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authorHåkan Ardö <hakanardo>2021-12-07 20:54:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-12-07 22:05:57 +0300
commit24e016546302f4f174d2356f50ec09d9f9d968a1 (patch)
treeef2caa5d7767be6eb5a7ce90dda573408c66f82e /intern/cycles/scene/camera.h
parent205254150ae261051ac2e2f3b83e1bc90c042dc3 (diff)
Cycles: add Fisheye Lens Polynomial camera model
This allows real world cameras to be modeled by specifying the coordinates of a 4th degree polynomial that relates a pixels distance (in mm) from the optical center on the sensor to the angle (in radians) of the world ray that is projected onto that pixel. This is available as part of the panoramic lens type, however it can also be used to model lens distortions in projective cameras for example. Differential Revision: https://developer.blender.org/D12691
Diffstat (limited to 'intern/cycles/scene/camera.h')
-rw-r--r--intern/cycles/scene/camera.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/scene/camera.h b/intern/cycles/scene/camera.h
index 58e39599267..50586287bea 100644
--- a/intern/cycles/scene/camera.h
+++ b/intern/cycles/scene/camera.h
@@ -105,6 +105,12 @@ class Camera : public Node {
NODE_SOCKET_API(float, longitude_min)
NODE_SOCKET_API(float, longitude_max)
+ NODE_SOCKET_API(float, fisheye_polynomial_k0)
+ NODE_SOCKET_API(float, fisheye_polynomial_k1)
+ NODE_SOCKET_API(float, fisheye_polynomial_k2)
+ NODE_SOCKET_API(float, fisheye_polynomial_k3)
+ NODE_SOCKET_API(float, fisheye_polynomial_k4)
+
/* panorama stereo */
NODE_SOCKET_API(StereoEye, stereo_eye)
NODE_SOCKET_API(bool, use_spherical_stereo)