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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/image_sky.cpp
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/image_sky.cpp')
-rw-r--r--intern/cycles/scene/image_sky.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/intern/cycles/scene/image_sky.cpp b/intern/cycles/scene/image_sky.cpp
new file mode 100644
index 00000000000..cd8b8d0d991
--- /dev/null
+++ b/intern/cycles/scene/image_sky.cpp
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/image_sky.h"
+
+#include "sky_model.h"
+
+#include "util/util_image.h"
+#include "util/util_logging.h"
+#include "util/util_path.h"
+#include "util/util_task.h"
+
+CCL_NAMESPACE_BEGIN
+
+SkyLoader::SkyLoader(float sun_elevation,
+ float altitude,
+ float air_density,
+ float dust_density,
+ float ozone_density)
+ : sun_elevation(sun_elevation),
+ altitude(altitude),
+ air_density(air_density),
+ dust_density(dust_density),
+ ozone_density(ozone_density)
+{
+}
+
+SkyLoader::~SkyLoader(){};
+
+bool SkyLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
+{
+ metadata.width = 512;
+ metadata.height = 128;
+ metadata.channels = 3;
+ metadata.depth = 1;
+ metadata.type = IMAGE_DATA_TYPE_FLOAT4;
+ metadata.compress_as_srgb = false;
+ return true;
+}
+
+bool SkyLoader::load_pixels(const ImageMetaData &metadata,
+ void *pixels,
+ const size_t /*pixels_size*/,
+ const bool /*associate_alpha*/)
+{
+ /* definitions */
+ int width = metadata.width;
+ int height = metadata.height;
+ float *pixel_data = (float *)pixels;
+
+ /* precompute sky texture */
+ const int rows_per_task = divide_up(1024, width);
+ parallel_for(blocked_range<size_t>(0, height, rows_per_task),
+ [&](const blocked_range<size_t> &r) {
+ SKY_nishita_skymodel_precompute_texture(pixel_data,
+ metadata.channels,
+ r.begin(),
+ r.end(),
+ width,
+ height,
+ sun_elevation,
+ altitude,
+ air_density,
+ dust_density,
+ ozone_density);
+ });
+
+ return true;
+}
+
+string SkyLoader::name() const
+{
+ return "sky_nishita";
+}
+
+bool SkyLoader::equals(const ImageLoader & /*other*/) const
+{
+ return false;
+}
+
+CCL_NAMESPACE_END