + +NODE_DEFINE(Camera) +{ + NodeType *type = NodeType::add("camera", create); + + SOCKET_FLOAT(shuttertime, "Shutter Time", 1.0f); + + static NodeEnum motion_position_enum; + motion_position_enum.insert("start", MOTION_POSITION_START); + motion_position_enum.insert("center", MOTION_POSITION_CENTER); + motion_position_enum.insert("end", MOTION_POSITION_END); + SOCKET_ENUM(motion_position, "Motion Position", motion_position_enum, MOTION_POSITION_CENTER); + + static NodeEnum rolling_shutter_type_enum; + rolling_shutter_type_enum.insert("none", ROLLING_SHUTTER_NONE); + rolling_shutter_type_enum.insert("top", ROLLING_SHUTTER_TOP); + SOCKET_ENUM(rolling_shutter_type, + "Rolling Shutter Type", + rolling_shutter_type_enum, + ROLLING_SHUTTER_NONE); + SOCKET_FLOAT(rolling_shutter_duration, "Rolling Shutter Duration", 0.1f); + + SOCKET_FLOAT_ARRAY(shutter_curve, "Shutter Curve", array<float>()); + + SOCKET_FLOAT(aperturesize, "Aperture Size", 0.0f); + SOCKET_FLOAT(focaldistance, "Focal Distance", 10.0f); + SOCKET_UINT(blades, "Blades", 0); + SOCKET_FLOAT(bladesrotation, "Blades Rotation", 0.0f); + + SOCKET_TRANSFORM(matrix, "Matrix", transform_identity()); + SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>()); + + SOCKET_FLOAT(aperture_ratio, "Aperture Ratio", 1.0f); + + static NodeEnum type_enum; + type_enum.insert("perspective", CAMERA_PERSPECTIVE); + type_enum.insert("orthograph", CAMERA_ORTHOGRAPHIC); + type_enum.insert("panorama", CAMERA_PANORAMA); + SOCKET_ENUM(camera_type, "Type", type_enum, CAMERA_PERSPECTIVE); + + static NodeEnum panorama_type_enum; + panorama_type_enum.insert("equirectangular", PANORAMA_EQUIRECTANGULAR); + panorama_type_enum.insert("mirrorball", PANORAMA_MIRRORBALL); + panorama_type_enum.insert("fisheye_equidistant", PANORAMA_FISHEYE_EQUIDISTANT); + panorama_type_enum.insert("fisheye_equisolid", PANORAMA_FISHEYE_EQUISOLID); + SOCKET_ENUM(panorama_type, "Panorama Type", panorama_type_enum, PANORAMA_EQUIRECTANGULAR); + + SOCKET_FLOAT(fisheye_fov, "Fisheye FOV", M_PI_F); + SOCKET_FLOAT(fisheye_lens, "Fisheye Lens", 10.5f); + SOCKET_FLOAT(latitude_min, "Latitude Min", -M_PI_2_F); + SOCKET_FLOAT(latitude_max, "Latitude Max", M_PI_2_F); + SOCKET_FLOAT(longitude_min, "Longitude Min", -M_PI_F); + SOCKET_FLOAT(longitude_max, "Longitude Max", M_PI_F); + SOCKET_FLOAT(fov, "FOV", M_PI_4_F); + SOCKET_FLOAT(fov_pre, "FOV Pre", M_PI_4_F); + SOCKET_FLOAT(fov_post, "FOV Post", M_PI_4_F); + + static NodeEnum stereo_eye_enum; + stereo_eye_enum.insert("none", STEREO_NONE); + stereo_eye_enum.insert("left", STEREO_LEFT); + stereo_eye_enum.insert("right", STEREO_RIGHT); + SOCKET_ENUM(stereo_eye, "Stereo Eye", stereo_eye_enum, STEREO_NONE); + + SOCKET_BOOLEAN(use_spherical_stereo, "Use Spherical Stereo", false); + + SOCKET_FLOAT(interocular_distance, "Interocular Distance", 0.065f); + SOCKET_FLOAT(convergence_distance, "Convergence Distance", 30.0f * 0.065f); + + SOCKET_BOOLEAN(use_pole_merge, "Use Pole Merge", false); + SOCKET_FLOAT(pole_merge_angle_from, "Pole Merge Angle From", 60.0f * M_PI_F / 180.0f); + SOCKET_FLOAT(pole_merge_angle_to, "Pole Merge Angle To", 75.0f * M_PI_F / 180.0f); + + SOCKET_FLOAT(sensorwidth, "Sensor Width", 0.036f); + SOCKET_FLOAT(sensorheight, "Sensor Height", 0.024f); + + SOCKET_FLOAT(nearclip, "Near Clip", 1e-5f); + SOCKET_FLOAT(farclip, "Far Clip", 1e5f); + + SOCKET_FLOAT(viewplane.left, "Viewplane Left", 0); + SOCKET_FLOAT(viewplane.right, "Viewplane Right", 0); + SOCKET_FLOAT(viewplane.bottom, "Viewplane Bottom", 0); + SOCKET_FLOAT(viewplane.top, "Viewplane Top", 0); + + SOCKET_FLOAT(border.left, "Border Left", 0); + SOCKET_FLOAT(border.right, "Border Right", 0); + SOCKET_FLOAT(border.bottom, "Border Bottom", 0); + SOCKET_FLOAT(border.top, "Border Top", 0); + + SOCKET_FLOAT(viewport_camera_border.left, "Viewport Border Left", 0); + SOCKET_FLOAT(viewport_camera_border.right, "Viewport Border Right", 0); + SOCKET_FLOAT(viewport_camera_border.bottom, "Viewport Border Bottom", 0); + SOCKET_FLOAT(viewport_camera_border.top, "Viewport Border Top", 0); + + SOCKET_FLOAT(offscreen_dicing_scale, "Offscreen Dicing Scale", 1.0f); + + SOCKET_INT(full_width, "Full Width", 1024); + SOCKET_INT(full_height, "Full Height", 512); + + SOCKET_BOOLEAN(use_perspective_motion, "Use Perspective Motion", false); + + return type; +} + +Camera::Camera() : Node(get_node_type()) +{ + shutter_table_offset = TABLE_OFFSET_INVALID; + + width = 1024; + height = 512; + + use_perspective_motion = false; + + shutter_curve.resize(RAMP_TABLE_SIZE); + for (int i = 0; i < shutter_curve.size(); ++i) { + shutter_curve[i] = 1.0f; + } + + compute_auto_viewplane(); + + screentoworld = projection_identity(); + rastertoworld = projection_identity(); + ndctoworld = projection_identity(); + rastertocamera = projection_identity(); + cameratoworld = transform_identity(); + worldtoraster = projection_identity(); + + full_rastertocamera = projection_identity(); + + dx = zero_float3(); + dy = zero_float3(); + + need_device_update = true; + need_flags_update = true; + previous_need_motion = -1; + + memset((void *)&kernel_camera, 0, sizeof(kernel_camera)); +} + +Camera::~Camera() +{ +} + +void Camera::compute_auto_viewplane() +{ + if (camera_type == CAMERA_PANORAMA) { + viewplane.left = 0.0f; + viewplane.right = 1.0f; + viewplane.bottom = 0.0f; + viewplane.top = 1.0f; + } + else { + float aspect = (float)full_width / (float)full_height; + if (full_width >= full_height) { + viewplane.left = -aspect; + viewplane.right = aspect; + viewplane.bottom = -1.0f; + viewplane.top = 1.0f; + } + else { + viewplane.left = -1.0f; + viewplane.right = 1.0f; + viewplane.bottom = -1.0f / aspect; + viewplane.top = 1.0f / aspect; + } + } +} + +void Camera::update(Scene *scene) +{ + Scene::MotionType need_motion = scene->need_motion(); + + if (previous_need_motion != need_motion) { + /* scene's motion model could have been changed since previous device + * camera update this could happen for example in case when one render + * layer has got motion pass and another not */ + need_device_update = true; + } + + if (!is_modified()) + return; + + scoped_callback_timer timer([scene](double time) { + if (scene->update_stats) { + scene->update_stats->camera.times.add_entry({"update", time}); + } + }); + + /* Full viewport to camera border in the viewport. */ + Transform fulltoborder = transform_from_viewplane(viewport_camera_border); + Transform bordertofull = transform_inverse(fulltoborder); + + /* NDC to raster. */ + Transform ndctoraster = transform_scale(width, height, 1.0f) * bordertofull; + Transform full_ndctoraster = transform_scale(full_width, full_height, 1.0f) * bordertofull; + + /* Raster to screen. */ + Transform screentondc = fulltoborder * transform_from_viewplane(viewplane); + + Transform screentoraster = ndctoraster * screentondc; + Transform rastertoscreen = transform_inverse(screentoraster); + Transform full_screentoraster = full_ndctoraster * screentondc; + Transform full_rastertoscreen = transform_inverse(full_screentoraster); + + /* Screen to camera. */ + ProjectionTransform cameratoscreen; + if (camera_type == CAMERA_PERSPECTIVE) + cameratoscreen = projection_perspective(fov, nearclip, farclip); + else if (camera_type == CAMERA_ORTHOGRAPHIC) + cameratoscreen = projection_orthographic(nearclip, farclip); + else + cameratoscreen = projection_identity(); + + ProjectionTransform screentocamera = projection_inverse(cameratoscreen); + + rastertocamera = screentocamera * rastertoscreen; + full_rastertocamera = screentocamera * full_rastertoscreen; + cameratoraster = screentoraster * cameratoscreen; + + cameratoworld = matrix; + screentoworld = cameratoworld * screentocamera; + rastertoworld = cameratoworld * rastertocamera; + ndctoworld = rastertoworld * ndctoraster; + + /* note we recompose matrices instead of taking inverses of the above, this + * is needed to avoid inverting near degenerate matrices that happen due to + * precision issues with large scenes */ + worldtocamera = transform_inverse(matrix); + worldtoscreen = cameratoscreen * worldtocamera; + worldtondc = screentondc * worldtoscreen; + worldtoraster = ndctoraster * worldtondc; + + /* differentials */ + if (camera_type == CAMERA_ORTHOGRAPHIC) { + dx = transform_perspective_direction(&rastertocamera, make_float3(1, 0, 0)); + dy = transform_perspective_direction(&rastertocamera, make_float3(0, 1, 0)); + full_dx = transform_perspective_direction(&full_rastertocamera, make_float3(1, 0, 0)); + full_dy = transform_perspective_direction(&full_rastertocamera, make_float3(0, 1, 0)); + } + else if (camera_type == CAMERA_PERSPECTIVE) { + dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) - + transform_perspective(&rastertocamera, make_float3(0, 0, 0)); + dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) - + transform_perspective(&rastertocamera, make_float3(0, 0, 0)); + full_dx = transform_perspective(&full_rastertocamera, make_float3(1, 0, 0)) - + transform_perspective(&full_rastertocamera, make_float3(0, 0, 0)); + full_dy = transform_perspective(&full_rastertocamera, make_float3(0, 1, 0)) - + transform_perspective(&full_rastertocamera, make_float3(0, 0, 0)); + } + else { + dx = zero_float3(); + dy = zero_float3(); + } + + dx = transform_direction(&cameratoworld, dx); + dy = transform_direction(&cameratoworld, dy); + full_dx = transform_direction(&cameratoworld, full_dx); + full_dy = transform_direction(&cameratoworld, full_dy); + + if (camera_type == CAMERA_PERSPECTIVE) { + float3 v = transform_perspective(&full_rastertocamera, + make_float3(full_width, full_height, 1.0f)); + frustum_right_normal = normalize(make_float3(v.z, 0.0f, -v.x)); + frustum_top_normal = normalize(make_float3(0.0f, v.z, -v.y)); + + v = transform_perspective(&full_rastertocamera, make_float3(0.0f, 0.0f, 1.0f)); + frustum_left_normal = normalize(make_float3(-v.z, 0.0f, v.x)); + frustum_bottom_normal = normalize(make_float3(0.0f, -v.z, v.y)); + } + + /* Compute kernel camera data. */ + KernelCamera *kcam = &kernel_camera; + + /* store matrices */ + kcam->screentoworld = screentoworld; + kcam->rastertoworld = rastertoworld; + kcam->rastertocamera = rastertocamera; + kcam->cameratoworld = cameratoworld; + kcam->worldtocamera = worldtocamera; + kcam->worldtoscreen = worldtoscreen; + kcam->worldtoraster = worldtoraster; + kcam->worldtondc = worldtondc; + kcam->ndctoworld = ndctoworld; + + /* camera motion */ + kcam->num_motion_steps = 0; + kcam->have_perspective_motion = 0; + kernel_camera_motion.clear(); + + /* Test if any of the transforms are actually different. */ + bool have_motion = false; + for (size_t i = 0; i < motion.size(); i++) { + have_motion = have_motion || motion[i] != matrix; + } + + if (need_motion == Scene::MOTION_PASS) { + /* TODO(sergey): Support perspective (zoom, fov) motion. */ + if (camera_type == CAMERA_PANORAMA) { + if (have_motion) { + kcam->motion_pass_pre = transform_inverse(motion[0]); + kcam->motion_pass_post = transform_inverse(motion[motion.size() - 1]); + } + else { + kcam->motion_pass_pre = kcam->worldtocamera; + kcam->motion_pass_post = kcam->worldtocamera; + } + } + else { + if (have_motion) { + kcam->perspective_pre = cameratoraster * transform_inverse(motion[0]); + kcam->perspective_post = cameratoraster * transform_inverse(motion[motion.size() - 1]); + } + else { + kcam->perspective_pre = worldtoraster; + kcam->perspective_post = worldtoraster; + } + } + } + else if (need_motion == Scene::MOTION_BLUR) { + if (have_motion) { + kernel_camera_motion.resize(motion.size()); + transform_motion_decompose(kernel_camera_motion.data(), motion.data(), motion.size()); + kcam->num_motion_steps = motion.size(); + } + + /* TODO(sergey): Support other types of camera. */ + if (use_perspective_motion && camera_type == CAMERA_PERSPECTIVE) { + /* TODO(sergey): Move to an utility function and de-duplicate with + * calculation above. + */ + ProjectionTransform screentocamera_pre = projection_inverse( + projection_perspective(fov_pre, nearclip, farclip)); + ProjectionTransform screentocamera_post = projection_inverse( + projection_perspective(fov_post, nearclip, farclip)); + + kcam->perspective_pre = screentocamera_pre * rastertoscreen; + kcam->perspective_post = screentocamera_post * rastertoscreen; + kcam->have_perspective_motion = 1; + } + } + + /* depth of field */ + kcam->aperturesize = aperturesize; + kcam->focaldistance = focaldistance; + kcam->blades = (blades < 3) ? 0.0f : blades; + kcam->bladesrotation = bladesrotation; + + /* motion blur */ + kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime : -1.0f; + + /* type */ + kcam->type = camera_type; + + /* anamorphic lens bokeh */ + kcam->inv_aperture_ratio = 1.0f / aperture_ratio; + + /* panorama */ + kcam->panorama_type = panorama_type; + kcam->fisheye_fov = fisheye_fov; + kcam->fisheye_lens = fisheye_lens; + kcam->equirectangular_range = make_float4(longitude_min - longitude_max, + -longitude_min, + latitude_min - latitude_max, + -latitude_min + M_PI_2_F); + + switch (stereo_eye) { + case STEREO_LEFT: + kcam->interocular_offset = -interocular_distance * 0.5f; + break; + case STEREO_RIGHT: + kcam->interocular_offset = interocular_distance * 0.5f; + break; + case STEREO_NONE: + default: + kcam->interocular_offset = 0.0f; + break; + } + + kcam->convergence_distance = convergence_distance; + if (use_pole_merge) { + kcam->pole_merge_angle_from = pole_merge_angle_from; + kcam->pole_merge_angle_to = pole_merge_angle_to; + } + else { + kcam->pole_merge_angle_from = -1.0f; + kcam->pole_merge_angle_to = -1.0f; + } + + /* sensor size */ + kcam->sensorwidth = sensorwidth; + kcam->sensorheight = sensorheight; + + /* render size */ + kcam->width = width; + kcam->height = height; + + /* store differentials */ + kcam->dx = float3_to_float4(dx); + kcam->dy = float3_to_float4(dy); + + /* clipping */ + kcam->nearclip = nearclip; + kcam->cliplength = (farclip == FLT_MAX) ? FLT_MAX : farclip - nearclip; + + /* Camera in volume. */ + kcam->is_inside_volume = 0; + + /* Rolling shutter effect */ + kcam->rolling_shutter_type = rolling_shutter_type; + kcam->rolling_shutter_duration = rolling_shutter_duration; + + /* Set further update flags */ + clear_modified(); + need_device_update = true; + need_flags_update = true; + previous_need_motion = need_motion; +} + +void Camera::device_update(Device * /* device */, DeviceScene *dscene, Scene *scene) +{ + update(scene); + + if (!need_device_update) + return; + + scoped_callback_timer timer([scene](double time) { + if (scene->update_stats) { + scene->update_stats->camera.times.add_entry({"device_update", time}); + } + }); + + scene->lookup_tables->remove_table(&shutter_table_offset); + if (kernel_camera.shuttertime != -1.0f) { + vector<float> shutter_table; + util_cdf_inverted(SHUTTER_TABLE_SIZE, + 0.0f, + 1.0f, + function_bind(shutter_curve_eval, _1, shutter_curve), + false, + shutter_table); + shutter_table_offset = scene->lookup_tables->add_table(dscene, shutter_table); + kernel_camera.shutter_table_offset = (int)shutter_table_offset; + } + + dscene->data.cam = kernel_camera; + + size_t num_motion_steps = kernel_camera_motion.size(); + if (num_motion_steps) { + DecomposedTransform *camera_motion = dscene->camera_motion.alloc(num_motion_steps); + memcpy(camera_motion, kernel_camera_motion.data(), sizeof(*camera_motion) * num_motion_steps); + dscene->camera_motion.copy_to_device(); + } + else { + dscene->camera_motion.free(); + } +} + +void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scene *scene) +{ + if (!need_device_update && !need_flags_update) { + return; + } + + KernelIntegrator *kintegrator = &dscene->data.integrator; + if (kintegrator->use_volumes) { + KernelCamera *kcam = &dscene->data.cam; + BoundBox viewplane_boundbox = viewplane_bounds_get(); + + /* Parallel object update, with grain size to avoid too much threading overhead + * for individual objects. */ + static const int OBJECTS_PER_TASK = 32; + parallel_for(blocked_range<size_t>(0, scene->objects.size(), OBJECTS_PER_TASK), + [&](const blocked_range<size_t> &r) { + for (size_t i = r.begin(); i != r.end(); i++) { + Object *object = scene->objects[i]; + if (object->get_geometry()->has_volume && + viewplane_boundbox.intersects(object->bounds)) { + /* TODO(sergey): Consider adding more grained check. */ + VLOG(1) << "Detected camera inside volume."; + kcam->is_inside_volume = 1; + parallel_for_cancel(); + break; + } + } + }); + + if (!kcam->is_inside_volume) { + VLOG(1) << "Camera is outside of the volume."; + } + } + + need_device_update = false; + need_flags_update = false; +} + +void Camera::device_free(Device * /*device*/, DeviceScene *dscene, Scene *scene) +{ + scene->lookup_tables->remove_table(&shutter_table_offset); + dscene->camera_motion.free(); +} + +float3 Camera::transform_raster_to_world(float raster_x, float raster_y) +{ + float3 D, P; + if (camera_type == CAMERA_PERSPECTIVE) { + D = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); + float3 Pclip = normalize(D); + P = zero_float3(); + /* TODO(sergey): Aperture support? */ + P = transform_point(&cameratoworld, P); + D = normalize(transform_direction(&cameratoworld, D)); + /* TODO(sergey): Clipping is conditional in kernel, and hence it could + * be mistakes in here, currently leading to wrong camera-in-volume + * detection. + */ + P += nearclip * D / Pclip.z; + } + else if (camera_type == CAMERA_ORTHOGRAPHIC) { + D = make_float3(0.0f, 0.0f, 1.0f); + /* TODO(sergey): Aperture support? */ + P = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); + P = transform_point(&cameratoworld, P); + D = normalize(transform_direction(&cameratoworld, D)); + } + else { + assert(!"unsupported camera type"); + } + return P; +} + +BoundBox Camera::viewplane_bounds_get() +{ + /* TODO(sergey): This is all rather stupid, but is there a way to perform + * checks we need in a more clear and smart fashion? */ + BoundBox bounds = BoundBox::empty; + + if (camera_type == CAMERA_PANORAMA) { + if (use_spherical_stereo == false) { + bounds.grow(make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w)); + } + else { + float half_eye_distance = interocular_distance * 0.5f; + + bounds.grow(make_float3( + cameratoworld.x.w + half_eye_distance, cameratoworld.y.w, cameratoworld.z.w)); + + bounds.grow(make_float3( + cameratoworld.z.w, cameratoworld.y.w + half_eye_distance, cameratoworld.z.w)); + + bounds.grow(make_float3( + cameratoworld.x.w - half_eye_distance, cameratoworld.y.w, cameratoworld.z.w)); + + bounds.grow(make_float3( + cameratoworld.x.w, cameratoworld.y.w - half_eye_distance, cameratoworld.z.w)); + } + } + else { + bounds.grow(transform_raster_to_world(0.0f, 0.0f)); + bounds.grow(transform_raster_to_world(0.0f, (float)height)); + bounds.grow(transform_raster_to_world((float)width, (float)height)); + bounds.grow(transform_raster_to_world((float)width, 0.0f)); + if (camera_type == CAMERA_PERSPECTIVE) { + /* Center point has the most distance in local Z axis, + * use it to construct bounding box/ + */ + bounds.grow(transform_raster_to_world(0.5f * width, 0.5f * height)); + } + } + return bounds; +} + +float Camera::world_to_raster_size(float3 P) +{ + float res = 1.0f; + + if (camera_type == CAMERA_ORTHOGRAPHIC) { + res = min(len(full_dx), len(full_dy)); + + if (offscreen_dicing_scale > 1.0f) { + float3 p = transform_point(&worldtocamera, P); + float3 v1 = transform_perspective(&full_rastertocamera, + make_float3(full_width, full_height, 0.0f)); + float3 v2 = transform_perspective(&full_rastertocamera, zero_float3()); + + /* Create point clamped to frustum */ + float3 c; + c.x = max(v2.x, min(v1.x, p.x)); + c.y = max(v2.y, min(v1.y, p.y)); + c.z = max(0.0f, p.z); + + /* Check right side */ + float f_dist = len(p - c) / sqrtf((v1.x * v1.x + v1.y * v1.y) * 0.5f); + if (f_dist < 0.0f) { + /* Check left side */ + f_dist = len(p - c) / sqrtf((v2.x * v2.x + v2.y * v2.y) * 0.5f); + } + if (f_dist > 0.0f) { + res += res * f_dist * (offscreen_dicing_scale - 1.0f); + } + } + } + else if (camera_type == CAMERA_PERSPECTIVE) { + /* Calculate as if point is directly ahead of the camera. */ + float3 raster = make_float3(0.5f * full_width, 0.5f * full_height, 0.0f); + float3 Pcamera = transform_perspective(&full_rastertocamera, raster); + + /* dDdx */ + float3 Ddiff = transform_direction(&cameratoworld, Pcamera); + float3 dx = len_squared(full_dx) < len_squared(full_dy) ? full_dx : full_dy; + float3 dDdx = normalize(Ddiff + dx) - normalize(Ddiff); + + /* dPdx */ + float dist = len(transform_point(&worldtocamera, P)); + float3 D = normalize(Ddiff); + res = len(dist * dDdx - dot(dist * dDdx, D) * D); + + /* Decent approx distance to frustum + * (doesn't handle corners correctly, but not that big of a deal) */ + float f_dist = 0.0f; + + if (offscreen_dicing_scale > 1.0f) { + float3 p = transform_point(&worldtocamera, P); + + /* Distance from the four planes */ + float r = dot(p, frustum_right_normal); + float t = dot(p, frustum_top_normal); + float l = dot(p, frustum_left_normal); + float b = dot(p, frustum_bottom_normal); + + if (r <= 0.0f && l <= 0.0f && t <= 0.0f && b <= 0.0f) { + /* Point is inside frustum */ + f_dist = 0.0f; + } + else if (r > 0.0f && l > 0.0f && t > 0.0f && b > 0.0f) { + /* Point is behind frustum */ + f_dist = len(p); + } + else { + /* Point may be behind or off to the side, need to check */ + float3 along_right = make_float3(-frustum_right_normal.z, 0.0f, frustum_right_normal.x); + float3 along_left = make_float3(frustum_left_normal.z, 0.0f, -frustum_left_normal.x); + float3 along_top = make_float3(0.0f, -frustum_top_normal.z, frustum_top_normal.y); + float3 along_bottom = make_float3(0.0f, frustum_bottom_normal.z, -frustum_bottom_normal.y); + + float dist[] = {r, l, t, b}; + float3 along[] = {along_right, along_left, along_top, along_bottom}; + + bool test_o = false; + + float *d = dist; + float3 *a = along; + for (int i = 0; i < 4; i++, d++, a++) { + /* Test if we should check this side at all */ + if (*d > 0.0f) { + if (dot(p, *a) >= 0.0f) { + /* We are in front of the back edge of this side of the frustum */ + f_dist = max(f_dist, *d); + } + else { + /* Possibly far enough behind the frustum to use distance to origin instead of edge + */ + test_o = true; + } + } + } + + if (test_o) { + f_dist = (f_dist > 0) ? min(f_dist, len(p)) : len(p); + } + } + + if (f_dist > 0.0f) { + res += len(dDdx - dot(dDdx, D) * D) * f_dist * (offscreen_dicing_scale - 1.0f); + } + } + } + else if (camera_type == CAMERA_PANORAMA) { + float3 D = transform_point(&worldtocamera, P); + float dist = len(D); + + Ray ray; + memset(&ray, 0, sizeof(ray)); + + /* Distortion can become so great that the results become meaningless, there + * may be a better way to do this, but calculating differentials from the + * point directly ahead seems to produce good enough results. */ +#if 0 + float2 dir = direction_to_panorama(&kernel_camera, kernel_camera_motion.data(), normalize(D)); + float3 raster = transform_perspective(&full_cameratoraster, make_float3(dir.x, dir.y, 0.0f)); + + ray.t = 1.0f; + camera_sample_panorama( + &kernel_camera, kernel_camera_motion.data(), raster.x, raster.y, 0.0f, 0.0f, &ray); + if (ray.t == 0.0f) { + /* No differentials, just use from directly ahead. */ + camera_sample_panorama(&kernel_camera, + kernel_camera_motion.data(), + 0.5f * full_width, + 0.5f * full_height, + 0.0f, + 0.0f, + &ray); + } +#else + camera_sample_panorama(&kernel_camera, +# ifdef __CAMERA_MOTION__ + kernel_camera_motion.data(), +# endif + 0.5f * full_width, + 0.5f * full_height, + 0.0f, + 0.0f, + &ray); +#endif + + /* TODO: would it help to use more accurate differentials here? */ + differential3 dP; + differential_transfer_compact(&dP, ray.dP, ray.D, ray.dD, ray.D, dist); + + return max(len(dP.dx), len(dP.dy)); + } + + return res; +} + +bool Camera::use_motion() const +{ + return motion.size() > 1; +} + +void Camera::set_screen_size(int width_, int height_) +{ + if (width_ != width || height_ != height) { + width = width_; + height = height_; + tag_modified(); + } +} + +float Camera::motion_time(int step) const +{ + return (use_motion()) ? 2.0f * step / (motion.size() - 1) - 1.0f : 0.0f; +} + +int Camera::motion_step(float time) const +{ + if (use_motion()) { + for (int step = 0; step < motion.size(); step++) { + if (time == motion_time(step)) { + return step; + } + } + } + + return -1; +} + +CCL_NAMESPACE_END |